
Gord is a single-player adventure strategy. To survive, you must build, but to prevail, you must conquer the darkness beyond the gates. In this dark fantasy world, you must complete quests while managing a populace whose personal stories and well-being decide the fate of your tribe.
Modeled estimate, not a reported figure. How we estimate →
About
Lead the people of the Tribe of the Dawn as they venture deep into forbidden lands. Complete quests that shape their personalities, impact their wellbeing, and decide the fate of their community. Ensure the survival of your populace in a grim fantasy world inspired by Slavic folklore.
Erect palisades, develop structures, and grow your gord from a humble settlement to a formidable fortress. However, expansion won’t be easy! Your population is constantly at risk from enemy tribes, gruesome monsters, and mysterious powers that lurk in the surrounding woods.

The versatile quests in Gord will have you venturing beyond the walls of your settlement, either to prevent calamity from happening or to address a personal matter of one of your subjects. The Scenario’s main objectives will guide your journey, while side quests and random encounters will dispatch you into the wilderness to hunt down legendary creatures, uncover secrets of the Ancients, or vanquish a nasty scourge. Expect the unexpected.

Set the stage by choosing from a wide range of Scenario options, and try to emerge victorious. Take it easy or set an impossible challenge; almost anything can be adjusted! Choose from a variety of primary objectives, select the level size, the intensity of raids, the environment you’ll play in, the types of enemies you’ll face, starting resources, and even the severity of weather. Of course, don’t forget the Horrors.

A healthy populace is the key to survival in Gord. Every aspect of your settlers’ lives - from illness, to hunger, to the death of their kin - can impact each subject’s Sanity levels. Keep a close eye on them, as once a subjects sanity reaches a critical point, they will suffer a breakdown or even flee your rule.

Please the Gods with your prayers and they may give you access to their spellcasting abilities. Incantations vary in nature - some are offensive while others are defensive - but they all help to tip the battlefield in your favor. Conceal areas from your enemies, gain control over threatening beasts, or turn an unholy rage against all who dare to oppose you.

The Chronicle explains the history of the Gord universe that blends real-world Slavic mythology with dark fantasy. Pages torn from The Chronicle will be scattered throughout the game’s landscapes, giving dedicated players an additional challenge of discovery. Collecting as many pages as possible will provide insight into the origins of the Gods, ancient factions, and the mystical Whisperers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Italian, Japanese, Korean, Traditional Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
On sale it's a good deal. It's a fun game that focuses more on managing your little Gord (Basically an outpost in size) and appealing to a Diety while exploring the world. Art direction is great for the dieties. My complaint is below but it doesn't take away from the fun I did have. It lacks any mods and it lacks much of anything in terms of endless play mode. You are very limited on size and the UI leaves much to be desired when it comes to organizing people / your troops. This is not like Kenshi / Rimworld / Going Medieval etc. nor is there a real connection with the character in custom scenario at least. I think it's a-lot of fun for around $20 CAD but it's own limitations to sort of force a play style on you definitly hurts it's long term value for me. Really just needs more freedom in the scenario based around simply living as long as possible. The Gord is small and outposts are extremely small considering how large the maps can be and the building variety is very limited. Other scenarios are much better as all you are doing is aiming for a set objective.
Interesting game, it has lots of different styles in it. I liked that you can manage economy, cast spells and fight. Wasn't sure if I want to buy since reviews are mixed, but I glad that I did. Some people just didn't understand that spells are very powerful and help in the combat and not only a lot, story is very rich and interesting, combat might be just one click to fight but this is only on the easiest difficulty - try to fight poison monsters or AOW damage monsters when all are grouped together and will fail miserably :)
什么都好,就是不好玩
Buggy is an unerstatement. Challenges become unfinishable after game restarts or save loads, resources vanish. Lack of resource gathering control makes your people lose sanity before they reach base or constantly run into the same pack of snakes.
2-3 hours into game, you have to sacrifice a child to a demon, I will not do that. Interface is confusing. RTS resource management not my thing. If you can accept all above issues, game is OK. Build stuff, look after NPCs (except 1 child).
Good concept, but boring implementation
It looked promising considering it's for ex witcher 3 devs but game is horrible. I didn't even finish it.
I gave up after 4th mission, way too many game breaking bugs for me (like characters getting stuck, crashes, even the game didn't save once). The idea for the setting is nice but would need a lot of polishing to be fun to play again.
I really like this game and it has a lot of potential but i'm pretty sad that the developers left this game on its fate. Still a good game tho The setting dark fantasy and lore are so cool and interesting. It misses few mechanics to make it more enjoyable but, still, i had much fun
内容浅不是问题,但附带一堆BUG就是另一回事了。从寻路到物品轮廓失踪乃至人物无法控制简直方方面面都是问题,建议找个修改器锁红黄条看看剧情得了。 游戏主要问题是定位不明,什么都做了但什么都只做到一半还相互冲突。你说它是城建模拟吧,除食物外每种资源只有一种建筑也只需要一个,然后升个三级到头了。围栏必须全包围别想着利用天然地形,扩建也只能在原有基础上叠外围。总之什么都给你卡的死死的,唯一操作大概是后期全员可以蹲家种田别的靠贸易站以货易货,但本作除了食物和黄金别的也没有日常需求纯自娱自乐。 如果当成RTS玩的话,不单是仅有三种单位没什么玩头还要面对漫长的养成周期,有追求的还要抽正/负特质。那如果冲着成长要素当成RPG呢?本作的成长又太浅薄,相关属性上限只有五级,装备栏只有三个还都是辅助道具和加加减减的无趣数值。最重量级的当属寿命,辛辛苦苦养个人到处翻装备想着角色能继承这游戏也不是一无是处嘛结果带个三关人嗝儿屁了,而且除了极其稀有的蓝宝石装备(不会因年龄死亡,整个战役我一共就找到俩)和恐魔任务(其中一位会返老还童)外不可逆。那还养个鸡毛啊,速通看个剧情得了。 DLC增加了看起来很美好的宠物系统,想着终于可以让采集者单走有架宠物打,结果实际游玩才发现真等到养出成果时全家老小早就蹲家种田只有战士才出门了,整套系统终究沦为了战士BUFF。 剧情就那样,前期扮演殖民者中期一转善恶大战白瞎了那满溢着生硬新名词的设定(算来算去还是逃不过原始自然崇拜)。唯一可取的是动画做的还行,没有给你整什么便宜站桩动画。 DLC进一步拉跨,我还蛮喜欢本篇和恐魔交易的内容和恐魔维持自然平衡的设定,但DLC整了个一眼就能看穿的背叛属实搞不懂,更有招笑强行剧情杀(杀完还紧急补设定)以及最谔谔的战前演讲(还是个棒读)。故事确实是讲完了(惯例挖了个坑)但南方邪恶先进大帝国的逼格也掉没了,本来我还想见识下炼金术呢(帝国抢黄金的主要目的是希望通过炼金术解决永夜)。结果单位全换皮,国王百战百胜的儿子死的那叫一个草率,真往乡村械斗那方面靠啊,没续作就是可以为所欲为呗。 额外的:又是永夜又是斯拉夫让我想起西娅了,但那作有长板,本作短的相当均匀。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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