
Bioprototype, a Roguelike & Skill Customizing Rhapsody! This is an auto-bomber with programming elements. Customize your character skills with visual programming, utilize enemy organs to finish the mutation, and construct the ultimate prototype, one can survive in the endless wave of flesh.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 11 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

• Set your own skill trigger logics
• More builds: Bullet Master, Flesh Army, Virus Master, and more
• 24 unique characters with different skills
• 80+ organs with different functions
— Unlock unlimited combos universe

• Wild bullet storms
• Battlegrounds crawling with spores and offspring
• Venom is spreading everywhere
It’s not just a combat – create art with your organs!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.5Kreviews | 92% | — | $185.7K |
| $9.99 | 28ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
逆弹幕射击与Roguelike结合的游戏,核心玩法实际上更接近卡牌构筑与装备搭配。战斗过程中需要躲避不断袭来的敌人,休整阶段选择不同配件强化实验体,玩法思路十分新颖。前期角色战斗力较弱,但由于伤害可以进行乘法叠加,随着构筑逐渐成型,后期能够打出极其夸张的爆发伤害,成长曲线相当爽快。 游戏虽然每个关卡只有一分钟,但真正耗费时间的是战斗前的配装环节。每次选择都需要考虑配件之间的联动,并不是单纯挑品质最高的装备,更不能看到哪里亮就点哪里,否则连难度2都很难通过。正因为如此,游戏存在一定学习成本,一局完整流程平均需要一个小时左右,整体时间安排还算合理。游戏目前提供24个实验体,每名实验体都有独特技能,也进一步提高了构筑组合和重复游玩的价值。 比较特殊的是本作的发行经历。游戏最初于2023年4月发售(APP ID 1498040),之后因发行商BD Games的一系列操作被下架,开发商Emprom Game重新上架后为原购买者发放Key(APP ID 3060520),然后不知道为什么又下架了,重新上了新的版本(APP ID 3689520),最终出现同一款游戏有人有三个版本的奇观。 整体而言,这是一款非常耐玩的构筑型射击游戏,创意、成长感和重复游玩价值都相当不错。不过想真正掌握其中的构筑逻辑,需要投入一定时间研究配件之间的联动,对于喜欢研究构筑的人来说,这种学习过程本身也是游戏乐趣的一部分。
I like what this game is doing and I like the implementation of the organ system. It's complicated and interesting. It reminds me a lot of Noita and Magicraft. Unfortunately, the game combines that with Vampire Survivor Combat, but misses some key tuning details that makes Vampire Survivor fun. In this game, when you're losing, you can dodge forever unless you hit a boss. In Vampire Survivor, when you're losing, the run ends because you get overwhelmed. In this game, when you're winning, you devastate the enemies and I've gotten to the point where I don't even see an enemy and melt bosses in a few seconds. But no matter how powerful you are, you still have to wait out the level timer for a minute and a half to get to the next level. And spending 15 minutes to prove my endgame build works and can win the run is not a fun experience. This system is breakable, and that's a fun thing, but it gets you out of the band of fun too easily into boredom or frustration. With a little bit more refined game design this could be a very very fun game. I would play Bioprototype 2, but I sadly can't recommend Bioprototype 1.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
| $6.99 |
| 26ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10
A fun creative roguelike, certainly worth it for the very low price. Personally I got it for free during a special sale, but even at full price it's already almost basically free tbh. I really enjoyed discovering all of the different interactions between organs, it was fun figuring out how they work together and how to make something OP out of them. And of course, die trying a few times first. After a while you do figure out what works and what doesn't, making it have limited replayability, but at that point you've already gotten your money's worth. I also feel like the final difficulty level was a bit of bad choice, limiting player choice and making it too dependent on RNG, so I just beat that one as much as I needed for the achievements and then stuck to lower difficulty levels.
有一个大多数角色都能用的通用构筑:高频率脊髓-多发子弹-耳蜗-多发子弹-耳蜗-多发子弹-耳蜗……-高倍触发-终端。这样就可以轻松触发大量终端。 我最开始以为前面的伤害倍率会依次影响后面的输出,结果发现并不影响紧邻的一个之外的输出,这样链路前中端的触发器就完全可以使用低倍率高触发的,比如耳蜗,末端再使用中高倍率的触发器,这样整体收益会非常高。
Awesome game. The prototypes play very differently and offer a great variety of builds
It's like Vampire Survivors, but you chain weapons and connecting organs together so they trigger each other under certain conditions which adds another layer of tactics. Sometimes it's not super clear what each thing will do - but figuring it out is part of the fun! I'm really enjoying it, for £3.39 great value for money
I got this game when it was free. Really fun game. I like how theres different characters, each with their own play styles. I'm also really glad to see this game back up.
Bioprototype pros: //fast game with modern day graphics with easy controls that moves from location A to B to C and so on //good amount of action and special effects cons: //some difficult battles/boss battles //could use more powerups and loot //upgrades require a lot of resources //no permanent upgrades //repetitive //good game Personal Suggested Purchase Price: Free To Play extra notes: //you are a micro-organism battling waves of enemies //collect resources an grow stronger //discover a variety of different looking enemies each wave
非常推荐的肉鸽游戏(2025年免费时入的) 玩家需要将不同身体部位连接上大脑,相互组合影响,以此来击杀怪物生存下去。部位分为前置的触发部位(心脏、神经、眼球、大肠等)和后置的攻击部位(前肢、触角、腹、翅膀等),不同的前置部位所能连接的后置部位是不一样的,触发的效果也是不一样的,所以很考验玩家的组合能力,同时也带来了无限可能。 优点: ①同一部位有多种选择,影响触发频率、效能、时间、范围等,因此可以走低频高伤和高频多伤两种路线。同种部位有多种品质,影响连接数量、效能等,可以随着回合数的增加不断更新。 ②可选角色众多,除了初始之外,每一个都有1-2个自带的buff和1个限制的debuff,帮助玩家选择某一条分支路线,不至于什么都想要而导致混乱。 ③不同部位之间的组合带来的效果天差地别。我个人最喜欢的是子嗣-大肠的组合,可以把毒、火、易伤、增伤等buff铺满整个地图。此外还有用到神经/耳蜗的弹幕组合,可以将子弹铺满整个屏幕。 ④不同前后置组合还会影响贴图,比如猪原本是红色的大鼻孔,而猪+大肠+毒就是绿色的飞天小猪。贴图都能随着组合而变化,我觉得是非常有良心的制作方了。 缺点: ①前期难度太高了,除了初始的两个部位之外,基本上只有升级3选1拿到的部位,有可能是两个前置部位或者两个后置部位,有可能还不能用,有可能触发不了(比如前期拿个翅膀连线的部位)。能不能度过前期全看走位和初始部位。 ②没有局外成长。拿不同角色通关只能解锁其他角色或者锁定的部位,并没有能带进局内的成长。其实可以加一点,比如初始细胞数量、免费刷新次数等等,不影响游戏平衡的成长。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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