
BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 627 reviews with recorded playtime.
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
simplemente un clásico. en caso de que no lo conozcas, se puede resumir en una historia impecable con un excelente plot twist, una buena narrativa, excelente ambientación y una jugabilidad espléndida entre armas de fuego y plásmidos.
Esse cristal dos jogos entrou pro meu top 10 jogos da vida, muito bom, história incrivel, mecânicas fodas, armas, combate, ambientação única. Envelheceu como vinho
It's Bioshock. It's a classic.
BioShock™(2007)没有成就系统,也没有DLC内容,甚至在游戏结束时也没有片尾制作人员名单展示,开发人员在Steam上线的1.1版本的游戏内容相较于PS3的1.01版本略有缩水。值得一提的是,若玩家购买早期的《生化奇兵》实体卡带,只有包装盒上印有“Games for Windows - Live”字样,并且使用“Games for Windows - Live”用户端的PC游戏才能解锁Xbox成就。然而,像《生化奇兵》等仅印有“Games for Windows”,而非“Games for Live”字样的游戏,并不能使用任何Xbox Live用户端。“Games for Windows”本质上是一种认证标志,而“Games for Windows - Live”则是连接微软的用户网络。 “Games for Windows”的标志出现在GFWL早期,当时还没有及时功能,微软正在努力实现这一点,你可能会注意到一些Xbox 360版的《生化奇兵》上印着“仅限Xbox 360和Windows平台”,这是一种很特殊的现象,尽管有一天,它突然登录了PS3,并且出现了独占内容。
un juego bastante solido y bueno para el momento donde salio. tiene muchas cosas destacables y su mundo es bastante interesante, ademas de que es un juego que te mantiene bastante en la tension de nunca estar en total calma o soledad. el recorrido es entretenido, el mapa es un poco confuso (para mi) pero cumplidor, el apartado de sfx es medio bueno y la historia es bastante interesante y te deja pensando algunas cosas sobre la mentalidad de los personajes. aunque el final (tanto la pelea como la cinematica del final bueno) son un poco rapidas y no tan llenas de cosas, esta bastante bien. la pelea final no la senti tan presionante o dificil que otros enfrentamientos anteriores, pero cumple. no es extraordinario en su totalidad, pero tiene sus puntos fuertes para ser bastante bueno.
AMEI, Estou animado para jogar o 2
The game is good, but the mouse feels weird in the menu and while hacking
BioShock is still one of the greatest narrative shooters ever made, but replaying it now reveals some annoyances. The art direction, atmosphere, and world-building are second to none - Rapture remains a hauntingly beautiful nightmare, and the opening hours are as gripping as ever. Its philosophical underpinnings and iconic moments still pack a punch, especially for first-time players. But on replay, particularly when the story beats are already known, some of the game’s pacing issues become more glaring. Far too often, you’ll find yourself stuck behind a locked door, forced to stand and wait for audio logs or radio chatter to finish before you can proceed. This is fine on a first-play but on a replay it becomes tedious when you just want to explore, fight, or move on. The gameplay is still solid, and the plasmid/gun combo system offers fun combat flexibility, but it’s hard not to wish for a skip dialogue option or to simply move while it plays. BioShock remains essential but its seams show more the second time around and many years later.
баганная hyeta
Отмосферно
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| STEINS;GATE | $13.2M | 26.4K | 97% | $29.99 |
| BioShock™ 2 Remastered | $13.3M | 29.9K | 72% | $19.99 |
| Rise of the Ronin | $13.1M | 10.8K | 63% | $49.99 |
| Terminator: Resistance | $13.3M | 18.4K | 92% | $39.99 |
| SpaceEngine | $13.1M | 16.1K | 96% | $29.99 |
| Breathedge | $13.1M | 14.4K | 83% | $24.99 |
Related
| BioShock™ Remastered | $26.3M | 64.4K | 83% | $19.99 |
| BioShock™ 2 Remastered | $13.3M | 29.9K | 72% | $19.99 |
| BioShock® 2 | $6M | 11.4K | 88% | $19.99 |
| BioShock Infinite | $69.6M | 109.2K | 93% | $29.99 |
| Half-Life 2 | $49.6M | 276.8K | 98% | $9.99 |
| Deus Ex: Human Revolution - Director's Cut | $14.7M | 29.7K | 92% | $19.99 |