
The first true sequel to the classic 1988 Nintendo Entertainment System original, Bionic Commando sees the return of the bionically-enhanced Nathan "R.A.D." Spencer. Time has not been kind to Spencer: Five years after his heroic defeat of the Imperials, he has been betrayed by the government he swore to serve, imprisoned for...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo tem uma boa campanha, dá para se divertir. Porem ele buga demais e a física é quebrada. Tem games que devem ficar no passado.
This is the most linear game i have ever seen. ♥♥♥♥ radiation. I play on hard yet i almost never die of enemies but i die of radiation every ♥♥♥♥♥♥♥ time. You want to explore the world? You die of radiation. You want to take a shortcut to your destination point? You die of radiation. You want to make a leap to the other building but Spencer swings slightly to the left instead of straight forward? Guess ♥♥♥♥♥♥♥ what? You die of radiation! What's even the point of giving you the ability to swing around with an arm if you can't even use that ability properly? Awful game design.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $368.6K | 388 | 83% | $29.99 | |
| $368.6K | 1.9K | 94% | $12.99 | |
| $368.8K | 3.5K | 91% | $2.99 | |
| $368.4K | 1K | 63% | $14.99 | |
| $369K | 684 | 91% | $14.99 | |
| $369K | 477 | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.5M | 156.2K | 94% | $29.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $3.9M | 102.1K | 82% | $2.49 | |
| $49M | 45.4K | 94% | $59.99 | |
| $48.6M | 71.7K | 85% | $39.99 | |
| $45.6M | 128K | 84% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Italian, German;, Russian, Polish, Japanese, German, Korean*languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only got because it was in a bundle with Rearmed, which was the same price (or lower I think actually) as the game by itself. I came in with an open mind, knowing how infamous this is, while also hearing some say that the swinging mechanics were actually kinda good, but no, this game doesn't feel that polished, the combat feels pretty lackluster. There's not even an aim button, so the shooting kinda feels unfocused and a bit inprecise, and it also doesn't feel like a real gun, more like a toy with how it feels and sounds. The combat with the arm isn't that much better, either, just some basic punch attacks and a zip attack which is kinda neat. The swinging is fine, but also pretty unrefined. Honestly, I'd say it kinda feels like a prototype from like months to a year from completion or a game made by someone who was described what an action adventure shooter game was from a game of telephone. Oh, and a minor issue I had is there's no keyboard and mouse controls, so I couldn't map my controller's gyro to the mouse for gyro aim. Then there's the story, the most infamous part, yeah, it feels like it's trying way too hard to be tough and edgy, that it just feels shallow. There's a reason everyone made fun of the wife arm. However, I felt like the ideas presented would have been a good translation of Bionic Commando into 3D if properly fleshed out. With Capcom reviving some dormant franchises, I'd actually like to see them take another try at this, just tone down the edge and make it feel more like the Rearmed games.
Damn it Capcom, what went wrong?
I don't remember this game being so hard to manuever on XB360. Do I need a 360 controller?
Zamanında oynasaydım muhtemelen iyi derdim. Fakat bugün bakınca kontroller ve sallanma mekaniği çok yoruyor.
Clunky swinging mechanics and bad storytelling. Even easy mode makes the game nearly impossible to pass. BAD. The radiation is genuinely some of the worst ♥♥♥♥ inside of this game. You literally cannot explore anywhere and MUST follow the path set out for you. 1/10 experience. I thought games of the past were something to fawn over but i guess i was wrong in my assessment...
Игра крутая очень!!!!!
no crec que se'l vulgui comprar ningú a aquestes alçades però millor que no ho feu perque tenint-ho tot per ser un joc divertit resulta una puta merda quan et toca de patir el mal funcionament de totes les seves mecàniques. Per sort l'he pogut comprar per només 1€
Huge step down from Re:Armed, game feels like a very linear swinging simulator with occasional gunfights with barely conscious enemies, boring/tedious boss fights, and endlessly drab environments. Additionally, it's very janky which makes it a little annoying. Story isn't good either, just mind-numbing action tropes and flat characters. Small nitpick but I don't know who redesigned Spencer to look like this, but I miss the generic army guy look so bad if it means I don't have to look at this design. Positives include slight moments of intrigue with the story and fun with the swinging, but they're either brief or get old quick.
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