
The first true sequel to the classic 1988 Nintendo Entertainment System original, Bionic Commando sees the return of the bionically-enhanced Nathan "R.A.D." Spencer. Time has not been kind to Spencer: Five years after his heroic defeat of the Imperials, he has been betrayed by the government he swore to serve, imprisoned for...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Italian, German;, Russian, Polish, Japanese, German, Korean*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Un juego con grandes ideas pero que se queda a medio camino[/h1] Bionic Commando es, en muchos sentidos, un título que se siente como "uno más del montón". Tenía un potencial enorme que no se llegó a aprovechar del todo; aunque tiene momentos épicos y escenas memorables, estos son demasiado escasos para el conjunto del juego. En general es divertido, pero la estructura se vuelve bastante repetitiva con el paso de las horas. Uno de sus puntos más fuertes es la dificultad. Es un juego que no te regala nada y llega a ser muy desafiante por momentos, algo que los jugadores veteranos agradecerán. En cuanto a la duración, tiene un punto medio equilibrado, aunque su nula rejugabilidad hace que sea una experiencia de una sola pasada. En términos generales no es un mal juego, pero tampoco llega a ser notable. A mí, dentro de todo, me gustó y me entretuvo, pero queda en la decisión de cada uno si adquirirlo o dejarlo pasar. Si lo encuentras en oferta, puede valer la pena para experimentar su mecánica del brazo biónico, pero ve con las expectativas moderadas.
Jogavel no Linux na configuração padrão do Proton
A really good but clunky game from the late 2000s, the game is fun and the movement is very nice at times while swinging and going through the air but the walking and jumping feels a but clunky. But the story is good and the enemies are a bit challenging!
Bão
İsterse çok eğlenceli bir oyun olsun hiç fark etmez. Her türlü kolaylık artık varken dil çevirisi konusunda bu ülke de bu oyunu vergisiyle satıyorsan o bu ülkenin konuştuğu dili ekleyeceksin.
muito bom merece uma sequencia com os gráficos da atualidade!
Only got because it was in a bundle with Rearmed, which was the same price (or lower I think actually) as the game by itself. I came in with an open mind, knowing how infamous this is, while also hearing some say that the swinging mechanics were actually kinda good, but no, this game doesn't feel that polished, the combat feels pretty lackluster. There's not even an aim button, so the shooting kinda feels unfocused and a bit inprecise, and it also doesn't feel like a real gun, more like a toy with how it feels and sounds. The combat with the arm isn't that much better, either, just some basic punch attacks and a zip attack which is kinda neat. The swinging is fine, but also pretty unrefined. Honestly, I'd say it kinda feels like a prototype from like months to a year from completion or a game made by someone who was described what an action adventure shooter game was from a game of telephone. Oh, and a minor issue I had is there's no keyboard and mouse controls, so I couldn't map my controller's gyro to the mouse for gyro aim. Then there's the story, the most infamous part, yeah, it feels like it's trying way too hard to be tough and edgy, that it just feels shallow. There's a reason everyone made fun of the wife arm. However, I felt like the ideas presented would have been a good translation of Bionic Commando into 3D if properly fleshed out. With Capcom reviving some dormant franchises, I'd actually like to see them take another try at this, just tone down the edge and make it feel more like the Rearmed games.
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Bionic Commando est probablement un des jeux les plus désagréables que j’ai lancés depuis longtemps. J’ai essayé de lui laisser une chance, mais absolument rien ne fonctionne pour moi : * gameplay rigide, * déplacements insupportables, * sensations mauvaises, * sound design oubliable, * gunplay sans impact, * système de grappin frustrant, * rythme étrange. Le pire, c’est que le jeu donne constamment l’impression de se battre contre le joueur au lieu de proposer quelque chose de fun ou de fluide. Même en essayant d’accepter son côté “expérimental”, je n’ai jamais réussi à prendre du plaisir. Chaque minute me donnait juste envie d’arrêter. Du coup, désinstallation immédiate. Je préfère largement retirer définitivement ce jeu de ma backlog plutôt que me forcer sur quelque chose qui ne me procure absolument aucun plaisir. Clairement pas un jeu pour moi.
Huge step down from Re:Armed, game feels like a very linear swinging simulator with occasional gunfights with barely conscious enemies, boring/tedious boss fights, and endlessly drab environments. Additionally, it's very janky which makes it a little annoying. Story isn't good either, just mind-numbing action tropes and flat characters. Small nitpick but I don't know who redesigned Spencer to look like this, but I miss the generic army guy look so bad if it means I don't have to look at this design. Positives include slight moments of intrigue with the story and fun with the swinging, but they're either brief or get old quick.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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