
A journey begins... A treacherous tower... Unravel its mysteries!Discover the secrets kept in the long abandoned Tesla Tower!Magnetism and other electromagnetic powers will help you explore a non-linear world of beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For Anyone Who Loves Butter Floors and Endless Magnet Puzzles The movement feels slippery and imprecise, almost as if every surface is covered in butter. Precision platforming becomes more frustrating than fun. Story or characters? Pretty much nonexistent. Anything that looks like “plot” is just a backdrop for more magnet puzzles. And not even varied ones – it’s the same red/blue, blue/red, swap polarity here, swap it there, over and over again. You die, repeat the same puzzle dozens of times, die again, and eventually brute-force your way through. The soundtrack is forgettable, the world feels empty, and after a short time I just wanted to finish the game simply to be done with it. If you’re looking for something with story, characters, or gameplay variety, this definitely isn’t it. Teslagrad is only fun if you want nothing but one magnet puzzle after another after another after another.
クリアしたのでレビュー…だけども日本語のレビューはすでにあるしリマスター版も出ているので簡単に。 日本語無し表記だけど設定画面など対応済。でもゲーム内では会話も文字も出てこないので影響ありません。 ゲーム内容は赤と青、2つの異なる磁力をメインに引き寄せられたり反発したりするアクションパズルゲーム。 ゲーム内容の性質上トライアンドエラーで最初からやり直しになる場面がそれなりにあるので面倒に感じたり、 苦手な人は投げてしまうかも。個人的な体感としては難易度はやや難しい~難しいぐらいでしょうか。 クリアまでのプレイ時間は割と短めかも…、購入を検討されている人はセール時がいいと思います。 全実績解除も手応えがあり、雰囲気やBGMなども中々良いのでおすすめ!
2d platform & puzzle game this game harbour a mini game too
12 лет с момента выхода - управление геймпадом нужно настраивать вручную...
Good points: - I like the mechanics... WHEN THEY WORK; - I like the ‘pastel’ style; - You can discover the game’s lore simply by exploring, without needing a single line of dialogue; - It's not rocket league. Bad points: - A Metroidvania with no markers on the map; - One hit kill; - You can move the camera up and down, but in some cases, it doesn't work; - Some puzzles can be REALLY annoying; - For a game based on magnetic puzzles, the magnetics physics fa veramente CACARE DIO DE DIO. Final verdict: It’s a nice game, but the frustration outweighs the fun.
Teslagrad is a meticulously crafted puzzle-platformer developed and published by Rain Games that stands out for its elegant fusion of physics-driven mechanics, atmospheric storytelling, and hand-drawn artistry. Rather than relying on exposition or dialogue, the game invites players into a quiet, mysterious world where meaning is conveyed through visual cues, environmental details, and mechanical discovery. From the outset, Teslagrad establishes itself as a thoughtful and deliberate experience, one that rewards patience, observation, and curiosity over raw reflexes or constant action. The game begins with a sense of urgency and unease as a young boy escapes persecution and takes refuge inside the towering, long-abandoned Tesla Tower. From there, exploration becomes the central focus, as the tower unfolds into a sprawling, interconnected space filled with hidden passages, forgotten chambers, and elaborate mechanical puzzles. Progression is not strictly linear, encouraging backtracking and experimentation as new abilities unlock previously unreachable areas. This structure gives the tower a strong sense of place, making it feel less like a series of levels and more like a cohesive, living structure shaped by history and purpose. At the heart of Teslagrad’s gameplay is its clever use of magnetism and electromagnetic forces. As the player acquires Teslamancer powers, movement and puzzle-solving become increasingly intertwined. Switching magnetic polarities, manipulating metal objects, and using attraction and repulsion to traverse hazards turn each room into a kind of interactive machine. These mechanics are introduced gradually and then layered in increasingly complex ways, ensuring that the challenge evolves naturally rather than relying on sudden difficulty spikes. Success often comes from understanding how systems interact rather than from trial and error alone, making solutions feel logical and earned. Platforming plays an equally important role, blending precision movement with puzzle logic. While much of the game emphasizes careful planning, there are moments that demand sharp timing and spatial awareness, particularly during chase sequences and boss encounters. These sections add urgency and tension, breaking up the slower, contemplative pacing of puzzle rooms. However, the game’s one-hit-death approach means mistakes can be punishing, especially in more demanding platforming segments. For some players this unforgiving design heightens the stakes and satisfaction of success, while for others it may occasionally border on frustration. Visually, Teslagrad is striking and cohesive. Its hand-drawn art style combines steampunk influences with a storybook sensibility, resulting in environments that feel both mechanical and magical. The Tesla Tower itself is rich with visual storytelling, its walls adorned with murals, devices, and symbols that hint at past conflicts and forgotten knowledge. This visual depth is reinforced by a restrained but evocative musical score, which uses orchestral tones and subtle electronic elements to enhance the mood without overwhelming the experience. Sound effects are equally purposeful, providing clear feedback for magnetic interactions and environmental changes. Narratively, Teslagrad’s refusal to explain itself directly is one of its defining traits. The story unfolds silently through imagery, flashback murals, and environmental context, allowing players to piece together the political and personal conflicts that shaped the world. This minimalist approach may leave some details ambiguous, but it also grants the narrative a sense of universality and emotional resonance. Rather than being told what to feel or think, players are encouraged to interpret events on their own terms, deepening engagement with the world. Overall, Teslagrad is a game that values cohesion and intent over spectacle. Its mechanics, art, sound, and narrative all serve a unified vision centered on discovery and mastery. While its difficulty and understated storytelling may not appeal to every audience, those who appreciate carefully designed puzzle-platformers will find a deeply rewarding experience. Teslagrad remains a memorable example of how strong mechanical ideas and visual storytelling can combine to create an adventure that lingers long after the final ascent of the tower. Rating: 8/10
A cute game with several good ideas and puzzles, but the main frustration is the one-hit-kill mechanic for boss fights that turn a decent challenge into pure tedium. This could have been greatly alleviated by giving the player a single-hit shield which only activates for boss chambers.
クリア日: 2018/04/26 👍️
Игра топ помню в детстве играл в нее пиратку и на телефоне, сейчас прохожу и восторге имея ремастер и вторю часть, рекомендую!!!!!
Un juego de plataformas/puzles con ideas bastante interesantes. Sus puzles basados alrededor del magnetismo están bien ejecutados y los desarrolladores han sido capaces de encontrar muchas maneras interesantes de explorar esta mecánica. Además todo el apartado grafico, musical y la historia sin ser estelares cumplen bien su función. Sin embargo, el juego flaquea mucho a la hora intentar meter aspectos más propios de un plataformas/metroidvania. Esto creo que se debe a dos motivos: 1. No tener un sistema de vida: Tu personaje muere de un golpe, trampas, enemigos, jefes, todo te mata instantáneamente. Esto funciona bien para los puzles, pero en los jefes, los desarrolladores no han sabido tener esto en cuenta, y han diseñado jefes largos, sin checkpoints y sobre todo hacia el final del juego, con patrones que son prácticamente de esquivar a la primera. Los últimos jefes del juego acaban degenerando en un prueba y error extremadamente tedioso y frustrante, a la que repites una y otra vez el jefe entero intentando averiguar como se esquiva ese ultimo ataque que está acabando contigo. 2. Secciones de plataformas que no encajan con el juego. El sistema de movimiento se basa en la inercia y es algo que es fundamental en varios puzles en los que debes usar el magnetismo para mandar a tu personaje disparado hacía sitios a los que no llegarías normalmente. Tiene sus puntos fuertes pero la precisión en el movimiento no es una de ellas. Aún ha así hay una serie de secciones que requieren movimientos muy precisos que se vuelven extremadamente frustrante. La más infame de todas te pide escalar una torre impulsándote en una corriente electromagnética mientras esquivas distintos obstáculos, es atroz, difícil de controlar, con obstáculos a los que es muy difícil reaccionar, largo y con ningún checkpoint, en definitiva, extremadamente frustrante y fácilmente la peor parte del juego. Es una pena, el juego es en general muy bueno, pero justo hacía el final introduce varias secciones extremadamente frustrantes que te amargan la experiencia completa.
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Audience
Languages: English, Italian, German, Dutch, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Russian, French, Spanish - Spain, Polish, Arabic +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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