
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 20.2Kreviews | 66% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid B-Tier Open World collect-a-thon Combat ended up getting a bit boring after it devolved into "shoot while kiting" for every enemy. Special Attacks weren't really that effective compared to just continuing to shoot. Difficulty settings didn't change that aspect unfortunately. Lots of stuttering occurred during game play as well, which was annoying but didn't make it unplayable. Minor bugs present in weapon modifying, usually fixed by backing out and back in - though I did lose 2 Ultimate Melee Weapon Addons because of bugs. Overall a solid 6.5/10 game.
Fun game, played and beat on xbox, got for mad cheap on here and it's generally a fun cool game. Support smaller studios.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 272ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty fun game. bouncy bullets = god. Polish narrator = best narrator.
what can I say other than... a wasted chance, the world building and base crafting were a great point of interest, but the childish realization, the narrator and the absurd repetition wore me out before getting to the end.
Gostei do jogo, da proposta, mas, já no inicio tem bug; ou seja, faltou vontade dos trabalhadores desse jogo. A ideia poderia ter um futuro melhor se tivessem dado mais importância aos detalhes e aos desafios nas lutas, a câmera é o maior problema. Também faltou um pouco mais interatividade em destruir coisas, exemplo uma cadeira, se sou do bem deveria dizer pra não fazer já q tenho q escolher ser bom ou ruim; raça e profissões muito parecidas.
also ich spiele das game schon seit 4.2 Stunden und finde es sehr gut. Doch ich finde dass sich der Übergang von ende des fights zur Szene sich bessern könnte. Also für mich sind es aber die 40 euro gerechtfertigt. Viel spaß beim zocken!!!!
I remember this game before it was released, it looked so different, so i was excited. I chose not to buy day 1 and that was a good decision. Got it on a deep discount years later and it sat in my backlog until recently. Finished the game in 8 hours by pushing through main story only. I love the art design, the different weapons the silliness of the characters but it just gave off another massive Ubisoft game vibe, and it had way too much dialogue.
В принципе игра крутая, мне в прохождении встретились небольшие баги но это не критично.
10/10 отзыв супер
BIOMUTANT is one of those games that feels like it shouldn’t work, yet somehow keeps pulling you back in. It’s not a top-tier title the graphics are decent but not stunning, and the combat doesn’t reach the heights of AAA action games but it delivers something many modern games have lost: soul and weird charm. The world is colorful, bizarre, and full of strange creatures that feel like they came out of a mutated fairytale. It’s the kind of post-apocalyptic setting that’s not just “dark and gritty,” but creatively ruined vibrant, mutated, and alive. The combat is... fine. It’s a mix of melee, shooting, and mutant powers that doesn’t always click, but when it does, it’s fun enough to keep you going. You won’t be talking about its depth or precision, but you’ll enjoy flipping through enemies with kung-fu moves and weird weapons made from junk. the gameplay and combat It’s not perfect, but it’s different, and that alone keeps it interesting. You feel like you’re experimenting more than optimizing and that’s refreshing. The story sits right in the middle not bad, not amazing, just “mid-core.” The biggest drag is the language gimmick. Every character speaks in some strange gibberish, and the narrator constantly translates, which quickly gets boring. You’ll probably end up skipping through half of it. But despite that, there’s something oddly cozy about it. The narration, the pacing, and the way the world reacts to your choices give it a strange emotional pull. You might not care about the words, but you’ll care about what happens. While most modern games feel repetitive and soulless, this one feels like it was made by a small team that genuinely cared. Even when it’s clunky or awkward, it’s creative, weird, and full of life. It’s the kind of game you play not because it’s perfect, but because it’s unique. It breaks the monotony. It gives you something different, and that’s rare these days. Final Verdict BIOMUTANT isn’t the best-looking, best-playing, or best-written game out there but it’s got personality. It’s flawed, yet memorable. If you’re tired of the same formula in every open-world title, give this one a shot. Final Score: 7.5/10 Imperfect, but unforgettable. A true hidden gem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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