
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 600 reviews with recorded playtime.
Reviews
Themes across 596 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i feel like most critics and reviews went way too hard on this game. It got much more hate than it deserved. so going in i was expecting it to be slop. But thankfully i was pleasantly suprised, ended up actually enjoying the game Graphics/world: 10/10 adorable characters and a vibrant world story: 4/10 the story made sense, was engaging enough to follow along. it just seemed kinda boring and felt like the writing was rushed through. fortunately it doesnt get in the way of enjoying the game. in my opinion this is a great game if you wanna just relax and casually explore, where you can just turn your brain off after a long day and have a good time. Combat: 9/10 . very fluid, engaging, and can be challenging when it needs to. you have a variety of special abilities and weapon types. crafting 10/10: the crafting system is fantastic, my favorite part of the game character customization 9/10: the attributes you pick when creating your character affect its physical appearance. and there's a MASSIVE amount of upgradeable clothing and armor to choose from as well. the character leveling and progression system is great as well. my biggest complaint is the dialogue. the narrator translates every interaction, while i dont mind the narrator itself, it just removes alot of personality and depth from the characters and makes interacting with npcs feel very flat and dull. also the main story is relatively short but theres HOURS and HOURS of side quests. the map design is nice but i just feel like its much bigger than it should be. if they made the main story 30% longer, removed maybe 1/3 of the side quests and 1/4 of the map. it would be more balanced in my opinion and add much more replay value. although im enjoying my current playthrough of biomutant. i dont see myself starting a new game any time soon. since i got this as a gift. im giving the game a score purely based off my experience playing it. and im not factoring the price into my review Review Score x/10: I give it a 7/10 overall. it kept me hooked. Playing It brought back nostalgia of old ps1 era games that were quirky, colorful, fun to explore, and very whimsical and unserious. all of which apply to Biomutant as well. This is a game where you can relax after a long day and just have fun, mess around, and explore. Biomutant asks very little from you. knowledge of the story/lore is not needed to follow along and understand what's going on so to speak. the story is kinda barebones. now its time to talk about value and pricing. alot of reviewers had AAA $60 expectations for this game, which is why this game got such bad press and harsh reviews. if this was an indie game that was 1/3 the price, it would have a much better reputation. anyways... should yall buy it? full price? NO, not worth it. on sale? YES! at 50% off, its actually worth the money
Quite a good game, little childish, but it was fine. Adventure on it's own. :)
Kung Fu Panda Meets Fallout. This is an incredibly awesome game, and one of my personal favourites. An absolutely breathtaking game visually, with gorgeously colourful landscapes and ridiculously cute and cuddly creatures. Really good and fun combat, with an unfathomably high amount of weapon customisation, and a bunch of cool mutations. Tons to explore with a huge open world, and heaps of locations to loot and scavenge, with loads of cool outfits and weapon parts to find. This game excels in quite a few ways, but certainly one that excites me the most is customisation, whether that be character, weapon, outfit, or vehicle. I can't honestly recommend this game enough as it is one that I have had so much fun playing, and have a very deep love for.
It's certainly unique. The combat system is interesting, and the visuals are fun. I personally don't care for the constant narration instead of actual dialogue, but not a bad game overall
It's Fallout mixed with Fable and Breath of the Wild with hack-and-slash shoot-em-up combat. I would have loved a hunger system to emphasize survival, that's the only thing that I feel could improve it beyond the masterpiece that it already is.
5/10 at best due to it's unique design and gameplay potential. Overall story was okay, but side quests made little to no sense and had no relation to story. Reading text instead of animated characters with voices was also obnoxious and felt like 90s game. The game-play is fun especially Combo moves and combat variety are this is one of the best parts of the game, however, levelling up seems pointless since the entire world scales with you. Stats you earn don't help you at all. As the world scales, those little gains are nothing. Customizing weapons seems fun and had some potential i thought? But in short while i learn that you are overloaded with crazy amounts of useless loot making it less effective. You cannot break into scrap all weapons or items at once, waste of time breaking one piece of trash to pieces. World seems good at first but then every location seem similar and repetitive. You can tell that the devs started with a great idea, but then got bored of the game and just kept adding locations with no thought or spark of new ideas. The missions felts repetitive, similar and boring. (save the tree, destroy monsters, unite the tribes, find this, talk to this). I just felt like I was playing the same mission over and over. Following dots on map doing repetitive 5 tasks over and over again for full completion. Summary: Great Idea, Great Intention, Unique Design, Good Combat = Bad Delivery, Lazy development, Quick Cash and grab game.
for the life of me i tried to like the game i loved the narrator outside of public opinion about it its the combat that bored me tbh the bosses are OP to the point of frustration
Мне игра понравилась. Открытый мир, мини-задания с собиранием предметов. И закадровый голос повествователя, который дает философские напутствия, которые относятся порой не только к игровому процессу, но и к реальной жизни. Сюжет и диалоги - слабое место игры, хотя сам процесс игры приятный. Локации интересные.
The story didn’t really interest me. The narrator can be turned off, but the game will still use it in certain situations, especially when discovering something for the first time. The game is more focused on open-world exploration and side content rather than story. As a completionist, I enjoyed it because I like doing achievements and exploring everything. However, for casual players who just want a strong story, this might not be very engaging.
К СОЖАЛЕНИЮ ДЕНЬГИ Я УЖЕ НЕ ВЕРНУ. ИГРА БАГОВАНАЯ, ГРАФА ФИГОВАЯ, ДАЖЕ НА МАКСИМУМЕ, НЕ ИГРА А СИМУЛЯТОР РЕБЁНКА В ТЕЛЕ КРЫСЫ, ИГРА ПРО ПРИНЕСИ ПОДАЙ И ТД, РАЗКАЗЧИК ТУПО ВАФЛЕР , ОТВЕТЫ В ДИАЛОГАХ ВООБЩЕ НЕ ПО ТЕМЕ, ПОЖАЛЕЛ ЧТО КУПИЛ, ЗНАЛ БЫ СРАЗУ НА ЧТО ПОДПИСЫВАЮСЬ. . .
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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