
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 20.2Kreviews | 66% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스토리가 흥미진진하지 않네요
MEGA ♥♥♥♥♥ CHUJNIA
~一款ARPG,背景设定在人类因污染破坏生态而自我毁灭后——世界恢复新生,变异动物部族成为主宰。然而,新的生态危机再次降临:四只巨型“吞世兽”正在啃食生命之树的根茎,威胁着整个星球的存亡。主角经多年训练,一边追寻仇人,一边试图拯救自然的命脉。 ~宣传片中的主角形象明明很帅,可游戏却还要加入了捏脸系统。如果只是普通的自定义倒也罢了,离谱的是,属性选择还会直接改变外观——导致角色注定很丑。 ~游戏构建了一个生态多样、风景壮丽的开放世界,可惜这个世界并不那么“开放”。小坡走不上去,稍宽的河游不过去,行动需要依靠载具——尽管载具种类丰富,部分实用载具却还有区域使用限制。地图规模不小,跑路比较麻烦,但好在地图上遍布传送路标,而作为一只变异动物,标记路标的方式就是——撒尿(尿挺黄)。 ~主线任务分为两条线:一是寻找仇人并拯救生命之树,二是协助所认同部族实现天下统一。最终结局会受善恶值影响。听起来很有层次,但除此之外,游戏几乎被收集类支线填满——连续二十多个小时,都在重复开箱子、解低智谜题。而且场景建筑高度重复。 ~战斗方面,近战手感一般,但异能搭配自动步枪的打法相当轻松。天赋树不仅能为异能附加吸血效果,还提供高额枪械加成,再结合武器强化,几乎可以无脑横扫。 ~武器系统倒有点意思:靠捡来的零件自行组装,可随时更换部件,成本低廉。强化系统也支持多次升级。但装备栏的UI设计相当折磨——已装备和未装备的物品混在一起显示、位置不固定,又没有锁定功能,卖装备或分解时总得小心翼翼。更麻烦的是,进入污染地区还需专门换装,必须堆到100%特防才能存活,繁琐至极。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 272ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun and interesting game to play.
Not as bad as it is portrayed.
incroyable
En juego en si es decente, tiene un mapa amplio, variedad de biomas, monstruos y estructuras, aunque la trama es muy superficial, trata un tema bastante interesante, diversos tipos de armas, pero algo en lo que falla es que es muy monótono, siempre te pillas a los mismos monstruos, la mecánica de combate es muy pobre, lenta y no se puede cambiar a mitad de un movimiento ya que se debe esperar a que termine el movimiento para hacer otro lo que complica enormemente esquivar ataques, la optimizacion es pobre, las misiones son busca, encuentra y entrega, el sistema de puntos al subir de nivel es si o si sumarle 10 a una habilidad, no se puede diversificar, pero nuevamente el estilo de combate es muy malo, le doy un 5/10 al juego
10/10
tutto sommato a me e piaciuto
oyunu beğendim dlc eklenirse alırım
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $0 | 0 | 86% | Free | |
| $187.3M | 517.5K | 89% | $29.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $32.8M | 49.1K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.8M | 28.4K | 57% | $29.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.8M | 7.1K | 77% | $39.99 | |
| $12.6M | 11.4K | 84% | $34.99 |