
Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Big Walk is a cooperative multiplayer adventure about teamwork and talking.
Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless.
Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.
Talking!
Our proximity voice chat system makes voices fade across distances, echo down corridors, muffle through walls, and crackle through walkie-talkies
Walking!
Find your way around an open world together, at your own pace
Arms!!
Point, wave, and gesture (or just flail around wildly) to communicate in situations where talking isn’t an option
Tools and Toys
Walkie-talkies, laser pointers, binoculars, megaphones, flares, whiteboards (?), cowbells (??), a big golden head (???) and more
Flexible Player Count
Big Walk can be played with as few as 2 players (i.e. a focused co-op experience) or as many as 12 (i.e. an absolute mess)
Crossplay
Play online with your friends on other platforms
An Ending
Big Walk is a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends

Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 37.5Kreviews | 96% | #42 | $15.7M |
| $19.99 | 14.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Big Journey, Big Fun. Took 10 hours to beat, big scenery, awesome music, will come back to play with more people.
big walk. big friend(s). big memory. big emotion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #21, worst PL #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $199.99 |
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| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最后失去声音与颜色,所有人的交流也只剩下动作有种回归本真的感觉,不知道对面是谁也不知道他在说什么,但通过比划就能理解,喜欢.....黑球的一段太顶了......
The amount of trust this game puts on other people is insane. The game is impossible without a friend so if you have none, forget it. The game is about walking around on the map unlocking pears, to unlock parts of the map. Yeah great time with friends. Doesn't have an independent slider for sound for other players
nice game. proximity is very low tho
Честно говоря ожидал чего то другого В целом люблю френдслоп игры, но как по мне авторы не уловили суть или рекламировали немного не так. Подобная игра должна быть веселой = генерировать забавные ситуации. Если вы как и я ожидали чего то подобного, то увы, то игра предлагает контент уровня - ищи головоломки и развлекай себя сам. В своем жанре может быть норм, учитывайте это, когда будете искать себе компаньонов для игры) Поэтому негативный отзыв не буду ставить)
Made us argue like a real family.....
游戏内容真不错,但是你是个多人游戏啊,怎么能一直链接有延迟呢。玩的过程时不时出一个链接缓慢,到了大黑球这一关,网络全程就没有好过,好不容易过了这一关,到那个白光门那,直接网络炸了,我的队友一直闪现,它显示在我前面,我人都看不到他,到最后我退出重连,直接连不上,真没话说了。希望制作组能好好优化网络
this game was genuinely one of the best things i tried this decade, i'm deadass.
For a game that's been six years in development you'd assume they made the walking itself work well... I mean you get stuck in just about anything from tiny rubble and rocks to branches and certain geometry which makes the games initial point of WALKING quite a tedious task. The tasks themselves are quite fun, but a lot of them repeat similiar principles and maybe more variety would be needed to make them more interesting. The sounds don't make sense sometimes there is a lot of animal noises coming from bushes etc. but there are 0 animals in the game or anything living besides the characters you play. Also random whistle noises that don't come from players. I understand the games point is to relax and walk a big walk with your friends however I also believe the game would be more interesting and fun if there wasn't as much back and forward traveling, but rather linear going forward. 80% of the time is walking to get something and walking to bring that something back so you can walk to get something even further and bring it right back. I haven't done the purple gourd tasks since they seem quite hard and just imitations of missions done already, but maybe I'll give them a try later. Definitely not a 18-19€ priced game, but then again everything is so overpriced there's not much of an argument there. You will spend about 1-1,5€/hour for the gameplay. I played this as a two player co-op and it took us about 13 hours to finish the basic ending. If you have a big friend group you might enjoy it more since you'll be much more efficient.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $52K | 68 | 91% | $19.99 | |
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| $38.2K | 110 | 86% | $19.99 | |
| $15.9K | 56 | 84% | $9.99 | |
| $6.9K | 62 | 77% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 15.9K | 77% | $39.99 | |
| $15.7M | 13.3K | 98% | $29.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.6M | 17.6K | 92% | $39.99 | |
| $15.7M | 28.9K | 92% | $39.99 |