
A brutal bodycam revenge FPS set in Hong Kong. Slide into bullet time, fight up close, learn each environment's rhythm, and turn every run into a faster, bloodier revenge scene.
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About
A brutal FPS. One girl. One gun. One recording.
They broke into her life.
They filmed her. They destroyed her.
Now she's back - and she's filming them.
Better Than Dead is a brutal first-person shooter set in the depths of photorealistic Hong Kong.
You play as a survivor who’s done running. She’s got a pistol, a bodycam, and a kill list.
Every level is a raid. And every raid has a rhythm.
You'll die. You'll learn. You'll come back faster - until every run feels like the revenge scene it was meant to be.
Bodycam revenge shooter – Film every step. Every shot. Every death. No mercy.
Learn, adapt, dominate - Each room has a rhythm. Die, read the layout, and come back harder. Every run is faster than the last.
Photorealistic Hong Kong – Fight your way through iconic action-movie settings: neon-lit restaurants, seedy nightclubs, back alleys, rooftop dens.
Raw, aggressive gunplay - Slide into bullet time. Move fast. Hit harder.
Cinematic action style – Inspired by classic Hong Kong action films from the ’80s and ’90s.
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Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese
Engagement
Reviews
Themes across 343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the game! Had no crashes and smooth gameplay so far. The gameplay is simple, and you get into the mechanics quickly. I love the fast action and the John Wick–style shooting. 😉
I see a lot of potential in this game. In case the developers happen to read this, I’d like to point out a few visual and immersion-breaking details that caught my attention: 1. There is no animation for picking up the weapon during the mission where you have to grab the pistol. 2. The main character doesn’t have the hood shown on the game’s cover, and if you look at her shadow, she doesn’t even appear to have hair. 3. Footstep sounds are almost nonexistent. 4. Enemy and NPC animations are very simple and lack detail. 5. The protagonist’s breathing is barely audible. You can only really hear it after taking damage or after the first kill, but not while running, walking normally, or during an intense firefight. 6. Some doors in the locations cannot be opened, but there is no visual indication that they are inaccessible. 7. Enemies don’t communicate with each other, which feels quite strange. 8. I also noticed a few visual bugs, such as boxes remaining suspended in mid-air. 9. There are way too many censorship filters... 10. The enemies all look the same. 11. Enemies often detect me through walls and start shooting at me through them, even if they have never seen me before. 12. The blood textures, and the blood effects in general, are very simple and repetitive. 13. There is no limit on the firing rate. If I use an autoclicker, the pistol basically turns into a mini submachine gun. The protagonist’s trigger finger isn’t mechanical, after all... Overall, this game still has a lot of room to grow. In my opinion, a game in this genre really needs a large number of small visual and immersive details.
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Hours played at review time, across 345 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun, meaningful message. Although a little hard at times when many enemies are in a single room.
好玩儿,射爆了。
是一款好游戏,但是缺点也不少,1,每关流程都太短,2,只有一把手枪,3,不支持手柄,希望以后能丰富起来。
An absolutlely unique experience. Even though Ive only played for a short time, the story already hits hard fast. The graphics and gunplay are very good, and everything feels incredibly. I like that the developers arent afraid to adress harsh topics. Things Id like to see, although I am not sure if theyre possible to implement: Not infinitive Ammo, when Mag is being dropped after a forced reload and it stays on the ground, casings stay on the ground, tactical reload, gun jams -missfire, error to feed round etc. , error when reloading under pressure, bodies of enemies dont jump around after being hit.
its not a bad game. I actually enjoyed it quite a bit. HOWEVER some bugs make the game difficult to play (or just plain annoying). 1. the gun sway. Holy cow the gun sway makes it so hard to aim in this game its incredible. 2. bullet time seems to be a bit inconsistent. It'll trigger randomly (I assume when you get a headshot it triggers too, but its a bit confusing) 3. When taking damage the gun seems to be placed at a random position (?) for example, when I got shot, my gun got shifted to a higher position then where it is normally, making it difficult to figure out where the bullet is going to go. I think those were my major complaints with the game Some minor complaints being: 1. its a bit dark in some sections, which make it difficult to figure out where to go (specifically in the first level), maybe a flash light ;D 2. Directions are a bit weird too (too many doors that CANT be open) or at least a bit more proper signage for directions lol. 3. VOICE LINES AND STORY!. I think voice lines would go pretty nicely in this game, and while the story is pretty self explanatory, it seems to be all environmental story telling. then again it's all early access so what am I complaining about lmao. Any who nice game. I hope hand to hand combat is added, maybe more pistol variants or silencers. maybe an option to turn on a crosshair (mainly because I heard that fixes motion sickness too). For early access I rate 7/10.
its getting negative reviews from people who expect a very different game. this is an awesome concept. i've always thought about a game that makes brief gun fights REALLY intense and difficult, instead of prolonged fire fights with simple cover mechanics etc. this game does that really well. if you buy it expecting ready or not or bodycam then you might be disappointed, but if you want a game that imitates what YOU'D probably be like with a pistol in a night club, instead of some commando, then this is the game for you. the downside is that as of right now, the game is basically just that: a concept. It took me less than two hours to beat it and it gets kind of repetitive. it'd be cool to face varied enemies that both look different and have different weapons. i like that there isn't a ton of armor, i think "tank" bosses would go against the realism vibe, but still some variation i think is necessary. im half into the idea that your character only has a pistol, but the destructible environment did make me want to use a submachine gun or a shotgun lol. also, the story is simple but effective. no need to add characters or dialogue. i like how the levels themselves narrate the game.
晕~
Je to nářez, fakt masakr. Hlavně je to jiný než jakákoliv jiná FPS. Určitě si to zahrajte.
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