
Beneath The Quiet: Where It Ends is a first-person psychological horror game. After a bank ultimatum forces you back to your childhood home in Miskolc, Hungary, you return to pack up the past, only to uncover buried trauma, unsettling memories, and a mind you can no longer trust.
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About

You return to your childhood home in Miskolc, Hungary after a letter from the bank gives you one week to clear out what’s left before the property is auctioned off.
It should be simple, sort through the dust, gather what matters, and leave the rest behind. But the moment you cross the threshold, something is wrong. Familiar rooms feel distant, details are off in ways you cannot quite name. The house is quiet, yet every corner feels as if it is watching you.
Your past is still here. And it has been waiting.
What begins as a practical chore slowly becomes a descent through fractured memory and fading reality. The deeper you go, the less you can trust your own senses. Layouts feel misplaced. Shadows fall where they should not. Hallways lead back to places that should not exist. The world around you shifts, subtly at first, then relentlessly, never loud but impossible to ignore.
This is not a ghost story. It is a story about grief, memory, and what happens when the person you are most afraid of is the one you have become.

• Psychological horror grounded in trauma
Experience a slow-burning breakdown of memory, guilt, and identity as you return to a place you thought you had left behind.
• Atmospheric stealth and exploration
You have no weapons. You rely on silence, awareness, and instinct. Survival depends on what you notice, where you hide, and how you move through spaces that no longer feel stable.
• Disorienting, shifting environments
Spaces feel familiar at first, then subtly wrong. Layouts change, paths close off, and reality thins at the edges without ever shouting for attention.
• Narrative-driven gameplay
The story unfolds through the environment itself. Notes, objects, sounds, and small details piece together a history that becomes harder and harder to look away from.
• Retro-modern visual style
A unique blend of early-2000s-inspired textures, analog distortion, and grounded environmental design builds a heavy, oppressive atmosphere that feels both nostalgic and deeply uncomfortable.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Hungarian**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Minden tiszteletem a srácoknak, létrehoztak egy elképesztő horrort, ami végig folyamatos pszichológiai nyomást tud gyakorolni a játékosra, de pont csak annyira, hogy éppen annyi lélekjelenléte még maradjon, ami a rejtvények megoldásához kell. Külön respect a jumpscare és story közötti egyensúly miatt, egyik irány felé sem billen el túlságosan, ami miatt nagyon sok mostani horror game sablonossá, kiszámíthatóvá vált. Személy szerint maga a grafika is teljesen le vett a lábamról, kimondottan jól áll egy ilyen volumenű játéknak, hogy nem a realisztikus látvány vonja el az ember figyelmét, hanem tényleg a játékélmény az, ami a székhez szögez és leesik az állad. Pozitívumok: - Nagyon jó lett a magyar szinkron, a hangok. - Végig megtartja a nyomasztó, rádnehezedő atmoszférát. - + Pont az enemy-k kiszámíthatatlanságáért, sosem tudhatod mire számíts a következő sarkon befordulva. - A feladványok pont annyira nehezek, hogy megmozgassa az ember agytekervényeire száradt pókhálót, de még nem érzi azt, hogy ehhez mégiscsak el kellett volna végeznie egy doktorit. Negatívumok: - Nem tudok eddig felhozni, ha mindenképpen ki kellene egyet emelnem, akkor talán egyetlen dolgot tudnék, hogy a rádióból és hangszóróból szóló szöveg nem mindíg érthető, de ezt sem tudnám zavaró negatívumnak felhozni, mivel a szöveget felirat is kíséri, illetve mivel ezek a tárgyak a játékban is elég régiesek, ad neki egy realisztikus feeling-et, mintha csak a padlásról elővett 100 éves szalagos magnót röffentenéd be és hallgatnád vissza a nagyfater rádhagyott féltve őrzött kincseit.
It is a good game. I went into this expecting a fairly standard haunted-house walk, but it's really more of a psychological descent than a ghost story. You play someone returning to their childhood home in Miskolc, Hungary after the bank gives you a week to clear it out before auction, and what should be a simple job of packing up old belongings slowly turns into something much stranger as the house itself starts feeling wrong — rooms that don't match memory, hallways that loop back where they shouldn't, an unsettling sense that you can't fully trust what you're seeing. The pacing of that slow unraveling is genuinely well done, and the threat in the game does a nice job of feeling unpredictable without feeling cheap or unfair. That said, a couple things kept pulling me out of the experience. The stylized visual approach is moody by design, but for me it tips too far — large stretches of the game feel like you're peering through a thick fog, and the darkness isn't so much atmospheric as it is genuinely hard to navigate by. I wanted to soak in the environmental details since so much of the story is told through them, but I often couldn't make things out clearly. Honestly, I think this game would look absolutely epic if it were built in Unreal Engine 5 instead of going the stylized route — the bones of the design (the house, the shifting layouts, the atmosphere) feel like they'd really shine with that level of realistic lighting and detail instead of being buried under the current fog and grain. The other issue is the inventory UI sitting permanently on screen — it's constantly there pulling focus, when a horror game like this really benefits from an uncluttered view so the environment can do the unsettling work on its own. Still, if you're into slow-burn psychological horror with a strong narrative hook, there's a lot to like here — I just wish the presentation got out of its own way a bit more.
Juste le prologue m'as bien fais peur. Par contre les objets sont un peu trop caché...
Great game with a great story! The atmosphere creepy throughout, great execution!
A játék nem túl hosszú és azért a következő részre van még mit fejleszteni, de a játék hangulata zseniális! Nyomasztó, borongós, nincs túltolva benne a jumpscare, de azért akadnak benne ijesztő pillanatok. Gratulálok a fejlesztő srácoknak!
I went in expecting a small indie horror game… and ended up completely hooked. Beneath the Quiet: Where It Ends surprised me in the best way. What starts with something simple — packing your things after receiving a foreclosure notice — quickly turns into something much darker when you suddenly find yourself trapped in a research facility full of monsters. The core gameplay is built around exploration, puzzles, and constant pressure. [spoiler] You have to keep entering a code into a computer to prevent the whole place from going up in flames, while navigating a maze of corridors: reception, generator room, showers, labs, and more. [/spoiler] There are also vents you can use to escape or outsmart enemies, which adds a nice layer of strategy. You’re not completely alone either — a character named Alex guides you, while disturbing flashbacks about your father [spoiler] (who worked there and was involved in a toxic gas incident) [/spoiler] slowly unfold. What really stands out is how well everything comes together: The game can be stressful, but it never feels unfair or frustrating. You’re always under pressure because of the timer, but it stays manageable and engaging. And then there’s the ending… Didn’t see that one coming. The retro-style graphics work perfectly with the atmosphere, and overall the game was just a really fun experience. If you enjoy indie horror with tension, exploration, and a bit of story depth, this is an easy recommendation ^^
This was honestly a very fun game to play! I had played the demo before the game got released and i genuinely had a good experience with both the demo and the full game. The ambience and music were definitely making sure that you felt uneasy while also feeling like anything could pop up at any time. The story was also very interesting and had one hell of a twist in the end which made things make more sense. It overall just felt like a refresh from other horror games and it truly makes you question things the more you get into the story. I definitely recommend this game it was very fun to play!
For a first ever game this is super solid! My only gripe was the backtracking but otherwise it's really good! The story was intense and all makes sense by the end. I am looking forward to seeing what else Side Eyes Project comes up with!
Good Game :)
Excellent game. Not the longest I've ever played with, but it indeed makes you THINK.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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