
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 27 → 14.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Framed for the murder of the Prince and sentenced to death by the Crown, you've been living in the shadows ever since. After barely dodging an attempt on your life, you find the assassin's contract that raises many questions - was it just misfortune that you were framed? Or is there more to it? Determined to find the answers, you journey back to the very place you escaped.
Slowly but surely, you will lead a rebellion against your homeland's oppressive Sovereign to victory, uncovering the truth of your family's secret along the way. The bells shall ring for freedom once again!
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Your recruits will help you build up the resources and might needed for a stand against the Crown. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Survive and Explore - Gather, hunt, build and craft! Collect and manage resources in a harsh world to survive, and journey through the land for its secrets and adventures! The Crown and its Royal Army is not the only foe in the kingdom…

Conquer and Expand - Work your way up from a small camp to becoming the leader of a great rebellion. Improve your relations with the settlements, grow your armies, and liberate regions from the Crown to strengthen your cause. Gain followers with unique knowledge along the way and find new resources to further the technologies of your towns.

Resource and Town Management - As you free the villages from the oppressive influence of the Crown, build, manage, and upgrade your own outposts and towns with the help of your recruits. Organize your workers and train the strongest soldiers in the kingdom to grow the rebellion.

Skill-Based Directional Combat - Choose your equipment from a variety of medieval weapons and armor. From swords and axes to heavy mauls and polearms, and bows, choose your unique style of fighting and hone your skill in directional combat.

Army Command - Lead your armies into battle, commanding your squads and formations, and employ cunning tactics to your advantage. Equip and train your troops the way you want it, and control them on the battlefield to prove your skill and might.

Deep Progression - Improve your own skills in combat and survival, train your soldiers and see your workers become master craftsmen. Each new recruit will bring unique knowledge to the table, from crafting better arrows to building advanced structures in your town, so choose wisely. Opportunities for growth are endless!

Story and Roleplay - As you expand your armies and influence across the land, unravel your family secrets and learn the truth behind the terrible death of the Prince you were accused of murdering. The mysteries of the kingdom await…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.1Kreviews | 80% | — | $22.5M |
| $19.79−34% | 1.2Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
If you want to be a CEO in medieval, this is the game. After almost 300 hours spent... - companions keep getting stuck on objects (trees, rocks etc) or stop moving in open field while order to go place. This is very annoying as I have to run back (100m+) to near them to make them start moving again. - not allowing to build travel sign in village (always like 100m away) is a torture as I had to visit villages back and forth for quests. - why can't we build structures overlap with road? I laid out road but when trying to build something it always complain there is a road even though there is enough space visually. This is very frustrating. We should be able to build something with or without road. - shipwreck repair tool for Riverdock doesn't add any value. It's rather annoyance and confusing. Also should just make advanced travel sign to let us bring companions. Why limit to build near water? It's tiring to march toward bandit camp inland. Takes too long.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #96, worst PL #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $29.99 |
| 880ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最好玩的游戏
Amazing. Been a long time since I had a game that can crash out my entire PC. Can't even make it thru the Character creation screens. I wish I could offer a fair review, but I can't keep it running long enough to get into any real gameplay.
klare Kaufempfehlung !
Game became unplayable after accidentally hitting one of the brigands when defending them from bandits. I could no longer complete quests in the introductory town due to constant brigand hostility. Contacted support for a refund as the game is unplayable and was denied (because my play time exceeded 2 hrs). Do not waste your money.
Not gonna lie pretty addictive i have tried games like these before but nothing got me this addicted . 40 hours and still havent unlocked 50% of the map totally worth for the price
Ein kleines sehr angenehmes Spiel zum Verweilen und auch zum Kämpfen.
i rarely leave a review, but when i think of other gamers like me getting screwed over just because they cant figure out if the game has any gamebreaking bugs within 2 hours i feel pissed. Since the devs dont care enough ill tell you myself, Hitboxs baby thats right some hits count some dont, and yes ive gotten right up on boars and other enemys only for my attack to phase through them, so do yourself a favor, plenty of other cool games out id advise you to try those before this.
Honestly, this game surprised me. I thought I would breeze through the game but instead I'm still in tier 1 researching a bunch of things. Not to mention needing to arm each one of your villagers to be a fearsome army. For me, this feels like a blended experience of Aska's city builder and Bannerlord's combat. But regardless, the flaws of early access and the lacking quality of life still caught up to me. And with the lack of feedback button in the game, I feel compelled to write this in review. First of all, there should be revive mechanism in coop session. By consuming a single bandage, I should be able to revive my friend during battle/raid. I really don't want to build travel sign all around the map. Secondly, some buildings need to nerf their click-to-build interaction. For example, bird coop. Clicking every individual sticks for the fence is WILD.. And it also doesn't help that some interaction get obstructed too. Smoked Campfire has lots of interaction dot, but what's the point if it all blocked me from starting the fire. I have to wait for villagers to start the fire for me. Mining also feels wack. Countless hit on the boulder/rock and I barely get 2-4 crude stones. I'd rather harvest crude stone on the ground and instantly get 10-12. The logistics of army should also tone down. Having a starving army sounds realistic, but they get hungry quickly, and having to inspect one person at a time to give them food is a nightmare. Especially when they all huddled together. Maybe I did it wrong, who knows. But it'd be best if I could place food inside Army UI, and they all automatically grab food from there. There should be a setting to hide another player's waypoint, I could just tell them to remove it.. but no. THE STAG. Oh boy, if I had a nickle for everytime my mouse almost enter flight program, I would be a millionaire. There is no stealth aspect, which is fine, but those stags running mach 10 after spotting me is NOT fine. Especially when it generate health while running. God knows where they stuffed bandages on them. They're supposed to be dying until blood loss, not ascending to godhood. Lastly, the priority system feels meh to me. There are bug where villagers interact something that's no priority in their system. I have yet to see Staging Ground, but it better fix this issue. I guess that's it. For now, I think this game has potential
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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