
FPS Shooter set in post-apocalyptic Johannesburg South Africa
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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For a game only being created by one dev, this game is pretty awesome. I have had this game for quite some time and dev is continually doing updates. According to the dev this game is just about ready for final release and I also have to agree with them. This game can give you a few hours of enjoyment playing and has a story behind it. Its FREE--GIVE IT A TRY 8.5/10
I'm from Joburg and I think the surroundings are so familiar but different. I started chucking to myself when the graphic options came up: kak? lol Love it! This game is impressive and has a ton of potential. If I may offer some constructive criticism boet? 1) the buzzing fly noise is everywhere at the beginning of the game. It sounds like they are on you when in fact they are in the park lapha side. 2) the enemies move like flash. Their side stepping is more impressive than Faf De Klerk going around Lion's players. 3) never knew we had that many scorpions in Joburg. Are you going to add some bug variety? 4) the blood spray from enemy soldiers is lekker but a bit overkill for no dismemberment. Will you add dismemberment? I will play some more and give feedback. But keep up the great work!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A trippy FPS with a short campaign involving bugs, clones, zombies, and large robots. Mow down the horde, explore the map, find the collectibles, and survive the campaign to get your name on the leaderboard. While the game is rough around the edges and much is not implemented yet, the game is worth a try especially for the price of free.
Well, I tried to find some decent words to describe the game for a review but honestly I can't find the perfect way to write a review for it. The game is much improved from the version that got released a couple years back and you had to pay for. Now its a short story driven game with exploration elements. The story can be played in about 45-60 minutes but its worth to explore the city a bit and maybe you will find some eggs? The dev is still updating the game with features that players request and is in general very open to suggestions and certainly has learned his lesson on how not to release a game (Thanks bigfry). It's F2P, so why not give a shot? ! I spent more time in this game than I have in 99,8% of games over the last couple of years (Idles exluded...)
I initially played this game quite some time ago. At the time, I had some complaints...mostly I was getting mowed down in between tutorial pop-ups and couldn't get far into the game. But the developer has really done a great job making tweaks and fixes! Now when I enter the game, I have a chance to orientate myself. I have some guns ready to go, and I'm not being shot by enemies from far away. Instead, there are a handful of scorpions in the area. Easy pickings. I'm not necessarily a fan of unneeded blood in a game...but when you take down the scorpions it rewards you with a spray of blood. Oddly satisfying. My prior complaints about the way the gun behaves during movement have been completely resolved. Although (to me) the starting gun looks like a sniper rifle but acts like a assault rifle...I don't know jack about guns so it could be completely accurate. I wouldn't mind the info on the HUD about ammo and health being a bit bigger...but honestly thats a personal preference. Tons of players prefer very minimal HUDs...and if that is the case they'll love this. I love the world as well. The vines having encompassed buildings is awesome. The dev has spent a lot of time modifying the game...and their efforts shine through! Keep it up!
nobody's gonna read this anyways... so... i'm gay...
Please ignore the reviews from years ago; they do not represent the game in its current form! It is a solid indie game, and I enjoyed my ~3 hours with it. You run and gun, fight large insects and soldiers, and collect items while the short story unfolds. Rushing players might only need an hour, while players who like to explore and trophy hunt would need more like 10+ hours. I needed almost 3, but I took my time, explored, looted, and collected the easy achievements. The game is still in active development to this day, and the devs fixed the issues I had right away. I just had to report them on the Discord server for this game. It is a passion project I highly recommend trying!
It's good, it just needs a transport method like a motorcycle that matches the environment, definitely would be cool to rip through the city on it. Also the bloom with the weapons needs to be turned down a lot, I can tap enemies and shoot bullet by bullet slowly but yet the bullets will go nowhere where I am aiming, they have to be super close for it to actually hit them. Also missions would be nice; mostly just need that motorcycle though.
Went next to the building where I should not be (2 fences from either side), got myself stuck between fences. Many Fences Many ways to get stuck Bees sounds as loud as JET turbine blasting into your ear Enemy AI spots you from another country Lootable items from trash cans are better than my PC Many "vines" SMG better than minigun Pistol better than SMG If pistol better than SMG= better than minigun Shotgun accuracy 100/100. You can take down SpaceX satellite from earth in one bullet Dope music to annoy your neighbours Rain sounds stops when hidden under tree, ok Indoor (studio lights) shines but doesn't actually work (lol) In a lab, who will work in pitch black area, with indoor light being broken (realistic AF) For a free to play game, dis iz not bad Oh, and for the first project *clap clap* ain't bad.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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