
Beholgar is a classically styled metroidvania action adventure. Explore caverns, ancient woods, and deadly castles; battle creatures and solve ancient mysteries at the kingdom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 391reviews | 75% | — | $63.7K |
| $9.99 | 335ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom era pra ter mas itens e boos
Um ótimo game para quem curte castlevania clássico, a jogabilidade poderia ser um pouco mais polida, porém a medida que adquiri os upgrades isto se ameniza. É um jogo muito metódico que exige atenção nos desafios de plataformas e posicionamento de inimigos, com uma temática incrível inspirada no universo de Conan o Bárbaro.
I got this Game for $1.79, bought it based on the Aesthetics and Vibes, not expecting much more than Eye Candy, but still ended up refunding it because the Game is so janky and so insistent on cheap Deaths and unsatisfying Gameplay (which other Reviews have already explained in greater Detail), that despite my best efforts to like the Game for what it is, just couldn't enjoy the Experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7K | 156 | 84% | $9.99 | |
| $63.7K | 1.5K | 97% | $2.99 | |
| $63.7K | 537 | 86% | $4.99 | |
| $63.7K | 252 | 94% | $9.99 | |
| $63.7K | 340 | 99% | $9.99 | |
| $63.7K | 225 | 72% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $226.4K | 531 | 84% | $13.39 | |
| $6.2K | 62 | 94% | $4.99 | |
| $422 | 27 | 89% | $0.89 | |
| $1.7K | 12 | 75% | $5.99 | |
| $253 | 5 | 60% | $2.99 | |
| $226 | 2 | 50% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Turkish
| $9.99 |
| 175ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
開始10分くらいで「ロック」って書かれた扉が出てきて何の説明もなく、他に行く所も無いのでアンインストール で、もやもやするから動画探してみたが、少し戻ったところのレバー動かして、沈んだ足場を追いかけて飛び降りるという極めてわかりづらい解放でした。そんなんミスになると思って飛び降りんわ普通。どちらにしろ優しさが無いゲームとしてアンインストールしてました。ちゃんちゃん。
Una porqueria llena de bugs
Beholgar es un juego de acción en el que encaras a un bárbaro que tiene que acabar con el mal que se está extendiendo. Ni se explaya mucho en el argumento ni es lo más elaborado que he jugado, aunque cumple sin más. El juego tiene los elementos típicos del género: distintas armas para ir haciéndote más poderoso conforme avanzas, armas secundarias que tienen usos ( como cuchillos y hachas), mejoras como alargar la vida y la magia, backtracking corforme vas teniendo habilidades nuevas... Todo está visto en otros juegos y funciona bien. El juego me ha gustado y platinarlo en la primera partida me ha llevado algo más de 12 horas sin guía de ningún tipo. La dificultad es alta y se muere mucho, pero hay bastantes "hogueras" que respawnean los enemigos de la zona cuando grabas. No es frustrante en absoluto aunque precisamente un paseo no es. Los bosses cumplen, aunque la dificultad es baja a excepción de los dos últimos que si son duros y tienen su reto. El resto me los pasé a la primera. Mención especial a los bugs, que tiene unos cuantos y que aunque no tiran por tierra el trabajo, si que le hace perder enteros: - El sonido está MUY subido en el menú del juego y en las conversaciones con los NPCs, es muy molesto y desagradable. - Al meterse en ciertos huecos buscando zonas secretas ( que hay muchísimas), el personaje se queda atascado y es imposible salir, obligando a reiniciar el juego. - Hubo una vez que el juego se ralló y el personaje no podía atacar. Son fallos poco graves y que no desmerecen el conjunto, así que creo que es un juego recomendable si buscas una especie de Castlevania. PD: El juego te deja mapear a tu gusto los botones del juego. Buen detalle.
I bought this game a while ago, tried to play thru it, but got frusterated because it is a Metroidvania without a map, which is a deal-breaker for me. I played it for less than 1 hour and gave up. So I put it aside for a while but decided to come back to it when I was going thru my backlog of unfinished games. The second time around, I stuck with it and I am glad that I did. Yes, it still doesnt have a map, but the rest of the game is pretty solid. It is a good combat, platforming, Metroidvania (or Castlevania if you will). After beating it on my Steam Deck, I also checked out the sequel: Beholgar 2, which I also very much enjoyed (AND Beholgar 2 has a MAP!!!!!). Do yourself a favour, look past some of this games' shortcomings and stick with this one, it will grow on you and also make you appreciate the improvements that were made for the sequel.
Beholgar es un Metroidvania retro breve e intenso (6-8 horas) con estética pixel art de los 90 y un bárbaro estilo Conan. Exploras cavernas, bosques y castillos, combates cuerpo a cuerpo con hacha y mejoras tu arsenal con armas, hechizos y habilidades. Lo mejor: Atmósfera oscura, combate sólido y dificultad alta y castigadora, ideal para fans del género retro sin concesiones. Las concesiones del gameplay y movimientos burdos son parte de la dificultad retro. Lo peor: Plataformeo frustrante en algunos puntos y, sobre todo, la imposibilidad de obtener todos los logros/trofeos después de vencer al jefe final. El juego termina sin post-game ni New Game+. Varios coleccionables y trofeos son missables (collar perdido, gema perdida, anillo de veneno, mejoras de proyectiles, armas secretas, etc.). Si no los consigues antes, tendrás que empezar una nueva partida desde cero para el 100%. En resumen: divertido y desafiante si te gustan los Metroidvanias duros, pero usa una guía si buscas platino y explora todo antes del ending. Recomendado en oferta.
[i]Rough Around the Edges; But Still a Great Experience[/i] Right out the gate Beholgar brings some beautiful retro visuals, atmosphere and locations to the player. It also has a handful of “cutscene” art pieces that are top notch (They should have also been viewable in some gallery after you have seen them once). However, it does suffer from occasional bugs and gameplay weirdness (More on this later). Sony DS4 wireless worked without any issues. As for the gameplay, we have a bit of an inverse difficulty curve. It is most difficult early on and gets progressively easier. Enemy variety is good enough; with some occasional trolly placements. The general control and movement can feel a bit unnatural for a while, but eventually you get into a vibe with it. Items once collected are instantly saved which creates a weird dynamic of wanting to jump into pits to fast travel to the last save campfire at times. The economy could be better as the player quickly runs out of anything useful to do with the gold collected with only a handful of meaningful upgrades available at the shop. The inventory is barebones; doesn’t keep track of most of the persistent upgrades and sometimes it malfunctions. When it bugs out it will cause the pause menu to stay up and you’ll have to force exit the game. A similar soft lock can also happen if you roll into small areas trying to explore for secrets. During exploration I ended up taking a lot of deaths due to ambiguous looking spots. These areas look like they should be explorable for some kind of hidden secret but they usually turn out to be nothing. Similarly, some death falls/pits look like secrets but they are just poorly visualized death traps. This leads into another quasi-bug where looking down doesn’t always scroll the screen down to see what is below. Progess sometimes requires backtracking and although the game has a broad macro-overview map for fast travel there is no in-game area maps. As a result, you’ll probably be full clearing zones multiple times to find/remember where one specific feature was. Overall it’s a tight compact package that delivers solid action platforming fun throughout the adventure and is well worth taking a look at.
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