
The fifth and final chapter of the saga: embark on an action-platformer fantasy adventure in pixel art and put an end to the demonic threat once and for all!
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About
Swords & Bones 5 is the ultimate conclusion to the saga. It’s also the most challenging chapter, designed to test the skills of veterans who have played every installment!
Take on the role of Basil, an apprentice archer transformed into a rat-man by a demon. You’ll be able to purchase enchanted arrows and wield a dagger to defeat enemies.
Collect power-ups and tackle new challenges in mouse form, with gameplay designed around hardcore platforming mechanics.
Gather all the Heroes’ Trophies and restore peace to the kingdom!
Features:
A new ability that lets you transform into a tiny mouse!
The final chapter of the saga, with unparalleled difficulty!
A revamped magic system using enchanted arrows!
A new story!
Improved graphics and sound!
Power up your hero collecting coins!
Over 50 action-packed levels!
6 fearsome bosses ready to fight!
Two endings to discover!
Pixel-art graphics in 16-bit style!
An epic and dark chiptune soundtrack!
Achievements!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian
Reviews
This game is NES hard so you will need a lot of upgrades!
If you liked the previous games you'll like this one. SEEP is one of my favorite indie developers so I loved it. The levels are a tad harder but the bosses are pretty easy. Plus you have infinite lives so keep at it and buy all the upgrades and you'll beat it without [i]too[/i] much difficulty.
SEEP mérite une plus grande reconnaissance, une mine aux trésors de jeux pixel art!! Cette série en particulier est un vrai régal pour les rétro gamers...mais toute leur bibliothèque mérite d'être explorée!! Continuez votre bon boulot!! Cheers!! SEEP deserves so much more recognition, a treasure trove of pixel art games!! This series in particular is a real treat for retro gamers...but their entire library is worth exploring!! Keep up the good work!! Cheers!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
No sé si es mi percepción, pero habéis subido un poco el nivel de dificultad. Este es un reto mayor. El juego sigue en la línea de los anteriores pero esta vez con un personaje de estilo animalesco. Hay nuevas formas de jugar como cuando te conviertes en un pequeño ratón al ingerir el queso y esto es algo de agradecer, ya que lo hace más innovador que el resto de entregas.
Not quite finished but this fifth entry in the series is shaping up to be my favorite so far. Probably the toughest one and I appreciate the increased difficulty level. The general 2D hack and slash gameplay coupled with finding the secret trophy tucked away is a winning formula. My absolute favorite is the new cheese item which shrinks the main character so you have to navigate smaller corridors but can't fight any enemies. Really spices up the levels and forces you to go into evasion mode. Great work as always from SEEP!
All of the Swords & Bones games are fun and worth the price. I would have to say that this one was probably my least favorite. I did still like it but it was a bit more frustrating at times than the others. Many of the enemies that shoot at you don't always stop shooting when you hit them, making it very hard to kill them without taking damage. And I didn't really care for the mouse running through the swinging ax gauntlet parts that much. Overall, it is still a worthy sequel. I did 100% it in about 5 hours.
4/10分超绝无敌帧超绝台阶判定超绝碰撞箱超绝前后摇,这移动台阶踩上去还能粗溜的我是没绷住,超绝吐痰怪超绝开门泥头车,游戏内容还是挺足的不过设计上的槽点是真不少,难度不高但就是难蚌。boss更是卖血就能随便唰死,游戏给差评也不至于给好评又太高抬。
SEEP always comes through with amazing retro inspired games and this one is another great one. With these greedy companies that continue to cut corners and are about to charge over 80 dollars for subpar products made with the sole intent to sell micro-transactions... Indies like SEEP need to be supported.
I liked swords & bones 1 and 4 but I dont like this entry. I'm looking for a cheap casual game to chill with and this one cranks up the difficulty out of nowhere. It's not difficult in a satisfying way either, the player is asked to perform tricky maneuvers like double jump dash over spikes with eye laser monsters when that ability wasn't used until the end of the game. The arrow powers are all slow, clunky and awkward. Also how the heck do you get the trophy on dark fortress 4? That switch does nothing! The puzzles are one-off problems that dont build on anything before and are confusing. Plus the music for Dark Fortress level is so repetitive and annoying I needed to disable the sound and you cant just turn off the music. This series as a whole is low budget jank tbh but were simple chill fun so I enjoyed them anyways BUT if you take away the chill fun and replace it with extreme difficulty well thats a recipe for a bad time brother.
I don't know if diminishing returns (each episode got less reviews than the previous one) ultimately pushed this to be the last [b]Swords & Bones[/b], but in-game, nothing says the curse that allows for a demonic invasion every 500 years is going to be vanquished once and for all, even though the very last screen is a thanks for completing the saga. While of no bearing on the gameplay, it's at least nice that, besides the big bad, the bosses are mutated and misguided people, have a defeat animation with them returning to human form, and show up afterwards. The mouse-man Basil (heh) is very similar to the rogue of the third game, including an evasive dash, but with an attack reach comparable to the mage of the fourth—best of both worlds. A notable difference from previous games is how progression is gated by the acquisition of specific upgrades from the shop: in other [b]S&B[/b] games you could pass all stages normally and needed upgrades to reach the trophies in some of them, but here it's not possible. For example, the second section starts with a stage where you can go on only if you have bought the mouse transformation. Triggered by a piece of cheese in some stages, it mixes up the gameplay, controlling a tiny character and evading lots of traps. Another important difference is that the four special attacks, which are arrows here, have all the same price, to subtly point out that not only they can all be useful (whereas in older episodes you at best bought the first and fourth, ignoring the other two), they are even necessary at some points to trigger mechanisms. It's a cool detail but sadly underdeveloped, as the spots where specific arrows are needed are few and far between (you have to freeze a lever exactly once). You also need to select the correct arrow before entering a stage from the map, while a selection on the fly would have been welcome. This is certainly the most difficult of the series: enemies here aren't staggered at all if hit, not even the ones shooting projectiles. Very precise timing for striking and evading is needed, but sometimes it feels unfair, like you can do little but tank some damage to go on. At least the money drops from enemies are quite generous, so it doesn't take long to fully upgrade. Any residual hope that the series would end with more developed boss fights is dashed quickly: the first four are made even easier by the lightning arrow, while the final one doesn't even move, merely teleports to a few fixed places. So I'm not even mad about the final reward being a couple of even lamer drawings (they had Oscar Celestini drawing illustrations for many of their games—why never in [b]S&B[/b] besides banners?), as I ultimately enjoyed the 3 hours spent here. The big issue of [b]Swords & Bones[/b] as a whole is that, after the mediocre beginnings, the series didn't change much from the second game onwards; this final episode does several laudable attempts but doesn't attempt to really innovate outside of that box, leaving a lot of unused potential. Maybe one day SEEP will feel confident enough to try a single, bigger game rather than three every year.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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