
Before We Leave is a city building game set in a cozy corner of the universe. Nurture your Peeps and their surroundings while rebuilding and rediscovering civilisation. Settle new lands and planets while avoiding hungry Space Whales.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Rediscover what was lost and nurture your reborn civilisation in Before We Leave, a city building game set in a cozy corner of the universe. Grow, gather and manage resources to help your settlements thrive, and share goods between the hexagonal lands and planets around you. Relax and expand the fabric of your growing societies and create a solar system of happy planets at your own pace. Not everything will go your way, though - use your wits and research solutions to overcome the challenges that your ancestors once faced.
Build settlements for the newly emerged Peeps
Discover and research the ancient technologies around you
Manage resources, pollution and happiness to avoid the mistakes of your ancestors
Trade between your settlements by sea and by space
Explore six unique biomes on islands of all shapes and sizes
Protect the Peeps from ancient beings that guard the galaxy
Your Peeps have spent generations underground. They’ve missed the caress of sun on skin, the squelch of soil between toes, the tickle of flies on noses. They emerge, full of wonder, but with no idea how to grow anything - except potatoes. Start rebuilding their lost civilisation by providing shelter, uncovering ancient technology, and expanding this reborn society to other continents and planets.

But the universe is not safe. Ancient, ancestral guardians demand attention and challenge your settlements - it’s up to you to circumvent these creatures that hamper progress and disturb your newfound peace.

There are no weapons, no battles with neighbours for control of resources - just you, and a solar system full of opportunities.

Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 1.3Kreviews | 78% | — | $151.5K |
| $19.99 | 1.2Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun, chill game for a quick little playthrough. Good for a quiet weekend, probably wouldnt play it again, but it was good for one run. Wishlisting the sequel
When Simcity and Civilization have a kid and he wants to become an astronaut. If you like the parents, you will probably enjoy this offspring.
Not a bad game - it's a city crafting-focused city builder. It starts off easy but gets a bit more complex as you discover new mechanics, without becoming too overwhelming, though it still requires some brain power. It took me 45 hours to complete the main campaign, and I think the game is well worth the $30 asking price, even if I bought it on sale. The main campaign is entertaining, but personally, I don't feel like playing anymore after 45 hours. I feel like I've experienced everything the game has to offer, even though there are additional campaigns, scenarios, and achievements left to complete. For the price, it's a gem, and overall I'd give it a 7.5/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Japanese
| $19.99 |
| 197ratings |
| 78% |
| — |
| not modelled |
| $4.99−75% | 26ratings | 78% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É um jogo que, de fato, é repetitivo, no sentido de criar colônias, mas pra quem gosta de criar uma civilização e gestar recursos é muito bom e tem mistérios e desafios interessantes. recomendo
这个游戏真的不行,一路一格的设定是最zz的,还有大部分建筑必须连路的恶心设定。再就是debuff太强了,工业建筑的debuff还能叠加,导致工业区的成本特别高,而大部分buff要凑临近格,但凑来凑去就会发现自己没地方修路了这是最红的。总之,好评不高是有原因的,别买。
途中飽きてしまったけど、雰囲気があるのでこのタイプのゲームが好きな人にはおすすめ
Not my cup of tea. negative: It's more of a fresh family game then a sophisticated strategy game. the immerson, complexity and risk-level is low. Sadly it adds nothing new to the strategy or building genre. positive: It seems like a game great for intellegent children and gaming-beginners. The non-violency and conquest aspect makes it a bit more original. rating: 4.5/10 overall would make a great mobile-game
Idk... me got lost after... and lil bored...
when you end the game of before we leave you find a friendly species of whales that allow you to build on their back.BUT beyond these stars START with you landing on the back of a whale so does that mean that the ending of before we leave is the beginning of beyond these stars?
Before We Leave markets itself as a cozy, post-apocalyptic city builder, but it’s actually a daycare simulator for space hipsters. Your citizens, the 'Peeps,' spent generations underground surviving the literal end of the world. You’d think they’d be hardened, tough survivors, right? Wrong. If you don't provide them with organic fruit smoothies and herbal tea, they immediately plunge into an existential burnout and refuse to pick up a single brick. And the ultimate threat to the universe? Alien invasions? Killer mutants? No. The apex predator of the cosmos is a giant space whale that travels across the freezing vacuum of light-years with a single, terrifying goal: to eat your cabbage patches. You spend hours setting up a complex space program, colonizing multiple planets, and managing interstellar trade routes just to realize you’ve become a glorified intergalactic salad bar for a floating mammal. Verdict: 10/10. A great way to realize that even after the apocalypse, the biggest threats to human progress are your employees' lack of therapy and a floating vegan cetacean.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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