
Before the Echo combines elements of both rhythm and role-playing games to create an entirely unique experience.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Arrows don't always line up with either song rhythm or visuals consistently. Additionally would simultaneously press combo keys and it would only register one keypress some times.
[i]What a shame...[/i] What could have been a decent attempt at making a somewhat gimmicky multifield rhythm game that tests not only your VSRG skills but your ability to make quick decisions and readapt your strategy on the fly, became victim to its own developers obsession with playtime. Before the ECHO has an insane amount of grind when you approach its later stages and it gets really obnoxious with how little XP you earn vs how much time you have to spend to not just 'outmatch' you enemy, but merely have the stats that let you progress if you do everything perfectly. What's worse, the difficulty doesn't really affect your XP stats, it just makes the charts harder but the fundamental problem remains the same. The game has decent OST, intriguing story but none of that matters when you have to fight the same enemies 5, then 10, then 20 and then over 30 times just to move to the next stage. An enemy here means listening to an entire track (2-5 minutes) and as you can guess, you get tired of hearing the same music over and over again. You'll breeze through the first 4-5 levels in a couple of hours or so but its final stages will drive you insane because progression will slow down to a halt. This was the first time in my life that I was not willing to put up with this non-sense and just used CheatEngine to give me more XP to just 'be done with it', it's that bad. You see that playtime? That's way too much time for the amount of content the game has to offer. In reality, in should have been a 4-5 hour game at MAX.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice way to add a plot and difficulty progression to a classic-style rhythm game. I come back to this one every so often for a comfy (intense) sesh.
Before the echo is a fantastic Rhythm, game with music by the incredible Ronald Jenkees. With very unique mechanics regarding three different beats, and an interesting progression system, this game definitely is worth trying out.
The Good - Concept - Music The Bad - Art style mismatch. Assets look like they're from different games and lack cohesion. - Tutorial gives the controls but difficulty ramp to get your brain used to the new format is a little off. And The Ugly - Where the beats hit and where the arrows line up are not in the same place which is the bread and butter to producing a game like this. - The dialogue feels like it was written by 13 year old wanna-be edge lords, I can't even blame the voice actors because the dialogue is so bad.
Before the Echo is a genuinely clever mashup of rhythm gameplay and RPG mechanics that I wasn't expecting to enjoy nearly as much as I did — the three-field combat system where you're juggling defense, mana, and spell casting simultaneously is surprisingly deep and keeps battles engaging throughout. Ronald Jenkees' soundtrack is a highlight, though hearing the same tracks loop during grinding sessions does wear on you after a while. The story pulled me along more than I anticipated, with some fun banter between the protagonists and enough twists to stay interesting. The main caveat is the grind: certain item drops have painfully low percentages, and since each item only drops from one specific monster, you'll be replaying the same fight — and the same song — more times than you'd like. At its typical sale price of a dollar or two, it's an easy recommendation for anyone who's enjoyed DDR, Stepmania, or just wants to see something genuinely fresh in the RPG space.
Not recommending due to the devs no longer supporting the binary puzzle solution. You won't be able to decipher the puzzle anymore unless you cheat and look it up. Additionally, there are similar and better indie titles out now, some for free. Very much an indy title. Mixes a bit of RPG elements into a ddr-esque rhythm game. If you have a dance mat, probably something to consider. Runs fine on steam deck.
Mag eine sehr unpopuläre Meinung sein, aber mir hat "Before the Echo" nicht gefallen. Die Aufmachung des Spiels mit kleinen RPG-Elementen wie Loot, Craft, EXP etc. wirkt vielversprechend. Die Oberfläche, die Zeichnungen, die "Story" bzw. die Vertonung, ja, selbst so etwas wie der Hauptpunkt dieses Spiels, die Musik (obwohl ich mir etwas anderes erwartet habe. Die Elektro-Sounds sind gefällig, aber keine "Hits"), alles in allem ist sehr interessant/positiv. Leider bleibt das Hauptelement des Spiels das, nun ja, Spielelement. Ich weiß nicht, ob der Einsatz eines Controllers gegenüber Tastatur wirklich viel ausmacht oder ob man tatsächlich den 1. von 4 Schwierigkeitsgraden wählen muss, aber auch im 2. von 4 habe ich mich völlig überfordert gefühlt. Das Feld für die Tasten ist so schmal, die Parallelität der 3 Felder (jaja, Mana kann man ignorieren, ich hab das Tutorial gespielt!) so unfair, aber vor allem das Tempo und die Gleichzeitigkeit der Pfeiltasten, es führt zu sehr viel Frust. Entweder bekommt man Panik und switcht in völlig falsche Felder oder man macht Flüchtigkeitsfehler im Spellmenü, wodurch der Spell direkt nutzlos wird. Gleichzeitig läuft auch noch eine Uhr gegen dich. Und dann wären da noch die Farben der Pfeile... das ist ne sensorische Überladung. Wie man im Rhythmus der Musik, quasi mit geschlossenen Augen, die Felder erkennen soll...? keine Ahnung. Für mich ist das Spiel ne reine Augendynamik, die mir zu schnell geht. Die Musik verschwimmt durch die Anspannung und wird zu Hintergrundgedudel. Fazit: Tolle Ansätze, aber das Hauptelement, das nun mal 99% des Spiels und das Vorankommen ausmacht, kann ich leider nicht empfehlen. Schon sehr früh, quasi direkt nach dem Tutorial, wird das Spiel sehr stressreich und schlicht niederschmetternd. Ich würde das Spiel gerne grinden, also quasi roguelike immer bessere Ausrüstung farmen, EXP und Level farmen, dann werden die Gegner sicher Stück für Stück leichter, aber ein Spiel, das mir selbst die einfachsten Dienerkämpfe unmöglich auszuhalten macht, da lasse ich lieber schnell die Finger von.
Didn't really work last time I tried it. For some reason there was input delay/recognition issues even when setting things up correctly.
Got this on sale for $0.99 and it was definitely worth it. I didn't get all the achievements but I did get the hidden ending. There's definitely a difficulty spike as you get to the last 2 floors or so, but you can overcome it by grinding a little bit and focusing on improving your equipment and recipes. Speaking of grinding, I would say that's definitely the wildcard aspect of the game. Requiring items to progress and having those drop by chance means that you can be stuck for awhile trying to get something you need, and a specific item you need for the hidden ending only has a 14% drop rate. However, if you like the music and gameplay, it's not too bad. It's a solid gameplay loop and progression is satisfying. Definitely recommend it if you like rhythm games and it's a no-brainer if it goes on sale for sure.
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