
Tales of Graces f is back with a beautiful and easier-to-play version! The game also includes Lineage and Legacies, an after-story to the main scenario!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #15, worst KR #77 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 1Kreviews | 88% | — | $227.3K |
| $39.99 | 1.5Kratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PLEASE TALES OF THE ABYSS NEXT !!!!!!!!!!!!!!!!!!!! With that out of the way, this is a really good remaster. I especially appreciate that there are direction marks now because there are parts of the game like the Wallbridge section that can be an absolute pain to go through. When I played it on PS3 I'm pretty sure I spend more than an hour stuck there, but now I've been able to navigate through it easily and it feels a lot better. Graphics look nice, combat feels nicer, and I like being able to get costumes for the characters from the get-go, it's very cool. I think my only problem with it is that there are times when the screen gets dark all of a sudden (which already happened in the original versions) and I don't get why it didn't get fixed... like was it really that hard or...? Either way, that's really all I can say when it comes to the negatives. It's a solid entry, I love it very much and I recommend it a lot.
质量很高很有特色非常值得体验的一部传说系列前代作品。女主双马尾苏菲非常讨人喜欢,作为生命体兵器的她性格天真不谙世事,但面对新鲜事物勇于尝试,尤其对于守护伙伴非常坚定执着。好几次在危机时刻毫不犹豫地挺身而出拿起男主剧本硬刚强敌,小小的身体蕴藏着无尽的能量,有她在身边就非常安心。随着剧情推进她也在逐渐加深对人类情感的理解,并尝试把其中最纯粹的部分适配到各种危机事件的处理中,很多场景都表现出作为团队主心骨的执行力和责任感,角色记忆点很多同时小伙伴们的羁绊贯穿始终可以说整个流程都是一种非常舒服的感觉。 游戏的战斗系统非常出色可以说是系列中排名前三的存在,首次引入CC机制实现近乎无限制的即时自由连段,中后期人物成型后打起来非常惬意。小伙伴们每人都有风格差异很大、数量很多的两套技能组相辅相成非常考验资源管理、瞬时反应以及对战斗形势的判断。A技武器技能固定顺序连续搓招,B技各种可自定义连段顺序的特殊技和魔法。游戏流程中可以不断地尝试每个人的将近四十种AB技以及针对不同敌人属性找到适合自己打法和节奏的技能组合,熟练使用还有称号奖励进一步强化人物属性和技能效果,加上每人还有四组秘奥义以及不同的加速模式技能,整体可玩性上限非常高。强烈建议不要低难度乱按,多花一些时间研究一下所有角色和技能,吃透了系统之后体验非常爽快,也能够真正体会到传说系列的精髓。 剧情方面相对来说比较中规中矩,流程走向还是挺传统的但是节奏平稳展开非常扎实,作为后日谈的《迈向未来的系谱篇》内容丰富非常良心。角色之间的羁绊刻画细腻,系列特色的各种小剧场非常有趣。苏菲的配音是花泽香菜,OP是BoA演唱的《まもりたい ~White Wishes~》非常好听。支线任务和迷宫设计有亮点但也有一些老式JRPG的繁琐设定,最好还是参照详细攻略稳步推进。另外刷终极武器的物品同化系统、元素壶和魔导书辅助系统以及重制版一周目就可用的Grade商店也都非常恰到好处地充实了游戏玩法减轻了肝度,整体体验可以说是非常完善了。 总体评价 剧情𝔹+ 人设𝔸+ 画面𝔹+ 操作𝔸+ 系统𝔸+ 音乐𝔸 上手难易度 极高 内容丰富性 很高 全成就难度 很高 性价比评估 极高
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $15.99−60% |
| 170ratings |
| 96% |
| — |
| not modelled |
| $13.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tales of Graces f ended up being quite an enjoyable treat for me. Although not without any flaws, this may be one of the better games in the Trails series that I have played, and the remaster quality is quite good. Tales of Graces f is a bit more unique compared to some other Tales games, because it starts in early childhood. You follow Asbel and his journey mostly, which starts from a kid and progresses as he grows older. This honestly provided a bit of a fresh look at things, and it added more depth to some of the characters vs showing flashbacks. As is common with Tales games, I really loved the characters. Every character was so unique with their own quirks, and it felt like I was there in the journey. The little skits, post battle back and forths, quips, etc. all really added to the character building. My favorites were probably Cheri and Pascal, but every main character was good. Every character had room to grow, challenges to overcome, and dilemmas to get through that really added to their depth. The voice acting was also excellent, and the only minor gripe I even had was that Cheria sounded a little too old. I think the strongest part is honestly the character building in this game. The story itself was good also, but there were parts where it felt like things dragged on, and many aspects of it were pretty tropey/generic. I did enjoy the story, esp with the post game final chapter resolution, but I think a lot of it was carried by the characters themselves. The music for the game is also absolutely superb. I liked the opening title theme enough that I would often let it run just so I could listen to it. The battle themes were another high point, and I think Graces f has some of the best battle themes out of all of the Tales games I've played so far. Overall, A+ for music and soundtracks. Gameplay wise, the game plays pretty smoothly. Combat is a bit wonky at first to get used to, but once you get the hang of it, it is actually quite satisfying. There are a lot of varieties of monsters, bosses, and battles to keep things fresh. Most of the game is pretty linear until it opens up in the final chapter, but I didn't have any issues with it. There were lots of things to do in the cities themselves as well. There are some sporadic side quests, and most cities also had requests that doubled as mini fetch quests/side quests. I quite enjoyed taking my time and playing through the game honestly. Now a quick bit on the remaster itself. I never played the original game, but I think this was a very good remaster. Given that the original base game released in 2009, this game is definitely on the older side. Unlike Tales of Symphonia, which got one of the worst remasters, Tose did a great job with this remaster. Things look very polished, including nice menus, graphics that look good enough even on a big TV, smooth fps, tons of QOL boosts and benefits, main quest pointers, lots of toggles, etc. I couldn't have asked for a better packaging for this remaster. Overall, I'd say Tales of Graces f Remastered is a very strong entry in the tales series, and the remaster does it good justice. If you are a fan of the Tales series and haven't played this before, I would highly recommend giving it a go!
I'm having a hard time enjoying this game. Characters and story are incredibly dull and generic. I'm finding the combat to be really repetitive and the CC system is pretty annoying as it's too restrictive. The titles system also feels quite underwhelming, as a lot of what you unlock is just small stat boosts. The same goes for the crafting, which doesn't feel rewarding at all.
Wow this is an amazing tales game... perhaps the best even... fun story, awesome cast, and phenomenal gameplay to boot. Ending was so cute... I'm gonna miss this game :( Cannot recommend enough!
Tales of Graces f Remaster zerado Gameplay mais legal da franquia até o momento, party carismática como sempre já a história é meio cansadinha e como sempre nessa franquia, o jogo passa da metade começa a ficar arrastado E outra, a exploração é bem tosca, trocar o mundo aberto por corredores foi uma decisão bosta #28 jogo zerado em 2026
8/10, richard and asbel shouldve been gay together and gotten married
Si no te gusta el juego, Sophie se pondrá triste, y si eso pasa, ya puedes correr. ¡Nadie hace llorar a Sophie!
[h3] 総評 [/h3] 10年以上前のゲームのリマスターなので移動時が見下ろし型ビューであることやテイルズ・オブ・アライズのように任意の場所でセーブできないことなどに古さを感じるが、戦闘システムやクリア後のやり込み要素などはテイルズ・オブ・アライズよりも良いと思った。戦闘のコンボが楽しいのでアクション戦闘が好きな人におすすめだが、コンボは必須ではなく難易度を下げたり戦闘をオートにすることも可能なので、ストーリーを見たいがアクションは苦手という人でも楽しめると思う。 [h3] 特に良かった点 [/h3] ・UI UIで大事なのは見やすさだと思う。本作のメニュー画面などの文字は小さくなくて読みやすいのが大変良かった。文字の読みやすさとUIのデザインの良さが両立していると思った。本作の文字の読みやすさやUIのデザインをを他のゲームはお手本とすべきと思った。 ・戦闘システム 本作の戦闘システムを大変良いと評価している人が多いが、本当に戦闘システムは良かった。コンボが楽しかった。コンボといえば格闘ゲームの代名詞というイメージがあるが、本作の戦闘には格闘ゲームのコンボの楽しさが上手く取り入れられていると思った。技を複数つなげて大ダメージを与える爽快感が良かった。テイルズオブシリーズは本作とアライズしかプレイしたことはないが、戦闘についてはグラフィックの良さ以外はアライズよりも本作のほうが良いと思った。現在テイルズオブシリーズの新作を開発中とのことだが、本作の戦闘システムを進化させたさらに爽快なコンボを楽しめる戦闘システムが実装されることを期待したい。 ・クリア後のダンジョン ゾーオンケイジが良かった。ハクスラのようにお宝探しや戦闘を楽しむことができた。フロアボスは本編に登場する敵とは毛色が異なり、ぴよぴよやリアラなど面白くてかわいいキャラが多くて戦っていて楽しかった。クリア後のやり込み要素としてのダンジョンのボリュームや面白さは本作のほうがアライズよりも良かった。新作にもゾーオンケイジのようなやり込み要素または有料DLCが実装されることを期待したい。 ・秘奥義 秘奥義の演出が良かった。派手過ぎず、かっこいいものや楽しいものが多かった。本作の秘奥義を見た時にアライズの秘奥義はどれも演出が過剰で良いと思えるものがなかったのを思い出した。本作には秘奥義とは別にアクセル秘奥義があるのも良かった。 ・ソフィー ソフィーがパーティの武闘家枠キャラだったことが良かった。アライズのパーティの武闘家枠キャラはロウだったが、自分で操作したいと思えるほどの魅力を感じなかったのでロウの操作はほぼしなかった。今回はソフィーに魅力を感じたので操作してみたが、楽しかった。素早く動けるし、モーションが良かった。ユベルティや光翼天翔が華麗で良かったし、双月→穿光の軽やかでアクロバティックな動きも良かった。ソフィーのおかげで武闘家キャラの操作の楽しさを知ることができた。 ・コメディ要素 戦闘後の掛け合いなどのコメディ要素が良かった。掛け合いはパスカルの「トロピカルヤッホー」とマリクの「戦いでも、礼を忘れてはならんぞ」のショートコントが面白かった。本作はシリアスなストーリーであるが、コメディ要素のほうがストーリーよりも心に残った。 [h3] その他の良かった点 [/h3] ・キャラの技が多様なのが良かった。アスベルは剣士だがキックという体術も使うし、ソフィーは体術技以外にもレーザーなどの射撃技や回復技も使うのが良かった。剣士タイプなら剣技、格闘タイプなら体術のみしか使えないというようにロールがはっきり分かれている仕様だったら戦闘はつまらないものになっていただろうと思った。 ・称号が良かった。本作は称号を集めて称号のレベルを上げるシステムだが、簡単に取得できる称号からレアな称号まで非常に多くの称号があって収集する楽しさがあった。デジモンの図鑑をうめるのと似た面白さがあると思った。一覧でまだ取得していない称号がどれくらいあるかが一目で分かるのが良かった。アライズはそれが分からなかったのが良くなかった。 ・ボタン長押しで技が変化するのが良かった。魔王炎撃波から裂空刃のようにB技からA技につながるのが面白かった。点穴縛態も良かった。これらの技があるおかげでコンボが単調にならずに済んだ。 ・インディグネイションが発動すると画面が暗くなる演出が良かった。アスベルなどの近接キャラで戦闘している時に発動すると共闘感や激戦感を感じることができた。 [h3] 良くなかった点 [/h3] ・パッケージの絵が少女マンガ風の絵になっているのが良くないと思った。パッケージの絵のどのキャラも魅力的に思えなかった。ゲーム内の「パーティ」で表示されるソフィやパスカルやシェリアの絵のほうがずっと良いと思った。もしメニュー画面を表示した時やスキット時にパッケージの絵柄のキャラが表示されたらその時点でゲームのプレイを断念したかもしれないと思った。 ・ゾーオンケイジのハクスラ要素は良いのだが、各フロアが自動生成されて毎回変わるというのが良くないと思った。人が考えてデザインした固定マップのほうが良いと思った。 ・武器などを売却するときに1つ1つ売る仕様が面倒なところが良くないと思った。ゾーオンケイジの宝箱から多くの要らない武器などが手に入るが、チェックボックスにチェック入れたものを一気に売却できるようにするなどの仕様にして欲しかった。
I love the sarcasm, adult jokes, and story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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