
ROCK SYMPHONIA WITH BEATBUDDY!Experience a fast paced action game set in the Beatbuddy universe! Help Beatbuddy to play awesome concerts all over Symphonia and master 36 funky levels in this SPIN-OFF from the awarded STEAM game Beatbuddy: Tale of the Guardians.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Beatbuddy: On Tour: ~~~~~~~~~~~~~~~~ Music is one of those phenomenona that brings people together; wherever you are, if music is part of the event, you know you are going to have a great time! Now YOU get to be the disc jockey, and you will tour around Symphonia and perform sensational concerts with your new partner… the one and only Beatbuddy is at your side! Ladies and Gents, let’s bring the house down! Beatbuddy: On Tour is casual/action game where you take the role of a disc jockey and the conductor will be Beatbuddy. You control a blue hand and with it you have to hover over an instruments or stars (the gold ones) as soon as they appear, not only to make a great beat but to score some great points too! However, it is not that simple. You see, each instrument or star has a ring around it with 3 different colours. From the left to the right you will have green, yellow and red. As soon as you see either an instrument or a star with the colourful band, just hover your hand over it. Stay still and you will see an inner white ring which starts its 360 degrees circle. As soon as the inner white band finishes its circle, and the outer ring is still on the green, you will score maximum points. But if you let it pass the red colour, you will lose a life. Be careful as you have only 3 lives to spare. The difficulty arises when some instruments have the colourful band going faster than others. This means you have to make the right choose very quickly. Bear in mind that your objective is to score the maximum number of points to get 3 golden stars on that level. On top of that, some levels will have jewels dropping down the screen and you will have to catch them too… fun … fun…fun…! Be careful of the red stars; touch them and you will lose a life, and let me tell you in some levels they are coming from every angle and they move too, the buggers! Beatbuddy: On tour has 36 levels to beat and offers 3 types of difficulty, which are - normal (the game starts on this difficulty), hard and super hard, which have to be unlocked. They are two modes to play: freestyle (make sure you unlock all instruments), and world tour. This game is all about having good reflexes and making the right move on time. The graphics are nice, you have a funky soundtrack and the game is well priced. You can play with your mouse, Touch and the game support Intel® RealSense™ camera controls. Positives: ~~~~~~~ - Works on your reflexes, fast gameplay - 36 levels to beat in 3 difficulties - Good soundtrack - Achievements Negatives: ~~~~~~~~ - Repetitive - No trading cards If you like Beatbuddy, have good reflexes and enjoy funky music, just join Beatbuddy: On Tour! 7.5/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [url=http://steamcommunity.com/groups/thecptfroggyclub/discussions/1/613948093875100001/][b]MORE THE_CPT_FROGGY REVIEWS HERE[/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url]
a kinect game for pc this is really written for a kinect on xbox one i do not see this as a pc game it sucks as a pc game save your money unless you like dorky kinect games you play with a mouse
Bought this game after I tried it elsewhere. I play it while medicated and let me tell you, the game is amazing! I especially loved first levels where it wasn't that hard yet. I like the visuals and all the star explosions feel amazing. Music does get repetetive somewhat, but I don't think anything can be done about that. To the devs: I would like to ask you to add a dlc with levels that are fun to play rather than hard or fast to execute. I don't really play this game to be competetive in the scoreboard. I play it to relax and listen to awesome music. These are not complaints, I love the game, keep up guys! <thumbs up>
Ich kann nur den Vorgänger empfehlen, der war spitze.
Would not recommend this game. They reuse the same songs from the first game, and overall the game feels lazy. No I didn't finish it, but this is like a goofy kinect game played with a mouse instead. Not entertained, not amused. If this wasn't an indie title, I would say it was a cash grab. Honestly, wtf devs? The first game had charm, and while the puzzles sometimes detracted from the flow of the game, it at least had something to it. This game is just point here, catch some diamonds, oh look at me go. This could have been a flash game instead for all the depth of gameplay it has. Smh. Stay away from this title.
1 Click games denince aklıma gelen nadir yapımlardan tek mouse ile reflexlerinin ölçüldüğü fps oyuncularının fps geliştirme konusunda çok fayda gördüğü nadir oyunlardandır Oyunun amacı ise müzik yapmaktır bilginize :)
Good production quality, runs well, but unless you really like simplistic Kinect-like controls with a mouse, it is kind of shallow and boring. I played 2 levels and had enough. It isn't bad, but it was just no fun to me. I don't need to waste time. If you are a completionist, beware in case it is a chore :) . Otherwise if you like trivial mouse games, go for it. Or just download the soundtrack, which is the only thing I find enjoyable to an extent. Just not fun. [1/5 stars]
soundtracks are somethings that usually effects the reviews and in this game you can make them and they are a part of gameplay , which is great.the design is funny , beatbuddy is cute, and it feels awesome when you finish a level on 3 stars because the better you play, the better the song will be played and you can have a lot of fun.
Beatbuddy: On Tour, developed and published by Threaks, is a compact rhythm-based adventure that blends music and motion into a colorful, hand-crafted experience. Acting as a spin-off to the earlier Beatbuddy: Tale of the Guardians, this game shifts focus from narrative exploration to pure rhythm gameplay. It trades sprawling underwater worlds for tighter, arcade-style levels where precision, timing, and flow take center stage. The result is a game that feels more like a concentrated burst of musical energy than a traditional platformer—a rhythmic test of reflexes wrapped in the same whimsical aesthetic that made its predecessor stand out. The premise is simple: guide the titular Beatbuddy through 36 rhythm-infused stages, timing movements and dodges to the beat of a driving soundtrack. Every obstacle, enemy, and platform is synchronized with the music, forcing you to move in harmony with the rhythm rather than against it. The control scheme is straightforward, but the timing required to succeed makes it challenging in all the right ways. It’s not about speed so much as precision—listening carefully to the rhythm and letting it dictate your flow through each stage. The result is a satisfying sense of immersion that few rhythm games manage to capture; you’re not just listening to the music, you’re actively participating in it. Visually, Beatbuddy: On Tour continues Threaks’ tradition of richly stylized design. Each level feels like a living painting, filled with fluid animations, glowing color palettes, and vibrant energy that pulses in sync with the music. The environments are imaginative and abstract, emphasizing rhythm and movement over realism. It’s clear that the developers understand the importance of presentation in rhythm games; the world doesn’t just look beautiful—it feels alive, reacting dynamically to the beat in subtle and clever ways. The visuals and sound design work in tandem to create a sense of synesthetic harmony, where each jump or collision feels like a note in an ever-evolving song. The soundtrack itself is the lifeblood of the experience. Each stage introduces new compositions and tempo shifts, blending electronic, funk, and orchestral elements into an upbeat, cohesive mix. Every sound serves a purpose—percussion marks hazards, melodies highlight opportunities, and ambient sounds fill the quiet moments between beats. The musical variety keeps the game fresh, even when the level design itself begins to feel repetitive. It’s this synchronization between music and gameplay that defines the experience and sets it apart from traditional platformers. The rhythm is never background noise—it’s the invisible hand guiding every action you take. Despite its charm, Beatbuddy: On Tour is a modest experience in both scope and depth. The 36 levels, while well-crafted, can be completed relatively quickly, and beyond chasing higher scores on the leaderboards or replaying on harder difficulty, there isn’t much incentive to return once you’ve mastered each song. The gameplay loop, though tight, lacks the evolution that might keep players hooked over the long term. After several levels, the mechanics start to feel predictable, and the challenge shifts more toward muscle memory than creative improvisation. Some difficulty spikes also disrupt the rhythm’s natural flow, creating moments of frustration when precision gives way to trial and error. From a technical and structural standpoint, the game runs smoothly and delivers what it promises. It doesn’t overreach; instead, it focuses on delivering short bursts of rhythm-driven fun with consistent polish. The user interface is clean and unobtrusive, the controls are responsive, and the overall presentation maintains a playful, upbeat tone throughout. It’s easy to pick up and play, which makes it perfect for short sessions or for players looking to unwind with something both challenging and energizing. Ultimately, Beatbuddy: On Tour feels like a love letter to rhythm games in their purest form—concise, expressive, and stylishly musical. It may not have the narrative ambition or scale of its predecessor, but it succeeds on its own terms as a self-contained, musically-driven challenge. It captures the joy of movement through sound, the satisfaction of perfect timing, and the hypnotic pleasure of losing yourself to rhythm. For players who appreciate games that blend music with gameplay mechanics, it’s a delightful and polished experience that delivers exactly what it sets out to do. It’s not a long or transformative journey, but it’s one worth taking for anyone who finds joy in synchronizing play and melody—a brief encore that celebrates the harmony of game and sound. Rating: 6/10
Difficulty of hard and superhard is almost the same as normal Also, after completing all the levels with 3 stars, I still have undiscovered tools in the freestyle mode Tale of the guadians was better 5/10
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