
By a twist of fate, you turn out to be the chief of a small tribe of islanders invaded by neighbors. In order to deal with the invasion, collect food and resources, teach an army, and prove yourself as a strategist in captivating step-by-step battles!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Portugal, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Здесь не бывает ни злых, ни добрых. Здесь есть понятие "свой – иной". И ты шагаешь, подтянут, собран, Копье подвешено за спиной.[/h1] Молодой человек, волею случая, потеряв память, оказался на острове, где его нашли люди первобытного племени. Хоть воспоминаний в голове и не было, но умных мыслей оказалось целая куча. Восхитившись мудростью парня, вождь племени назначил его главным советником и наставником своего сына. Тут-то аборигены и пошли развиваться. А остров оказался непростой. Там проживают зеленокожие гуманоиды и динозавры. Мы будем учиться с ними уживаться и доминировать. Начинается развитие племени с самого простого – сбор ягод и рыбы, рубка леса и добыча камней. Набрав достаточно ресурсов, мы сможем строить здания. Хижины для жителей, огород, каменоломня и домик охотника для ресурсов. Также на территории есть бесконечные, хотя и медленно восстанавливающиеся источники еды и камня. Каждое здание можно улучшать, чтобы получать больше денег и полезных предметов. Со временем мы начнём строить военные постройки. В них мы будем нанимать боевые единицы: начиная с простых дубинщиков и лучников и заканчивая войнами-ягуарами и драконами. Чем больше зданий, тем больше ресурсов и воинов, поэтому есть смысл застраивать всю полезную площадь. Ещё можно будет строить идолы, которые будут давать баффы для зданий и бойцов. Соседи, узнав о нашем процветании, будут присылать своих торговцев. Они очень нужны, ведь это практически единственный источник древесины и кристаллов. А если очень повезёт, то у них можно будет купить артефакт, усиливающий характеристики героя. Герой имеет характеристики, повышающие способности воинов, плюс, каждый уровень он получает способность, значительно облегчающую игру. Основной источник опыта – квесты и бои. Квесты стандартные для таких игр: построить, собрать, победить. К сожалению, квесты заканчиваются заметно раньше, чем мы получаем все достижения и дальше идёт нудная прокачка без цели. Бои же протекают в стиле героев, на разлинееном квадратиками поле. У каждого юнита есть свои способности, а у героя есть магия. После боя герой получает опыт и, если сильно повезёт, то дадут артефакт. В поселении мы можем восстановить численность армии, но стоимость тех же драконов очень велика и надо иметь много домиков, снабжающих золотом. https://steamcommunity.com/sharedfiles/filedetails/?id=3085987741 Что по итогу. Игра очень простенькая. Экономика примитивная, а бои немного напрягают только в самом начале игры, пока нет нормальной армии. Чтобы получить все достижения надо потратить много времени, а процесс нудноват. Но, всё равно, зайти в игру на полчасика в день было приятно, а иногда она затягивала и на подольше. Рекомендую попробовать.
Köy inşa etme oyunlarından bir tanesi eğlenceli alınabilir.
Prehistoric Tales is, well... did you ever find yourself wishing you could play a massively dumbed down version of Heroes of Might and Magic, but with worse graphics, dinosaurs, shallow gameplay, and the whole thing done badly in the style of a crap mobile app? If that's the case, wow, Prehistoric Tales is the game you've been looking for! There's a lightweight iPad style city builder/screen tapper component that replaces the HOMM open world design, and this is mostly just iPhone screen tapping resource collecting stuff to push you along so you can do the very poorly done turn based strategy component. I actually had a look to see if it was an asset flip or something, but it turns out it's just a crap game that was intended to be a mobile app. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes "Prehistoric Tales" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Prehistoric Tales has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for tapping your iPhone screen long enough to collect 120 plants (trivial to do), but only around 7 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 7 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Prehistoric Tales is overpriced at $3 USD for what might as well be a mobile app, so it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
💋
Gierka bardzo fajna, typu clicker, strategia. Przypomina mi trochę Heroes of Might & Magic. Polecam 😎
Interesting little game... for a few hours. Then it becomes a tedious micro-management grind. Once you get your village up to a good size, it takes up most of your time just clicking all over the place to gather resources. With so much clicking going on, it's hard to plan how to expand your village, think about how best to increase your army, or decide which artifacts would be most efficient to wear. The game has both achievements and trading cards. The achievements are all simple to get, and all unmissable as they pop naturally as you play. You simply have to put in the time playing. It should probably take you about 6 to 8 hours to get all the achievements, and once you have them there's really no point in playing any more. Graphics are cartoonish, but yet appealing. Background music is pleasant and relaxing. Combat is turn-based, and on a small grid. Once you get the dragon unit ([i]called "ancient snake" here[/i]), combat becomes awkward because the dragon takes up four spaces and is thus often blocked from moving by either geograpical limitations ([i]like boulders or trees[/i]) or by your other units. The game is easy and casual. It's a great time-waster to play from start to finish on a rainy weekend. The only strategy in the game is during combat. Even though my total time played will probably be less than 10 hours, it was well worth the 44 cents I paid for it. I've only experienced one bug so far... during combat one of my guys refused to move. When I turned "[i]auto battle[/i]" on and then off again, that fixed the problem.
stratejik köy inşa etme köy yönetimi fena değil güzel gideri var
Un petit jeux sans prise de tête, sans difficulté et qui se finit en une journée sans forcer (un peu plus de temps à consacrer pour débloquer tous les succès mais pas bien dur non plus ^^) Pour le prix il n'y a rien à dire vous ne serrez pas déçu :)
Stars received: 3.6/10 _ Note: v.5 [0.0 to 1] = personal impressions [0.4] Controls & Training & Help [0.3] Menu & Settings [0.3] Sound & Music [0.4] Graphics [0.4] Game Design [0.3] Game Story [0.4] Game Content [0.6] Completion time (level/game)? [0.4] is it Enjoyable & Fun? [0.1] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII Game description key-points: childish strategy game to build a Village a survive fights Overview: nice looking, but unfortunately feels like content is raw and game-play is unbalanced. Overall isn`t hard, but short, kids should like it.
Built hut, mammon trashed roof. Set bone tower, neighbors poked it down. Now I pay egg tax to 12 cave kids.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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