
Beat Slayer is a roguelite hack n’ slay game like no other. Instead of just being in the background the music takes centre stage. Join Mia, a badass music lover and crafty tinkerer, as she battles hordes of robots in a dystopian 90s inspired Berlin. There’s only one rule: Stay on beat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An OK beat-em-up roguelite with very lite rhythm mechanics. Yes, it's satisfying to move and strike to the beat, but there's no variation in rhythm, it's literally just 120BPM the entire way through. The game gets a bit tedious once you master the (very basic) rhythm mechanics and memorize every boss. To really win me over, this game would need: 1. more music and variations that reward you for complex rhythms (rather than just keeping an extremely long beat streak) 2. more bad guys, powerups, levels, weapons The voice acting was surprisingly good and reminded me of Hades. Overall, it was fun enough for a single playthrough, tho I probably won't bother to get all achievments.
倖存者Rogue與音樂節奏動作遊戲的結合,我原先以為這款遊戲有著地牢Rogue元素,但別說地牢探索了就連每一次的地圖設計都是一樣,這點不免讓人覺得有些惋惜,更別說這款與同類型相比我覺得並不是這麼好玩。 [h3]▼優點清單[/h3] [b]✔節奏鮮明、打擊感優秀[/b] [b]✔全劇情語音[/b] [b]✔具有創意性的Boss戰[/b] [h3]▼缺點清單[/h3] [b]✖僅有3種戰鬥武器可供選擇,流派匱乏[/b](初期甚至只有一把) [b]✖僅有3個章節的Boss戰[/b] [b]✖第3章節怪物HP莫名其妙變得特別厚[/b] [b]✖Rogue元素太少,沒有關卡商店、沒有隨機挑戰關卡[/b] [b]✖關卡內選擇的Buff流派太少[/b] [h3]■總結[/h3] 整體我還是覺得這款遊戲挺不錯玩得,而且節奏要求的水準比較高,對於我這種節奏苦手相當具有挑戰性。 如果你喜歡這類型遊戲的玩家,在這裡我還推薦「節奏魔女 舞動的骷髏」、「Kill The Music」、「ReMix」,也是些挺不錯的好遊戲。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, German*, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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