
Exercise to your own music! Punch, dodge, and dance around the ring. BeatBoxer is a Room-Scale VR boxing game that puts you in the spotlight of your own boxing match. Play any song from Youtube or use Airplay to play a continuous stream of music from Spotify, Pandora, iTunes, or your favorite music app.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
This game is in desparate need of polish, but despite that I'd rate it as quite possibly the best algorithm based (i.e. can play any track) rhythm game currently available in VR, and highly recommend it if you are into these type of games. Pros: - For the music I listen to (Symphonic / Power metal) it's algorithms synchronise the punches to the music quite well, in most cases much better than it's competitors (there are some exceptions, like in the track Sober by Voyager, which is one of the rare tracks that is actually quite satisfying to play in Audioshield, but less so here). The only game I'd rate higher in this regards is Holodance, but that is because the orb placement in that game is set by a human therefore always spot on. - Gives you quite a workout - if you are hoping VR might help you lose weight this is an excellent game to use. - Constantly have to turn around as the orbs change which direction they come from, but they do this well and you will never have an orb coming from outside of your peripheral vision, so you will never be surprised by an orb you didn't see. - Have to dodge obstacles from time to time, not just punch everything. Cons: I fully expect that many of these cons will be resolved over time, since they are all just polish type issues, and nothing fundamentally wrong with the game. When I bought the game it lacked local .mp3 support, but that was added within a day. - Local files only support .mp3 files - there is currently no .ogg or .flac support, which will be a disappointment for many audiophiles and free software advocates, and means I am unable to play the vast majority of my music collection. - Whatever .mp3 decoder they are using added pops into several of my songs. These tracks were all legally purchased from Amazon and other online stores, and play fine in every other music player. - File browser cannot scroll past the 40th entry in a directory, which can be a significant problem for those of us with a reasonable music collection (which I suspect is most of the audience for games like this). - After scrolling down in one directory and entering another, no subdirectories may be displayed until blindly scrolling upwards. - File browser does not remember where you last were in the filesystem after playing a track. - Tends to favour turning clockwise, so after every track you may have to turn around counter-clockwise half a dozen times to straighten the cable out. - Feedback seems inconsistent - the controllers vibrate for most punches, but not all - I'm pretty sure I didn't miss, but it doesn't feel like I hit anything. Features I couldn't care less about, but probably work well if you do care about them: - Something something iTunes something something. - Youtube (because Australian Internet sucks and so does the audio quality)
Idea of the game is amazing. The execution...not so much Pros: -Can use Airplay to get more music -Decent music selection interface -Room-scale, game makes you turn around and dodge Cons: -Runs poorly, had to hard reset my comp twice ( i play heftier vr like onward and never had to turn off my pc) -Menu music is extremely loud and unnecessary -Punching things feel...lack luster -Making mistakes is forgiving (I think it only punishes points) Overall, i think it can develop well over time perhaps but at the very moment it doesn't seem worthwhile. Concept is definetly better than soundboxing and audioshiled but the execution of the game is very mediocre.
I'm really really sad to give a "Not Recommended" rating to this game. I suspect I will be able to change it as my only issues are bugs/performance issues. I won this game in a Reddit giveaway (thanks to the dev!!) and I'm excited to play this once it is polished up a little more. TL;DR: Games that I can get into are SUPER fun!! Unfortunately with all the crashes it isn't worth the struggle. Pros: --Beat Mapping feels pretty great. I've only been able to play about 4 songs (I'll address this in cons), but they all felt pretty good on the 2nd and 3rd difficulties. --The 4 color options really make the game feel more intense than others like Audioshield where you just have to match up left/right hand. Adding more to the mental aspect of the game is huge added value (and challenge) for me. --Dodge is great! Really engages your whole body which is excellent for added challenge as well as your cardiovascular fitness! Part of the reason I play Audioshield is to get a bit of a workout and I can say that this game got me sweating more than Audioshield ever does after just a few songs. For comparison I play Audioshield on "elite" difficulty. --360 degrees of play is awesome. Adds to the physical aspect and this simple additon exponentially increases the fun! Only downside of this is it is easy to get tangled up in the Vive cord. --Point mutipliers. You should be rewarded with more points for doing well and the cheering and big sign saying you increased your multiplier is motivating to kick even more butt! Cons: --The first few times I tried playing this it made me SICK. The intro screen where you select your music source locks up so when you move your head the entire screen moves around with you rather than looking around in the environment. The first several times I played the game it locked up here, crashed, and I was unable to get in. I tried a few more times over the last month with no luck. I was finally able to get into some games today. Still had the same problem, but if I wait a minute or two it fixes itself. Even bigger problem is that when you try to search or sort by music genre in the YouTube menu the same thing happens and it takes several minutes to load or it crashes. --FREQUENT CRASHES. My system is pretty well able to run any VR stuff on the market (MSI R9 390, top end i5 processor, and 16 gigs of RAM) but the game crashes any time I give input. If I'm lucky I can get a game in. --Inconsistent haptic feedback. When it works, it feels great. In rhythym gaming you absolutely need haptic feedback when you hit notes/orbs. Unfotunately sometimes it just doesn't work. I thought maybe at first I was just missing notes (Note: there is also nothing to tell you when you miss a note other than your multiplier going back to 1x) but I would hit notes that bring up the next level of the multiplier with no haptic feedback. Definitely am hitting those. All in all, if the dev can fix the crashing and freezing I will overwhelmingly recommend the game. Until then the existing issues are unforgivable. I will try playing some more games now that I have gotten it to work.
This game... This game is sweet, now i've never played audioshield, and i've held back due to some bad reviews about the rhythm of the music being off. This seems like it would be a big set back for me however after playing for an hour on a variation of songs, I can strongly say that Beat Boxer gives you the feeling of being a complete badass and destroying those beats with your fists! Now some are off however when you're in the zone and just going with the flow of the music, you don't notice it, every hit feels nice, especcially when you put in the effort to swing hard for those beats. I do recomend this game and I don't want to go around comparing it to Audioshield because you also have the 360 degree aspect of the game which makes you aware of your surroundings constantly, this brings a whole new focus into the music beating genre in VR. I'll stop rambling, all in all I'll say 8/10 - Cons: -Not a huge amount of feedback in controllers when hitting the beats (don't get the umph) -Some of the beats in songs are off Pros: -EVERYTHING ELSE, JUST TRY IT! I promise you'll get a sweat on if you work hard enough XD
Game gives you a work out! Even on easy! Make sure you stretch almost pulled a muscle dodging. Punching and dodging to music of your choice is fun! Not bad for first release. I'm sure suggestions can help improve this game! I would recommend this! Having an ability to choose a background scene be cool!
Bought this game after not winning the contest on Reddit, sigh. Still was very excited to try the game, and it is definitely a great game. Was very easy to pick up and start playing. The song selection was superb, I could find everything I wanted quickly. It has a genre feature which was useful for when I didn’t want to search youtube for a song. I started out on featherweight, which to be honest, at that difficulty the beat matching wasn’t perfect. But when I moved up to the higher difficulty levels they were spot on. The game gets very challenging on the higher difficulty and the dodge mechanic is really fun. Airplay mode was awesome! I was able to stream my favorite radio stations on Spotify with having to stop and select new songs. Pros: -Easy to get started -Good beat detection on higher difficulties -Airplay Mode -Dodge mechanic is really fun Cons: -Beat detection could be a little better at lowest difficulty
I like this game - if you like boxing music games with local music file support this games does the job. If you want a music boxing game that you're not rooted to the spot facing the same direction throughout then this game is for you. The game still has a few little ♥♥♥♥♥♥♥ which WILL need to be addressed as I touched upon in the game's discussion board. If these little ♥♥♥♥♥♥♥ are addressed, and the game continously improves, then this game could become one of the best music boxing/hitting games for the Vive. EDIT: A few months down the line edit: I liked this game then and I like it even more now - I've played many more offline hours than my online hr record shows. The updates have improved the game and it's now my number 1 music beat/box/punch/whack/hit game for my Vive. The game is well worth the fair price it is for sale at.
This game is crazy entertaining. When it first came on my headset it literally had me giggling as I was flailing my arms around to punch and dodge my way through the first song. Think Guitar Hero for your entire body. I could definitely play this for hours, though I do recommend wearing comfortable clothes - it'll get you moving! I've played AudioShield, but it doesn't compare. The dodging aspect is a new and interesting twist, and I like that the game keeps you moving around the "ring." The fact that you can pick just about any song off YouTube is really cool, but as a particularly indecisive person, it took me a while to get through the song selection part. Airplay mode was a lifesaver, as it allowed me to stream my favorite station on Spotify and just play song after song without having to stop and choose. Overall great game and on the cheaper end for VR.
The game would not allow me to play a single song, ive tried the youtube music stream and It would not give me any options to even play at all.
Terrible game, do not buy! Not worth the money by any means! 9 out of 10 times i try to play this it gives me a not responding sign as soon as a try to play a song if not sooner. The main reason we got this over audio shield is because it claims you can use spotify, well i suppose its possible, technically? but it takes some serious effort to make that actually happen! come to find out you have to download some program such as airfoil and use it to connect to a bluetooth or wifi device and use that to connect to the game, but i did all that and it still never connected! the game is of no use to me and a waste of 12 bucks!
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