
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wouldn't recommend playing this game on anything above "Story" difficulty. Not only is the control responsiveness in the gutter, but Game Freak expects you to pull off combo strings like RB, RB, RB, RB, X, X. The demo cinematic even shows the character swinging at thin air for the first four RB inputs before finally connecting. In actual gameplay, though, no AI enemy is going to stand there long enough to let you finish that sequence. It feels like they borrowed Smash Bros-style input complexity for an RPG without redesigning enemy behavior to make those combos realistically achievable. And with the noticeable input delay, even having the dexterity to execute the combo perfectly wouldn't necessarily matter. On the positive side, the game is beautiful. The textures and environments look fantastic, with only a handful of graphical glitches and some occasional mechanical or cinematic stuttering. Visually, it's a pleasant experience. Unfortunately, the gameplay doesn't live up to the presentation. Between the sluggish controls and combat design that seems at odds with how encounters actually play out, there's a lot left to be desired. If the game was given another 6-8 months of intensive development and glossing, then I think it could've been in GOTY contention. Buuuuut we're dealing with Game Freak here; among one of the laziest dev teams out there.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it doesnt matter what engine gamefreaks use the graphics looks like ♥♥♥♥. The graphics and the overall image quality looks washed and blurry no matter what setting you use. Perfomance is a joke with this image quality and the gameplay is meh. its fun for like the first area but gets boring really quickly. Go buy sekiro or mortal shell 2 your wallet will thank me later.
really good ideas poor execution. this one is tough for me because it emulates a lot of games i enjoy. this game needed at least 5 months in the oven it crashed on me constantly and just had a plethora of other performance issues. if you want to get it wait for a couple patches and a price drop this is more of a 30 dollar kind of game.
战斗方面:1、弹反与闪避机制:最初开始的战斗还是不错的,拥有比较良好的弹反反馈与机制反馈,闪避手感略显糟糕但是可以接受。2、技能机制:最开始看到技能树充满了期待,以为能有非常多的组合与派生。结果开启二周目后发现,派生全是“换皮”,换种特效换种颜色就是不同的派生段数了,毫无诚意。3、Z轴战斗:还不错,拥有垂直升天与钩锁升空的两种手法,但是升空后只能下劈斩、换皮下劈斩,并没有实际的Z轴战斗玩法。 敌方BOSS设计方面:纯属换皮,从第一章小怪、BOSS,到最后一章都是换皮,无论是鹿子、牛、野猪、最终BOSS都是换皮怪,毫无诚意、毫无新意。 探索方面:无诚意、无新意、无设计、无反馈。 美术方面:静态美术不错,但是总体风格变化度太低,地图细节经不起细看,场景细节完全静态几乎没有破坏物、可移动物。除了陨石坑地图初次配合BGM给了我较大冲击,其他中规中矩,中等偏下。 交互方面:糟糕。莫名其妙的卡住3、4秒才能执行交互动作,与NPC、小库的交互更是页游级别。 剧情方面:糟糕。已经2026年了,感觉做了一个2010年的剧情产品出来,在逻辑方面没有硬伤,但是挤牙膏式的表达方式又没有任何实际作用,感觉整体故事用3分钟就可以讲清楚的,非要用3个小时来讲述,2个小时57分钟都是废hua。 人物塑造:糟糕。艾玛一开始面瘫可以理解,后期还是面瘫就是纯属偷懒了。人物扁平、无聊,还一堆废hua。只有小库塑造的不错,挺可爱。
I mayyyyy have acquired an early copy through some means unknown and put in more than an hour. I really only recommend this game on sale. There have been promises of improvements in performance and pacing, but we'll see what that ends up meaning. It's fine so far. I like the world, but compared to other games in the genre, it lacks the depth of combat I was hoping for. If Rise of the Ronin is on sale at the same time as this: get Rise of the Ronin. It's the closest analog I can personally think of, and excels in combat in a way this game cannot. While the world is more interesting here with a better story, Team Ninja has combat down to a science, and the combat in this game is one-note and stale. I would like to see some updates to enemy movesets and variety, as even compared to a Team Ninja game it's lacking, but I wouldn't expect it to be a reality. The combo between Emma and Koo seems like it would lead to a deep combat system, but in practice it doesn't reach what it should be. I harp on combat a lot since it's what makes these kinds of games great, and when the only you have to go on is a better world than a Team Ninja game, it doesn't hit very hard.
2/10
优化和键位设置都是灾难性的
If you enjoy games that are not as hardcore as actual soulslikes, this will be for you, similar in difficulty to the Star Wars Jedi games, or Clair Obscur, Kena etc. The story and characters are interesting so far, lots to explore, lots of loot and upgrading. And Koo is of course adorable <3
...
场景/怪物/boss素材大量复用,动画锁帧,战斗手感很拉,剧情一般。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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