
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.3M |
| $59.99 | 4.6Kratings | 72% | — | not modelled | |
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Reviews
Themes across 2324 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中盤まできたけど、もう無理!ギブアップ! ゲーム体験として変化がなさ過ぎ! 退屈過ぎて魂が劣化するわ。 ・強化要素がどれも誤差レベルで変化を感じにくい。 ・ほぼ同じようなマップデザイン。 ・探索で手に入るアイテムはほとんど同じような消耗品。 ・敵のバリエーションも少なく、動きも同じようなのが多い。 ・力を入れてないイベントシーンがメタルマン級のショボさで、全然話しが進まない。 「ストーリーの続きが気になる」とか「次の強敵はどんなだろう」とか「強化したらどう強くなるんだろう」とかゲーム進める上での動機が全く持てない! ゲーフリの新規IPって事で応援したい気持ちで買ったけど、あまりに退屈。 すごい割引された時に期待しないで試しで買うのをオススメ。
Beast of Reincarnation is definitely a slow burn. It took me a while to really get into the story, and there were moments where the pacing felt a bit too slow. But honestly, I think it was worth sticking with. The story gradually builds up the characters and world without giving you everything at once, and by the end, a lot of things start to click. The ending was probably my favourite part because it made all that buildup feel worth it. It’s one of those endings where you look back and realise why the game took its time. It’s not a game I’d say is for everyone, especially if you prefer a faster-paced story, but if you’re willing to let it cook, the payoff is really rewarding. Definitely glad I stuck with it until the end.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
びっくりするくらい全てが「薄い」ゲームです 遊べるか遊べないかで言えば遊べるんですが 今更目新しさの無いアクションで使いまわしデザインの雑魚と 皮が違うだけで動きが似たりよったりのボスと延々戦わされるだけで 味が残り少ない人が噛んでたガムを食わされているような感覚を覚えます 出てくるキャラも好きとか嫌いとか以前に暗すぎて印象に残らない あと犬が絶妙に可愛くない 致命的 物語も盛り上がりに欠けるラノベみたいな内容なので ゲーフリにお布施しなきゃいけない人以外は買わないほうがいいです ほんと無駄な夢見てないでポケモン作るだけのマシーンで居続けろ マジで。
プレイヤー視点に乏しいゲーム 特にレバー操作復活動作が地味に長い 刀極めたゴーレムのイベ戦のような物に関しては使い回しの敵&複数戦 光部分もあり勿体ない作品
Imagine a REALLY advanced AI and tell it to make a game. This game is the result. Is it a game ? Yes. Does it have a story ? Yes. Does it have decent graphics ? Yes. Does it have a decent sounds/music ? Yes. Does any of that feels like it has been created by a passionate human ? No, not at all. Yes, technically its all there, but there is no "soul" or "love"; nothing. I imagine in around ten years, we will have a LOT of these kind of games. Its not great, its not terrible, its just "there". This is the embodiment of a 5/10 game. - Unless you REALLY want it, I highly recommend waiting for a 50% sale -
If Sekiro and Nier had a toddler child. Cant recommend this game as there was too much stuff off, but it is just fine, not bad, not good... just fine if there is nothing to play (completed the game on hard and there should be around 30h on record, as played offline for a while) Bosses had at most 3-4 move sets and bosses count is artificially increased by making each boss encountered twice (some trice) without any additional move sets... Dont even want to talk about same exact cutscenes after beating each boss. Monster variety is non-existent, maybe like 15 different mobs total copy pasted through entire game. Combat visually looked fine, but having no stagger at all made most of fights vs regular mobs tedious. Input delays were quite annoying, spent a lot of time looking at UI instead of enemies themselves checking if pressed buttons did work. Leveling tree is fine, some upgrades really make difference, but stuff outside of skills tree is not very clear on what and how should be used and if could be used anyhow "better or worse way". Story is somewhat acceptable, but characters lifelessness and slideshows presented as cutscenes made it quite hard to fall in love with the story. Visually game is outdated, level designs are somewhat acceptable with an exception of couple levels which i ran through textures not knowing how to do it elsewise. Did not encounter much of tech issues, overall game worked fine. If game was released 5-10 years ago then it would feel better, but for modern release at the price of other AAA competitors it just doesnt feel right and fairly worked on.
ストーリーからアクションまですべてどこかで見たものばかり。パクリばかりでクオリティも低くお勧めしません。戦闘だけが面白いがカメラが最悪。カットシーンの動きがカクカクで表情もほぼ変わらず感情移入もしにくいうえにテンポが最悪でつまらない会話をスキップなしで強制的に見せられます。パルワールドをパクリで訴えた割にはひどいパクリゲー作ったなと思います。
Cant recommend this game at this point with this price. Recycled bosses(2-3 encounters for some), excessive use of invisible walls which ruins what could've been great exploration. Stiff character models that show no emotion whether they're angry, crying or laughing (Emma is the exception due to lore). Koo is the most expressive char. Cliche moments (Slash, wait 3 secs, someone falls to he ground, characters talking to self mid convo, then saying "it was nothing" when asked about it). Wonky camera against HUGE bosses. Mid, predictable story. The only thing I really liked about this game was the Combat. The Blade arts were cool to mess around with. The parrying was fun too (Kind of like Lies of P.) At the end of the day, my biggest gripe is the recycled Bosses, Mobs and excessive Invisible Walls. For 60, yeah, that's gonna be a no from me dog.
初日に難易度HARDでストーリークリアしたのでレビュー。 ザッというと多少の粗は垣間見えるけど総じて楽しかったのでグッド。 雰囲気はPVのまんまで、ソウルライクにニーアオートマタと日本混ぜたらこうなるよねって感じ。 点数つけてもいいなら82/100点かも。 一応類似のゲームだとニーアレプリカント/オートマタ(PS4でプレイ)、エルデンリング(DLC除く)はトロコンまで遊んでる上での感想になります。 (SEKIROは最近始めたばっかなのでストーリークリアできてない状況) [spoiler](直近で、ジャンルが似てる…はずのA○○○radを遊んでたので、ちょっと変なバイアスかかってる可能性も否めないが…)[/spoiler] [h1]プレイフィールとか[/h1] ・今回はコントローラーで遊んだけど、キーコンフィグにあまり違和感はなかった >>でも試しにキーボード操作試みたけどちょっと不便、そこまで自由にいじれないからコントローラー推奨 ・パリィは結構猶予が長め、あと音は心地いい ・リトライ時の復帰はストレス軽め >>だいたい強敵などのすぐ手前にセーフポイントが設置されてるので復帰は軽くて、ロードが短い ・戦闘時にフックショットできるオブジェクトを生やせるので割と事故る ・本作はシナリオが進むとマップを転々と移るけど、過去のマップにもワープ可能 ・[spoiler]周回要素(NEW GAME+系)あるけど、マップ情報は引き継がれないのでコンプするならどっかでいっぺんにやるのがオススメ[/spoiler] ・カメラなんだけど、閉所(主に室内)の都合上どうしても酔いやすい部分は確かにあったけど、だいぶ軽減されるような運びは見えた ・思ったよりPCに負荷はかかってなかったはず [h1]よかったところ[/h1] ・戦闘はストーリー後半のボスほど楽しい。 >>ソウルライクになれてる人は難易度はHARDがおすすめ (イージーはストーリーをまずは読みたい人向け、ノーマルは某ソウルライクの序盤ぐらいの緩さ) ・ボス戦でのリトライのロードの少なさは比較的ストレスフリー(一部除く) ・BGM(通常時)は何となく雰囲気はわかるけどサントラが出すなら欲しいなと思った ・音作りはすごかった、煩わしさが殆どない [h1]不満なところ[/h1] ・一部ボス戦時のカメラは荒ぶる(ターゲットロック時の話) ・ストーリーが全然スキップできない(ボス戦攻略時に、イベントが挟まって再挑戦時がだるい箇所ある) ・戦闘時のBGMに緊張感がそこまでない ・比較的、自然的な地形なので(森林が360°生えてる箇所など)周囲の見た目が同じ個所が多く迷いやすい ・この手のゲームのマップでどうしても0にできないのはわかるが、床面の小石等のオブジェクトに引っ掛かって回避が止まりそのまま倒されかねない箇所が僅かにある ・字幕含めて文字が小さい、字幕はたまに見ずらい。 ・戦闘時、自分の行動に起因して床から生える植物のせいで視界が遮られるので、相手の挙動が見えなくなる ・ボスが少ないせいか、色違いになって使いまわされてるような印象が一部ある ・ウルトラワイド非対応 [h1]気になったところ[/h1] ※個人的な謎な部分(ストーリーに関係する箇所をスポイラしてます)を含む ・探索面に関しては、ミニマップがないので方向音痴にはちと厳しい印象。人によっては彷徨うかも。 ・イベントシーンで視点が変わるとき、クオリティの低い箇所が映り込む部分が一部あったけど意図されたもの? ・PCの相性とは思うが、一部設定によっては画面全体がぼやける ・特定のビルド(遠距離のやつ)を使用した場合、負荷が急激に上がる(オブジェクトが増えれば重くなるのでそりゃそうなんだけど) ・台所に野菜がそこそこ転がってるのにエア包丁になってた部分 ・[spoiler]そういえば一番最初のステージで、爆発矢があちこち飛んでたけど何でなのか分からない[/spoiler] ・[spoiler]今回、フィールドで一定時間いると日付と曜日などの表記が出てくるけどなんか日付指定イベントありました?(知らないだけかもしれないけど)[/spoiler] 【まとめ】 今回レビューするにあたってメインだけとりあえず突っ走ったので、本当に最低限なことしか拾えてないかもだけど、遊んでて楽しかった。 (トロコンして気が向いたらレビューまた書いてみようと思います)
Наиграв в игру 4 часа, я не столкнулась с багами или чем-то подобным. Есть некая мыльность, которую люди убирают, поковырявшись в настройках, но мне в целом норм. Локации в игре симпатичные, есть какие-то подземелья, туннели, луга. С самого начала отметили схожесть с секиро, стеллар блейд и ниром, но она по своему самобытная, что окей. Парирования приятные, боевка тоже доставляет удовольствие, а летать на какой-то древесной кишке довольно весело. В целом минусов у игры не наблюдаю, не 10 из 10, но и не отстой. В сюжет вдаваться не буду, но тут есть троп той самой избранной нетакуси, не понимающей многие ценности бытия. Преподносится в виде видео-заставок, самую малость текста и диалоги. Довольно интересно, есть вопросцы, на которые надеюсь в будущем по мере прохождения получим ответы. Пока что 7/10
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $53K | 81 | 72% | $24.99 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $473.5K | 1.9K | 75% | $11.24 |
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