
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
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About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
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Engagement
Reviews
Themes across 2348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very beautiful and enjoyable
This game rules, this is exactly what I wanted. Very clearly inspired by Nier: Automata, Sekiro, and Stellar Blade. Fantastic music and some of my favorite VAs (Emma is 2B from Nier, and Brad is ♥♥♥♥♥♥♥ Snake from Metal Gear). Combat and movement both feel really good, there is already a lot of interesting ways to approach combat with how you can use the vines, and I love a good parry system. Performance has been good for me, 4K max settings, 90ish FPS with DLSS Quality (I get 60 with DLSS off, but prefer the higher FPS). I attached my specs, but if you're on a lower machine you can just turn off Raytracing (I have it on) and lower some settings. I don't understand the critism about the "24 fps cutscenes" that's just an option, you are literally asked if you want that or just keep the game's framerate for cutscene when you make the save and can change it any time. It's the most non-issue. I don't like like 24fps cutscenes so I don't use that... idk, the option harms no one and you just choose performance and move on. The game's art is pretty, I like the style, very Nier and Ghibli inspired. It is not the "most AAA" game, similar to Nier, but has a lot of style. I'm having a good time so far. I'm playing hard and enjoy the high lethality.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is excellent. It definitely improves exponentially as the game goes on (ignoring the admittedly small roster of enemies), and I haven't been this attached to an adventure since Elden Ring or Nier Automata. On that note, please don't expect Elden Ring, but instead Nier Automata, and you won't be disappointed. Unlike all the others who are not recommending, you should go into this game expecting a serious, melancholy tone. The main character has a clear case of depression, and so her dialogue is rather blunt and sullen. That is who she is after all she's been through. This game is genuinely very good. I do [i]understand[/i] the negative reviews, but I still believe most are unwarranted, and the negatives of the game (like the choice to have a rather repressed personality in Emma) does not deserve knocking the developers with a negative review. The rest of the game is a pleasant ride, with some of my favorite combat in an action game in the last DECADE. Please give it a shot!
immer diese meckerer, oh mann... es ist ein tolles game, erkundung macht laune, fortschritt etc... läuft auch wirklich flüssig bei mir. ja ok, texturen könnten besser sein, etwas verwaschen, gegner bleiben am rande der map stecken...aber deswegen gleich negative bewertungen? nichts, was sich durch ein paar patches nicht beheben ließe. kämpfe und die vielen möglichkeiten top. freu mich schon auf weitere stunden! von mir eine 8/10
chapter1のボスまで倒しましたが今の所は普通に面白いです。私は十分楽しめています。
no good
It's incredibly easy to take a short look at Beast of Reincarnation and start making the "We have Nier: Automata at home" jokes. Both games have conventionally attractive swordswomen as their leads; you have fairly extensive mobility options used to get around and explore the ruins of human civilization; a primary and ongoing threat are crazed humanoid machines; the music trafficks in a particular aesthetic style that combines ethereal and soft vocals with driving percussion backing. It feels like the perfect comparison to make, just seasoned with a healthy dose of the hybrid flora/fauna imagery that Alex Garland showcased in his adaptation of Annihilation. These comparisons aren't actually entirely unfair, but as I played more of Beast, I realized they're misdirected; it's pointing to the right franchise but the wrong game. One of my favorite games is Nier. You can pick or choose your version (I've only played the original western release with grizzled Papa Nier), but one of the main things I found compelling about that game was the pervading sense of melancholy tied to the slow and steady collapse of humanity, like a watch that hasn't been wound. Beast of Reincarnation also traffics heavily in that melancholic tone; the feeling is that of a setting where humanity's time is over but it just refuses to read the memo, and the world's waiting for them to get the hint. The game features a found family unit trying to get by in this uncertainty, having a directed goal but no greater purpose. Nier ultimately obscures that melancholy with increasing dread as it becomes more and more apparent that you are complicit in great wrongs; Beast spends nearly all of its runtime instead in that cloud of sadness and aimlessness, on the track of saving a version of humanity that you're not given any particular reason to want to see persist. The characters the game focuses on are broken. Emma has been isolated and shunned her entire life, treated only as a ticking bomb (with a literal explosive collar to keep her in line) to be thrown at the threat of the hybrid maleficts. Kagura is an emotionally and physically abused girl who is attempting to cope by desperately pinning her self-esteem on finding ways to be useful to others. Brad is closed off and seems to have more regard for his intellectual theories about the Beast of Reincarnation than any particular interest in stopping it. Violet has no memories and is herself isolated by only being able to interact with Emma (who is nobody's idea of a great conversational partner). This carries on into the side characters as well to varying degrees, none of which are given significant development, but through these characters it's made clear that any desire to see humanity endure through this trial is being brought into the experience by the player, not grounded in demonstrations about the compassion and community given by the game. Thankfully this melancholy is balanced by Koo, who remains the Goodest Boy, and I felt it largely a mandatory requirement to give him a bath and some pets every time we returned to our mobile base at the end of our time in the field. Beast of Reincarnation does not feature the best melee action combat you've ever seen. It actually feels largely rote for the early chunk of the game, with a limited set of abilities for both Emma and Koo. It's a parry-heavy game, both because it's the best way to mitigate incoming damage, but parrying attacks fuels Koo's malefict abilities, which not only provide good offensive and support bonuses, but act as a source of in-battle heals for Emma and a great way to help eliminate threats. As the game progresses, though, things open up quite a bit and you've got a surprising variety of ways to press the offense, a large number of skills and mods you can assign to Koo, consumables (field crafted by Koo, no less - don't think too hard how he's making poison grenades with those paws), and a rather extensive skill tree for both characters. It's a combat system that ultimately surprised me and remained fresh as I went along while still giving me a decent allowance for skill expression and buildcraft. By game's end I could take out packs of enemies working in tandem with Koo, with combo stealth kills to lead off a fight, weapon combos with flashy AOE impacts and effects, and synchronized finishers. If you ever wanted a visual concept of how a warrior/druid hybrid character in a tabletop RPG could be designed, look no further than Emma's kit, where sword attacks create giant flowers and plants on the field to damage or immobilize foes. This extends into map exploration, where Emma has surprising agility and mobility from the jump using her blight-based vines to get around. Rather than a broader map, Beast is a series of smaller regions with plenty of secrets to find but also a fairly linear route to progress if you just want to continue forward. In another example of the game perhaps giving a mistaken early impression, the first region is perhaps the most open-ended in design and approach; there's no particular concern overall if you just want to treat the game as a series of linear levels, you'll be given the tools to succeed either way. In the end, Beast of Reincarnation is not going to hit any must-play lists, but it's a reasonably solid melee action game with flaws that largely boil down to enemy repetition and some underdeveloped systems, the kind you'd see in a team's first outing (which it very much is). Its strengths lie more in its tone and aesthetic, which makes it harder to recommend purely because everyone's going to feel differently about them, and someone else might just find Emma to be boring and Kagura to be clingy and annoying. For me, however, that pervading melancholy struck the right nerve for me, and I was happy to see it through to its conclusion.
Ya, no. Its the definition of mid. -Story is......is the story even a thing?.....I can't get a feel for any story plot tbh. Something is there, nothing coherent tho. It kinda just throws you in and expects you to just go with it. -Graphics look good at first glance, but inspect a bit more carefully and you notice the lack of polish -Gameplay is ok, but i swear to god the leveling system doesn't make any sense to me. Nothing is really bad (ok the camera can struggle), but nothing is outstanding, its kinda like a 5/10 all around, with the combat sometimes being a 7. There are better games really. But good attempt.
Unfortunately can't recommend it in this state. Game stutters a lot for me to the state of being unplayable. Will change my review when this will be patched.
Es bien chino, me hizo acordar a un ventilador chino que compré, cuando lo ves en la caja parece increible, pero lo prendes y te tira calor, bueno esto es lo mismo, una poronga
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