
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.3M |
| $59.99 | 4.6Kratings | 72% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2334 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of those "wish I could give it a Meh rating" sort of things. Definitely wait for a sale, I don't honestly think the DE is worth the extra $10 overall. A few hours in, from a gameplay perspective it's pretty good, the movement and action is fairly fast paced, I feel like the buttons I hit are choices that matter in the combat, but there's just enough little things that are driving me crazy. A few: -Even though I'm set for PS5 controller glyphs in the game's settings and on Steam, I'm still getting XB controller glyphs in-game in some QTEs. -The Deluxe Edition extra skins for Koo are very pretty and look great...but they don't work in cutscenes, or in "flashback" sequences, of which there are many, so my black-and-tan Shiba suddenly becomes a white wolf every so often. -Koo will occasionally discover something - an item, a location, a helpful NPC, whatever. Emma will voice it, saying something like "Oh, a lockbox?" only for me to discover that lockbox is 30 feet up and on the other side of a 10 foot thick concrete wall from me. I have zero chance of seeing that thing, not sure I'll figure out how to get to it, and if I don't figure out how to get it before I return to the walker, I'm not allowed to go back out and get it, from what I've seen of the game so far. -Occasional graphical artifacts are just feeling careless. A game where I'm dealing with clouds of blight shouldn't have dust/blight-clouds that look like they came out of the back of a missile from 1993 Doom.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is for the people who are ♥♥♥♥♥♥♥♥ about the game not being "Polished" to the point of them refunding it, waiting for sale or to be free. Yes, the game can still use some work in terms of polishing it but for you to refund it and be mad coz of 1 or 2 bugs, or that the graphics arent good enough is just laughable. The gameplay and parry system is fun and rewarding,the wolf is a good helper he can taunt, heal, do damage. The story so far as i entered the second area is not bad, a little mysterious, a bit dark. The map is really neat, there are enemies all over that respawn as you rest at a campsite,a lot of loot to go around and find,some secrets here and there. So far for me the game is clearly a solid 8/10, the polishing it needs can be fixed easy in 1 or 2 patches.
The only redeeming quality in this game *interrupted by cutscene* is the combat, which is also really just about *interrupted by cutscene* serviceable. The game doesn't "mesh" well *interrupted by cutscene* it's a bit of a mishmash across the board. *interrupted by cutscene* Buy on deep sale or play through game pass. -Do not recommend at full price.
Amei! O principal dele é a exploração, tem um pouco do espírito plataforma, subir nas coisas, achar caverna, a personagem é rápida na travessia e no combate, mas ao mesmo tempo você tem que ficar de olho na geografia, tem level design! Sem fetch quests! O combate levei uns dias aprendendo então foi bem divertido e a história me cativou, é aquela jornada mística que gosto tanto, de ver os conceitos religiosos em imagens. O clima é de melancolia e solidão do início ao fim. A música não varia e os modelos dos personagens são rígidos nos diálogos comuns, como se fosse diálogo de artwork, mas é meio estranho no modelo realista, são essas coisas que dão um aspecto mais pobre ao jogo, mas isso pra mim só fez reforçar o carinho na parte que o jogo entrega mais e nas cutscenes completas. É um RPG, tem builds, equipamentos, dá para ficar apelão ao mesmo tempo que você não tem recursos para upar tudo. Escolhas! O primeiro mapa é o mais desinteressante, no primeiro dia jogando cuidadoso não me deu boa impressão, mas logo no segundo saquei que na verdade é um jogo de exploração "high-speed" e com o fim dos tutoriais e adquirindo novas habilidades o jogo só foi melhorando.
大多数问题别的评测也说的差不多了,我就讲一个我觉得最大的问题: 本人是半个搜集党,第一章我打了9个小时(虽然加上了有一会儿挂机的时间),真的是连地皮都舔干净了,看到的怪全都杀了一遍,然后我觉得这byd地图不就是把宝可梦地图里的宝可梦给换成这勾八小怪了吗?探完之后我点了一下,貌似有点用的东西大多数都是主线就给你指引过去了的,自己探就是在捡垃圾,探索体验感极其差劲。 问:第一章地图左上角这么一大块平地会有什么? A.一场酣畅淋漓的小boss战斗 B.一个支线的所在地 C.一些隐藏宝箱以及材料采集地 D.一个毛都没有的大平地上面有零星几个杀了八百遍的一刀就死的垃圾小怪外加超绝集装箱当你急头白脸地根据大狗嚼的伙伴提示跑进去发现byd就两颗大豆(可能记错了,反正是蔬菜箱) 第二张看了下地图,貌似改成线性的了,是不是该夸勾八gf社有自知之明呢?只能说还好玩之前也没抱多大期望,不过我说实话有点吃不下去了,可能就先这样了吧。
2026/08/05 2:00時点 PS Storeでは★4.52ついてる。 仕事終わりに触っただけなので、そこまでプレイ出来たわけではないけど 高評価50%になるほど酷評されるようなものではないと思う。 [strike] まぁ、ミニマップも多分コンパス系もないのはちょっと許せないかもだけど [/strike] カメラ距離はちょっと近い&下よりなので、人によっては見づらさ、扱いづらさを感じるかも?? オプションから、カメラの自動回転とかの補正系は全部切っておくほうが良いのかも 特に現状動作が止まったりなども、私は体験してません。 もうちょっとちゃんとプレイしたらレビュー編集するかもしれないし、しないかもしれません。 ゲーパスにもあるみたいですし、気になったら触ってみてもいいんじゃない??という具合です。
2体目のボス討伐時点でのレビューです。(2026/08/04 13:00) 難易度はノーマル。 配信で視聴者と盛り上がりながら遊んでいます! [h3]<ゲーム難易度>[/h3] この手の所謂”高難易度アクションゲーム”をあまり触れてこなかった身としての開始2時間段階の感想は「難しいな…」 正直そこら辺にいる敵にすらボコボコにされて先行きがかなり不安でした… 4時間経過時点でやっと操作に慣れてきた感覚があり楽しくなってきている段階です。 体感としては今後もある程度は戦える様になったからやっとスタートかな?といったところ。 他レビューで言われている通り[b]”パリィ入門”[/b]というのには納得できる程、敵の攻撃パターンが読みやすく回数を重ねることでクリア出来るようになっていく印象。 この手のゲームに慣れてる人には物足りなく感じそうな箇所は多め。 初心者には難しく、熟練者には簡単すぎる難易度になっているのが賛否両論に繋がっているのかもしれない。 [h3]<画質>[/h3] 他レビューで言われている映像がボヤボヤしている点には同意。 配信外で画質を上げて動かしてみた際は重さを感じませんが「画質良くなってるかな…?」という程度の違いな印象。 [h3]<処理>[/h3] VTubeStudioやOBSと同時起動をすると処理がかなり重くなる為、配信を考えている人は画質関連の設定は初期がオススメです。 もしかすると最適化設定あるかもしれないですが見つけられていない。 [h3]<DLC(デラックスエディション)>[/h3] リリースとほぼ同時の起動で反映されておらず、現時点では受け取れていません。 再インストールは3回実行するが意味なし。 正しく反映されていたらゲーム起動時に表示されるらしいが出てこない。 次の起動などでダウンロード出来たらいいけど… ※「DLCがライブラリ内にあります」表記になっているかなど初歩的な部分は確認済み [h3]<気になる点>[/h3] [b]・チュートリアルなどの表示が短い[/b] 読むのが遅いのはあるかもしれないが読み終わる前に消えることが多い [b]・案内の方が遅い事が多い[/b] 「さっきやりましたよ」みたいな説明が後から出てくることが複数回発生 [b]・移動時に自分のHP表示が消える[/b] HPなどの表示は画面右下に配置されているが移動のたびに消える理由あるのか疑問。 ①高所から飛び降りてダメージを喰らう(HP表示周りのUIが消えているので削れている事に気づけない) ②戦闘に入った際にHPが初めて表示されると思っている以上に削れている ③敵の一撃でデスする 上記の様な事象がよく発生する。素直に困る。 HPのUIって他の似たゲームでも頻繁に消えるの?こういうものなのか?
A lot of wasted potential. The setting and story seems interesting at first but they are not brought to satisfying conclusion. Gameplay never evolves. There is a very small set of enemies to fight and bosses are constantly reused. Music is nice but it seems like there are 5 songs playing on repeat. Overall disappointing title.
モーションの作りや全体的な地形マップ等3Dアクション作り慣れてないんだろうなと言う印象はいくらかあるものの 総合的には十分意欲的な良作と言える部類かと思う 隻狼ベースの戦闘にRPG的な要素としてクゥへの技の指示が行える程度で全体的にはアクション寄りなので苦手な人には辛いかもしれない "○○のようなものを期待していたら期待外れだった"と言う意見は見当違い チラホラあるFPSが不安定という意見も、設定でムービーシーンのFPSを映画と同じ24FPSにする設定がデフォなので 何も知らず設定そのままでやってるのではないかと思う 全体的な作りの甘い部分は目くじらを立てるほどのものではないと思うが、今日日ウルトラワイドに対応していないのと一部戦闘操作のレスポンスの悪さが目立つ部分があるのでそこはパッチで対応いただきたいところ
賛否両論とかどうせ日本人特有の辛口レビューっしょw って思って購入してクリアまでいきました。 自分が間違ってました。みんなのレビューは正しかったよ… あらゆる要素が既存の良ゲーたちの劣化コピーで、 クソゲーでは無いものの純粋に面白くなかった。 (皮肉にも、あらゆる要素をコピーして良ゲーに昇華した某パル○ールドと真逆の方向性…) 3000円くらいのインディーゲーとして出されていたとしてもギリサムズダウンしてるくらいの出来。 このゲームをやる前に、他のレビューで挙げられているコピー元とおぼしきARPG・ソウルライクゲーをやったことがないのであれば、間違いなくそっちを先にやるべき。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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