
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
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About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.3M |
| $59.99 | 4.6Kratings | 72% | — | not modelled | |
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Reviews
Themes across 2334 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GF證明自己真的不會做遊戲, 一直用不同方法去偷工減料 1. 女主換裝備, 不會改變外觀 2. 資源一直重用 BOSS, 小怪 3. 打boss視點一直晃來晃去 4. 全部角色表情不會動, 劇情交代角色都不會移動, 只有口在動
Look, if you got tech issues with this game despite meeting or exceeding system requirements, fair enough, rate the game negatively. But if you don't, and you genuinely think this game is a 6/10 or less, while simultaneously thinking Black Myth Wukong was a 9 or 10, your brain needs to be studied. It does what any other souls-like does and I'd put it on the same level as Lies of P and Lords of the Fallen (the new one). Or to be even more accurate, if NieR Automata was a 10, this is easily an 8 gameplay wise. Not quite as crisp, but easily worth the asking price if you enjoyed that game. Things like lore and overall aesthetic appeal are highly subjective so you either vibe with it or don't. I think it's great so far with my 5 hours into the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]STORY[/b] I really liked the characters and the relationship between them. I also really enjoyed the ending and the plot twist. [b]SOUNDTRACK[/b] Good overall. It reminds me a lot of Stellar Blade, although it becomes repetitive after a while. [b]COMBAT[/b] The best part of the game. The combat is fast and fluid, with a big focus on parrying. However, the enemies and bosses are very repetitive. I feel like the combat could have been taken much further with better enemy design and more variety. [b]GRAPHICS[/b] The graphics are generally good, but there are some lighting issues, and at times the visuals can look washed-out and blurry, with some strange-looking colors. [b]PERFORMANCE[/b] I didn't have any performance issues, but I have a very good PC, so I can't really judge the performance on lower-end hardware. [b]CONCLUSION[/b] Overall, I really enjoyed the game and I hope we get a sequel, because the combat has a lot of potential. The price of the game is also fair.
解像度というか画面の綺麗さでは気になるかも知れないけれどアクションゲームとしては一定水準に達していて素直に面白い。 キャラや設定は魅力的なのでモチベーションにも繋がっている。パリィは受付が優しいのか難易度は易しめ。 あと主人公が非常に顔がいい。個人的にこの手の3Dアクションゲームのなかでも随一ってぐらいかわいい。[strike]ただ世界観に合ったサバイバル式の装備もいいけど欲を言えばもっと、こう、いえなんでもないです[/strike] 新規の挑戦作もすべて既にある神作(SEKIRO)と比較してしまう(後発作品ほど絶対不利な)相対評価で見る方には向きませんが、作品ごとの絶対評価で見るなら割といいゲームなんじゃないかと思います。
Genuine lovely surprise. The game that will leave a journey in your heart. Its all about those little moments we strive for the best. Not everything will meet the eyes of expectation but touch will be delivered as promised. It will starts slowly by introducing world surrounding characters that will be your home. Some will land more than others. I would say there is quality in here but personally for me I wanted more from human emotions. Some of them felt like they were missing connection. World is wild and lush. Areas you will be exploring from post apocalyptic view looks very nice. Tons of greenery and industrial mixture gave that sense of lost feel. Koo is best boy and I couldn’t imagined this world without him. Not only he is special but also holds secrets to help you and charm you in every way possible. Interaction between Koo and Emma are hilarious in best humanly way. When it comes to the gameplay experience he gives that good grip with nice experience and improved combat. It all surrounds you main character and Koo duo. Surprised me the most I never expected to see is how good combat felt. If this is their firs game with this quality I can only imagine what they can do later. Deflection system feels very very good. It lands perfectly with that high rush of quality gameplay. Emmas abilities lets you to slow down time sometimes and you can unleash true hell with more devastating sword combos. Koo will help you with more build up materials when it comes to inflicting elementals that will do wonders. Between these combinations and your never lasting samurai swords (there are lot of them) you will be doing serious combos. Also wanted to address how developers made every animation with just amazing movement fluidity. The game also provides you with several difficulties so don’t shy away to try them all. There was a nice balance between normal and hard and I would say hard was not that bad. Another surprise was traversal hair root system that Emma can use. It felt right at home. So beautifully crafted and so well done. Exploring maps was joy. Even finding highest points on the map was easy as ever. Not only that but Emma could also grapple between the pin point system in a jiffy like Sekiro style and it felt so good. Not everything was needed to defeat on the map so it was very helpful to escape some long walks and just fly like a wind. I left bosses in last corner. Majority of them were great and even amazing but say it bluntly there were some problems with them. For me personally (not saying the game is bad) I started to get bored over second phase bosses very quickly. Not only that but there were repeating ones too and biggest issue for me were some huge bosses just “landed” on your screen with their body mass and it was frustrating to get see when I could deflect their hits or not. Wished developers did better job with them. Major points explained and I think this is well made game. Good story, beautiful protagonist and pupperino Koo just made game more beautiful. Lets hope developers can fix unskippable cutscenes and let you straight up into combat.
I'll preface this review by stating I haven't progressed past the initial area nor taken down the boss, however, I will happily state that that is my Wanderlust and want to see the world at play. TLDR: I'm pretty happy with the game, what I paid for it and the content I've played so far but I do believe the game could do with some polish here and there. For those that are worried about difficulty, there is Story, Normal and Hard, so there should be something for you. P.S. No I have not played Stellar Blade, Nier Automata or Black Myth Wukong so I won't be referencing them here. I have, however, played a bit of Sekiro, via the old Library share but never bought it for myself to finish. Getting into it, I understand why people are saying "It's like X game or a Y ripoff" but at this point it feels diminishing. That doesn't explain nor give a respective view into anything. The gameplay, sure enough, leans into the style of Sekiro, where you are charged with close quarters combat. Your best defence is to parry as it builds guage for your Dog companion, Koo, to use his powers to turn the tides of battle. You can dodge and get some nice sweeps in when timed perfectly. Both are viable ways to fight and each has their place. There's no i-frames to save you so you really have to think about where your opponents are and the way theyre intending to attack. You can't just mash the buttons and assume you'll win out the fight. You might be able to get away with doing that against weaker enemies but stronger variants will mop the floor with you quickly. You get sword combos for purging bosses which means your style of play will only get stronger with time. Not to mention, you have three trees for Emma and Koo to commit points to which have pretty defining play styles. Koo is a joy to have at your side. Following you up in combat, spotting out enemies (regular and elites), campfires, lockboxes and items/tools. He will also collect items at the end of combat. Additionally, you can ping out an enemy so Koo can attack first whether thats a straight take down or engagement is based on how you've spec'd him. During combat, using the resource you gather from parrying you can command Koo to use an attack, a la Final Fantasy 7 style with time slowing down for your consideration, followed by a QTE, a la Clair Obscur, that denotes your damage and whether or not, if you hit the sweetspot, Emma gets some health back. It's a very interesting addition and very much intruiging spice up to real time combat. A small annoyance I have is that if he decides he wants to grab me some loot of something that perished in fire, you best believe he'll sit in tick damage to get it, like buddy c'mon, you're on fire now! The combat in general is pretty as well as relatively well done but I do agree with some that there are times where it feels unpolished or clunky. Shooting with the bow is nice until I want to nock another arrow but I've done the input to fast so now I'm standing there with a golem barelling towards me like I owe him rent. Just to reiterate, with melee combat, you cannot button mash your way through, but sometimes I do feel like I miss my prompt for parrying or attacking after a parry though I am more than willing to chalk that up to me being bad and still learning the game or it maybe be a disconnect since its an attack I don't have just yet. The other downside is a repetition thing; starting with that the song that plays when you're traversing the first area. It is the only thing that plays outside of combat. I genuinely considered turning off the in game music but then I'd defintely miss out on the combat music or other songs. I would love to just have the sounds of the land/nature play too or have a sort of jukebox style thing perhaps. Similarly, you'd definitely benefit from giving Emma a few more varied voice lines when getting up from the campfire (post death for sure), even if it was the same line said different ways. All in all, I like what I've seen and played so far. I think the visuals are beautiful, the combat has me hooked despite some flaws. I look forward to playing more and seeing what updates Game Freak will being to the table.
ce n'est pas un souls like. Posez cette base avant d'être déçu. Les souls ce n'est pas juste un jeu dur à boss. c'est une UI sobre, pas une gerbe d'icone de partout. c'est de l'exploration, pas un compagnon qui te spoil tout dans les 30m alentours. c'est un gameplay exigent, pas une parade qui bloque 1 seconde avant et après le coup adverse c'est une ambiance sombre, pas un monde où tu te sens en sécurité, c'est de la narration environnementale, une histoire qui se vie, pas qui se raconte. prenez ça en compte, c'est un jeu adapté au gameplay casuel. ça ne veut pas dire que c'est bon ou mauvais, mais un joueur des souls va pas trouver son challenge sans modder le jeu, et ça vient de la part d'un joueur qui s'est fait souiller sur les souls de fromsoftware, ainsi que sur des like comme le sont lies of P. ensuite, les hit box et les graphismes. les murs invisiblent ruient l'exploration et les arènes de combat, mourir car un petit caillou de 10cm fait office de mur, ce n'est plus possible depuis des ANNEES. et en parlant d'année . . le jeu est mal opti. beaucoup ont souligné ce point. en medium le jeu rame comme un manchot, par contre, allez savoir pourquoi, en ultra, j'ai 144fps ? ok, le clipping à 10m et les textures qui disparaissent à 15 j'imagine que c'est la signature de l'éditeur malheureusement, on a les même avec pokemon. pour finir les points négatif, le compagnon. MON DIEU. vous aviez 1 job. si vous faites un jeu avec un compagnon, faites en sorte que ce soit un compagnon, pas un outil. tu te ballades avec un loup géant MAIS : il ne peut pas servir de monture, tu utilises tes p'tites jambes, ce serait dommage d'avoir un déplacement rapide il ne ramasse pas les objets à côté de lui, ce serait dommage qu'il soit utile tu ne peux même pas avoir une interaction superflue avec, histoire d'avoir un semblant de profondeur avec ton compagnon votre loup est un menu de compétence. rien d'autre à l'heure où j'écris cette évaluation. si jamais ça change dans le gameplay, je modifierai, si mon commentaire reste en l'état, vous savez ce que ça veut dire. plus qu'à se tourner vers les mods pour avoir l'expérience attendue de la part d'un jeu qui se dit "souls like". Un jeu sorti trop tôt, clairement. les idée sont intéressante, mais ne sont pas aboutie. Histoire de ne pas être de mauvaise foi : La musique est plutôt chouette, on est pas sur de l'ost que j'écouterai en boucle pour le moment comme clair obscur, mais ça rappelle un peu les soundtracks de stellar blade premier du nom. plutôt chouette. la DA générale, bien que le jeu ne soit pas à mon goût (et je ressort de 3 jeux wii et la saga devil may cry qui s'est arrêté en 2019, je trouve personnellement ce jeu daté visuellement) mais la DA est chouette, les concept de monstres, de tenues et d'environnement font plaisir à voir (big up à un des premiers monstres qui m'a rappellé miyazaki dans sa forme) Bref, pour l'heure l'avant bouche me laisse un gout de mi-cuit, il y avait beaucoup de potentiel, j'en attendait des montagnes, de la part d'un jeu qui se voulait souls-like, A/J-RPG, en aventure mixte entre un humain et son compagnon, chacune de ces phases qui me hypaient sont présente mais à moitié bossé et laissé en "ça passe, peut mieux faire" je ne recommande pas en l'état, mais de futurs mise à jour, voir une bonne histoire pourrait faire pencher la balance dans le positif. 10/20, se contente du minimum dans chaque domaine, un 10 qui ne sacre rien, qui ne punit rien, une simple note dans la neutralité de l'ensemble. En conclusion et pour conclure, comme le diraient si bien nos enseignants : "À des capacités mais ne les exploîte pas."
[h1] Ein Wolf, ein Katana und 20 Stunden zu viel [/h1] [h3] Freigang aus dem Pokémon-Bergwerk [/h3] Game Freak durfte nach 30 Jahren endlich mal aus dem Pokémon-Bergwerk an die frische Luft, und was haben sie mit ihrer Freiheit gemacht? Ein Spiel, das aussieht wie Nier: Automata, sich anfühlt wie Sekiro und posiert wie Stellar Blade, nur dass von den Vorbildern hauptsächlich das Moodboard übrig geblieben ist. Postapokalyptisches Japan, verfallene Zivilisation, Natur holt sich alles zurück, du kennst das Setting. Du hast es in den letzten Jahren ungefähr zwölfmal gespielt. Immerhin: Es gibt einen flauschigen Wolf zum Streicheln, Füttern und Putzen. Das ist keine Ironie, das ist tatsächlich einer der besseren Teile des Spiels. [h3] Hundert Skills, ein Knopf [/h3] Das Kampfsystem hat einen gigantischen Skilltree mit gefühlt hundert Fähigkeiten, von denen Du exakt eine brauchst: Parry. Der Rest ist Deko, wie das Laufband, das Du Dir mal gekauft hast. Warum kompliziert spielen, wenn der Konter-Knopf alles löst? Das Spiel weiß darauf auch keine Antwort und hofft einfach, dass Du es nicht merkst. Du merkst es nach ungefähr drei Stunden. [h3] Resteküche mit Bossgarnitur [/h3] Dumm nur, dass danach noch 25 kommen. Denn Beast of Reincarnation hat die Länge eines Epos und den Inhalt einer Kurzgeschichte, gestreckt mit recycelten Bossen, die Dir das Spiel immer wieder neu serviert wie eine Kantine ihre Reste: gleicher Kerl, andere Farbe, guten Appetit. Die Story stellt derweil tausend mysteriöse Fragen und beantwortet sie mit Lore-Monologen von der Länge einer Steuererklärung, vorgetragen von Emma, deren emotionale Bandbreite irgendwo zwischen Toaster und Selbstbedienungskasse liegt. Das hat Lore-Gründe, sagt das Spiel. Das macht es nicht spannender, sage ich. [h3] Vier Tracks für ein Halleluja [/h3] Und das Beste am Spiel? Die Musik. Ernsthaft, ohne Zynismus: Da kommt die Nier-Inspiration wirklich an, der Soundtrack ist stimmungsvoll und trägt Dich wunderbar durch die Ruinen. Er besteht allerdings aus ungefähr vier Tracks, die das Spiel in Dauerschleife abspielt, bis Du das traurige Klavier auch beim Zähneputzen hörst. Es passt irgendwie zum Gesamtwerk: Selbst das Highlight wird so lange wiederholt, bis Du es nicht mehr hören kannst. [h3] Fazit: Streichle lieber einen echten Hund [/h3] Keine komplette Katastrophe, irgendwo in diesem 30 Stunden Koloss steckt ein richtig gutes 12 Stunden Spiel und klopft verzweifelt von innen gegen die Wand. Aber so, wie es jetzt ist? Kann ich es dir nicht empfehlen. Warte auf Patches, warte auf einen Sale, und streichle in der Zwischenzeit einen echten Hund. Der hat mehr Persönlichkeit als Emma.
玩了一晚上简单评价下,这游戏其实就是GF看到剑星成功也想自己整一个差不多类型的,问题就是byd手握世一IP拉不下那个脸去搞烧鸡。从背景到音乐到女主面瘫脸无一不有剑星的影子,问题在同样战斗地图剧情都不太行的情况下人家伊芙能卖胸卖屁股卖烧鸡皮肤,你这女主卖了什么?伊芙面瘫脸大伙看在几十上百个皮肤的份上觉得可以原谅,你这女主又凭什么了?评价为左脑右脑互搏,想卖又放不开,导致整个游戏挑不出有卖点的地方
賛否両論とかどうせ日本人特有の辛口レビューっしょw って思って購入してクリアまでいきました。 自分が間違ってました。みんなのレビューは正しかったよ… あらゆる要素が既存の良ゲーたちの劣化コピーで、 クソゲーでは無いものの純粋に面白くなかった。 (皮肉にも、あらゆる要素をコピーして良ゲーに昇華した某パル○ールドと真逆の方向性…) 3000円くらいのインディーゲーとして出されていたとしてもギリサムズダウンしてるくらいの出来。 このゲームをやる前に、他のレビューで挙げられているコピー元とおぼしきARPG・ソウルライクゲーをやったことがないのであれば、間違いなくそっちを先にやるべき。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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