
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 4.6Kreviews | 89% | — | $908.1K |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢装修类游戏的玩家狂喜,本质上就是收集材料开旅馆的游戏。但是靠分数堆积来升级+完成任务的设定,到最后都逃不掉被制作组审美绑架的问题,甚至为了堆分数要求连审美都可以抛弃(单纯为了赚钱和完成主线也得抛弃点审美才行。。。) 缺点:1、引导和任务的设定其实不算很合理,升级旅馆要求我造三级房间了,但是我获取不到任何图谱,也没给提示怎么获取;还有就是第一次出现有浴室要求的客人时,实际上你是没有获得浴室图谱的,我找了很久。。。 2、背包的界面,和教学是陈旧的,像上世纪的游戏。 如果你能接受我上面说的那些缺点,且是装修类玩家,那么就推荐这个游戏。
缺點: 1.不確定是不是故事的中文翻譯詞不達意,角色跟角色之間的對話,看不出來到底是真的雙方能溝通到,還是只是他講他的,你聽你的 2.遊戲機制導引性不佳,特別是到第三、第四個公車站開放後,這個階段玩的會很亂,分辨不出來甚麼事可以優先做會關係到系統開放、甚麼事可以最後再做也不影響,感覺製作組在流程上沒有特別的用心 3.背包系統機制很差、很卡;這遊戲你用搖桿玩移動上最舒服,但是背包系統卻是用滑鼠跟鍵盤操作最好 如果以上缺點你都可以接受的話,本作是款不錯的遊戲 特別是童話故事般的美術內容,很值得慢慢放輕鬆玩 旅館經營機制也有一定可玩性,不論是裝飾派還是實用派應該都能玩得開心 雖然流程跟內容深度上,不是甚麼必玩神作 但我個人認為也是值得一玩的佳作 趁折價的時候買入,慢慢享受撿垃圾跟經營山間旅館的旅程吧
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You are a teenage bear who has spontaneously decided to run a B&B. Your human guests overlook the fact that you are surprisingly hairy for a human, and your entire staff has a somewhat animal-like appearance. ✅[list] [*] Original art-style. [*] Main and side stories are of good quality. [*] Despite overall simplicity a surprisingly addictive game. [*] It looks like a kids game, but the topics it covers are definitely directed towards an adult audience. [*] Funny ideas and dialogue. [*] You gather garbage to exchange it for decor. [*] Cozy. [*] Personalization options – each room can be different if you want. [*] You can dress your bear. [/list] 😐 “Meh” soundtrack, which sounds like elevator music - once you get out, you forget it. Game lack top-down view of building, which would allow a better layout of the rooms and furniture inside. ❌[list] [*] Late game hotels are tedious and boring. [*] Hotels follow same pattern of quests: build this, get “n” guest, get “x” positive reviews. [*] Hank (MC) is slow, his "sprint" is barely better than default speed. [*] End game is lacklustre and abrupt. [*] Bugs&glitches. [/list] EDIT: typo.
Falls completely flat after opening act. Many gameplay mechanics are underdeveloped or not thought through. A lot of in game time spent waiting with nothing to do.
Bear and Breakfast is one of those relaxing games where you engage with characters with heart-tugging backstories that will make you instantly fall in love with the game. The first time I played this game, I immediately got hooked. I just can't help myself from getting to know every characters, who they are, why did they end up in this area where people obviously abandoned the area. And Barbara, sweet old lady that would remind you of your own grandma, her story is probably my favorite among the characters in the game. But despite the good story line, the game is riddled with bugs. Some guests in your house walks around with no legs, guests walking through walls, and houses where the size seems to be in asymmetry which is VERY annoying when you are trying to decorate the rooms. Another annoying part is where you cannot recycle or delete unwanted decor. You start the game using level 1 items. And as you progress, you are expected to have the top level items and decor to increase the rating of your property. The level 1 furniture (those that you can craft) can be recycled, but the decor you buy from the raccoon (I forgot their name) cannot be recycled or sold once again. I am running out of space and I cannot forage food properly because of it. There is an option for delete item but it doesn't permanently delete the item. It just stays in a spot just so you can temporarily free a space and that's it. The last thing that grinds my gears is the fact that there are items that you should only be buying with a limit. For example, there are 7 bus stops that you need to repair. Therefore, you should only be buying 7 bus signs. But the thing is, you can purchase the bus signs again even if you are done repairing all 7 bus stops. This doesn't make sense and I did it by accident. Now I have 3 bus signs that take up space. The game is good. However, bugs and little programming issues requires the attention of the developers. Hopefully, in future updates, these issues can be resolved.
I played this game for 67 hours and enjoyed literally every minute. It's fantastic, heartfelt and the pacing is fantastic. There is some minor grinding especially as you get to the end game, but once you figure out the level of quality each B&B needs in order to satisfy customers, completing the missions & gaining a lot of cash becomes pretty straightforward without becoming too easy. One piece of advice is whenever you get stuck or feel like there's nothing to do (especially if you hem hem need a lot of money for a quest), go talk to someone you haven't talked to in awhile. Chances are they'll have something for you to do. I really enjoyed doing a completionist run of this game, which is something I rarely do and speaks to how much this game did not overstay its welcome. On a more personal note, Bear & Breakfast was often a game I went to when I needed to relax after a long day, or if I'd been having an especially hard time. Hank & his friends were a nice reprieve from everything. The games overall story was intriguing and reminded me a bit of Stardew Valley in it's light touch but strong messaging. Bear & Breakfast reminds us all of the three tenets of life: be kind, do your best and make a lot of puns.
the bear moves very slowly and you often need to wait for things to get done, to less spots in the backpack, no good background music, yet very addictive.
Progressive build 7/10 Art work & theme 8/10 Management & Economy functions 5/10 Engaging story 2/10 Sorry there are many other games that do any number of these fields better and besides a cute bear and name for a game there is not much here or any combination of that makes this game worthwhile and entertaining. Not only that but the game hard locks (Railroading) you into doing exactly what it wants and you can't progress unless you figure it out.
昨天玩了一天很上头,不过有一些节奏上的小问题 在开motel的那段时间任务出现了一个比较长只能等待的空白期 然后后面就突然一下子很忙 导致我都不是很想开农舍的酒店 感觉一下子东西堆上来了 然后还暂时不知道要怎么雇佣员工 三个地方来回跑也有点心累 厨房做东西没有办法分材料个数也不知道是我还没弄明白怎么做还是本来就不可以 感觉这个指引非常不明确 不过总的来说还是会继续玩下去的看看后期会怎么样 ------------------------------------------------------------------------------------------------------------- 玩到18h再写一些测评 因为我都没看到中文测评所以想给想玩的朋友们一些参考 玩到后期其实有点心累 尤其是每天都要做饭 然后做饭需要收集的材料都不在一个地图上 也暂时无法自动收集食材 所以在其他功能都可以远程控制之后还要跑遍整个地图就让我毫无动力 [spoiler] 目前已经有了可以收集垃圾的小老鼠 但是费用简直惊人 [/spoiler] 买菜谱有bug 买完不会像蓝图一样在商店里消失导致我不小心重复买了几次 以及在背包里使用蓝图菜谱 使用完一次就会跳回背包最顶部 非常不方便 最最离谱的是也不知道是翻译问题还是什么 [spoiler]可以开二级餐厅的小羊的任务需要一个多肉植物装饰但是任务上只写了小植物装饰我死活没认出来是哪一个然后以为还没解锁一直卡厨房任务卡了很久导致我其他任务进度都很高了才刚有小老鼠收垃圾机[/spoiler] 总体感觉上和星露谷有点类似 但是更吸引我的是可以更多做室内装修 但是现在对我来说问题是任务太多太杂我感觉我比上班还累一刻也不停歇的在忙任务 多条任务并行也让我感觉压力很大 为了完成五星要求完全没有时间去思考装修是否好看只是狂堆装饰(可能也是我玩游戏强迫症 有任务没完成就浑身难受)希望可以有沙盒模式就纯做装修 游戏里的小家具都很可爱 有一种别具一格的风格 和星露谷相比可能是缺少一些机制上的平衡 没有让我感觉那么上头 18小时就已经内容较为重复且让人感觉到劳累可能是我认为这个游戏对我来说的失败之处
great game, nice art, nice progression i hope the devs are doing okay these days.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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