
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.8/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game! It puts me in a good mood. It's challengeing, but not so difficult that i feel like giving up. Cute little story and a lot of fun!
this might be the first time i've ever finished a game
So much fun! If you like Stardew Valley and are looking for a another cozy game, this is right for you! The characters are adorable and its got a nice story. Its not super demanding and doesn't take to long to complete. I only wish there was more content being added to it. I feel like there is so much you can add to it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game with awesome mechanics. relaxing and easy to get into
The art is awesome, the characters are cute, and the story is intriguing! I wasn't expecting to enjoy the building/management as much as I did, and I thought the pacing was pretty good. The story kept things moving, so I didn't end up getting bored of having to build the inns and manage guests.
Engaging management game with a very pleasant artstyle that keeps me hooked for hours. It lacks a complex storyline but the gameplay itself is enough to have me returning. You can choose to advance fast or play at a slower pace, however I often find that the in-game time passes a bit too quick. I'm waiting patiently for any new updates that might be released in the future: new quests, furniture, would be welcome. Great game from a small team!
really fun game, I am already looking forward to more though I have a way to go if I want to complete the entire game! I'd happily take an update or dlc or an expansion, really neat.
Don’t mind the 13 hours of gameplay — I actually played maybe 3 hours; the rest was just idle time. The game feels extremely simple. There is absolutely no challenge whatsoever, and you understand the entire loop within the first 10 minutes of gameplay. The dialogues are poor, overly simplified, and often predictable and annoying. After a while I got bored and started skipping the pointless text, because it completely fails to make me care about the characters. The quests are just as basic. So far I’ve collected every quest item before even receiving the quest, and the fact that the game constantly points you exactly where to go makes the experience even more boring. The world is small, and there is no need to lead players like babies to every quest location. Let them explore and discover things on their own. Everything in this game works like that: resources respawn extremely fast, they’re scattered everywhere, and they even appear on the minimap — so you just walk around endlessly gathering materials. I wish the game offered at least a bit more challenge. Stardew Valley, despite also being a wholesome game, still had some time pressure, dangerous mines, and more demanding tasks like fishing legendary fish or completing bundles.
fun game overall but quests unlock out of order, the room layout/decoration don’t make sense and inventory management is annoying
It's a great mashup between Stardew valley and Cult of the Lamb's management systems, with a little sims building on the side. Dialog and waiting around can get a little boring at times, but otherwise great game. Would recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $1.1M | 3.8K | 71% | $4.99 | |
| $1.1M | 4.4K | 71% | $19.99 | |
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