
BEAM is a challenging precision platformer with puzzle elements in which you need to manipulate various light beams and tightly maneuver MARBLE in order to save both your lives.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Challenging puzzle game with beautiful visuals. It has unique and quite interesting game mechanics. You play as a ball (escape pod), moving through a crashed space ship with the help of light beams. Can be a bit tricky to play with mouse & keyboard, but I'm really looking forward to trying it out with a gamepad. The main character and his pod have some fun conversations. Can't wait to see how it ends!
I can highly recommend Beam to any platformer fan out there. The game eases you into it relatively smooth, but becomes challenging pretty quickly. The level design tries to mix down-up or horizontal movement with cleverly placed objectives (visible in the background) or new obstacles (bridge collapse, for instance). The combination of the light beams with the crystals is an interesting concept that so far keeps on shaking things up. Backed up by the gloomy environment of the crashed spaceship which you try to escape, Beam will undoubtedly provide you with hours and hours of nail-biting, fun, exciting gameplay. Go check it out!
[h1]It's bouncy![/h1] This reminds me of Portal so many times. The humor is there, the look and feel is just right. Controls may pose a challenge, if you think that you can learn everything within the first 5 minutes. Just dive in and get comfortable with the controls over time. Yes, you will probably fail 1-2 times but not too often. The game doesn't start at 100% difficulty. Hence, you have a chance to make progress and be prepared for more complexity. The game gives a good tutorial-like introduction and is somewhat noob-friendly. For a puzzler, I very much like the fact that levels and parts of levels are not too open so that you cannot run into the wrong direction for too long. The level design seems thought through in this regard. Depending on your position, you may get a good grasp of where you have to [strike]go[/strike] roll in the current level. I'm very much looking forward to playing this through and updating this review.
Welcome to one of the best precision platformers you'll ever see. If you like games like Celeste, maybe also a bit like Clustertruck, just give it a try, this game is not only a challenge for players but also offers a great story around Martin and his escape pod AI "M.A.R.B.L.E." - and yeah, it's fun to walk/roll on light. ;)
Great game with good puzzles and gameplay. It's Really entertaining but Can be challenging sometimes. Really greate style and a unique way to move in depth. recomended for all frieds of riddles.
Great new take on the Puzzle genre - lot of fun! Great graphics and very clever story/tasks... Highly recommended!
If you are looking for your next challenge, you have found it! In this platformer, you manipulate light beams with different properties (bouncing, sticking ...) to escape a spaceship wreck - together with your intelligent escape pod MARBLE. The dialogue between these two is simply hilarious - Definite Portal Vibes! While challenging, the game is super fun and rewarding - the hidden collectibles alone are must see. Behind the scenes footage and interviews with the developers. I have not seen many games that had these before. The graphics can compete with many of today's AAA games, and when you consider that this is a new indie developer, it's really impressive. If you like Portal, a challenge, and charming indie games - This is a must buy!
32 hours of game play reflects more my inability to play but its still quite a long game and I enjoyed exploring the world before me. The gameplay was actually pretty good and the level of skill required to navigate the various obsticles is a challenge, but if I can do it then well, maybe you can too. The mazes were frustrating and I spent far too long in those. The puzzle elements were satisfying to solve. I found use of the yellow, red, green, purple beams gradually introduced as the levels progressed helped with the learning the mechanics. So, I enjoyed BEAM and happy to finally finish it. This is a very different kind of puzzle game than anything else that I have played and glad I played it. Thanks to the devs. Recommended. EDIT: Now onto chapter 3 and its super difficult but I keep coming back to try to progress further. Its got me hooked. Finally, after an epic battle, I have completed BEAM 100% and feel exhausted. Looking back, one of the most memorable moments was being chased by the underground tunnel boring machine grinding through the rocks and me only just keeping up infront to jump my way out of a certain messy death. Brilliant. Thanks. This coincides with my 20 years of service on the Steam platform. Happy anniversary to me
Ein fantastisches "Roll"enspiel ;D. Tolle Athmosphäre, schöne Effekte, tolle Grafik, die Steuerung reagiert schnell (aber trotzdem physikalisch korrekt - die Trägheit der Kugel wird mit berücksichtigt) der Sound ist klasse gewählt und das Setting ist etwas ganz besonderes, vor allem die Gespräche und die Rätsel und Geschicklichkeitsübungen sind sehr gelungen - tolles Spiel!
Played Beam on Twitch yesterday and I've got to say this game is loads of fun! The controls are a little bit weird at first but after about an hour i started to get it. The game reminds me of Abe's Oddysee but with a ball. A bit confusing in places but still loads of fun, Highly Recommended. I did find a bug where if you press Start while the game is loading it completely messes up your pause menu, the box is there but you cant interact with it, easily fixable i would imagine. Thank you again to the devs for this fun game and keep up the good work. I'll be playing again soon :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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