
Run and grab to deliver boxes in a mind-bending multi-gravitational warehouse inspired by the drawings of MC Escher!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The game is hella fun, but the controls aren't intuitive at first, you can't use the mouse in the menu. The right employee has do be controled by the left buttons by default, you can change it mid game, but it´s annoying when you try to beat the clock. The game fells like brushing your teeths with the left hand or reading upside down, good for rewiring your brain. Nice experience!
A delightfully twisted puzzle game, in which you control up to two characters at once, each with their own directional orientation. The puzzles aren't too difficult once you get the hang of the physics, the real challenges are training your brain to juggle all the characters and/or completing levels quickly (in-game level timers). The game is designed to be played with wasd and ijkl on the keyboard, but I played through it with the Steam Deck controller after some configuration. I have a community controller layout for the Steam Deck with the D-pad & ABXY-face-buttons as the two control halves (and the analog sticks, but I prefer buttons for platformers). Note that the game requires the [Enter] key to navigate menus; I recommend rebinding that if playing on controller, but you'll need to at least navigate all the way into a level first. The game runs great on Steam Deck (with the native linux build), even if it doesn't yet work with controllers out of the box.
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Concurrent players on Steam, sampled daily since tracking started.
日本語未対応ですが見た目どおりのゲームで、チャットメッセージ演出が少しあるくらいなのでそんなに気にしなくてもいい。 ピクトグラムの作業員や箱を旗のところまで移動させるパズルアクション。 操作はキーボード推奨。WASD・IJKLと切替キーで2人同時操作が必要なところも。 重力方向は各色によって異なっていて、重なり合う挙動に対しては色々試行錯誤が必要になる。 画面外に落ちたら戻ってれないけどRボタンですぐに配置リセットできるのでリトライは楽。 淡々とこなす雰囲気のゲームですが、頭はしっかり使わないとクリアできないので、とりあえず体験版から。
Cute little game with a mix of cognitive and dexterity puzzles, sometimes a mix of both. Reminds me a bit of Braid where one thematic hook gets reused in new ways to present new puzzles. It was a bit difficult for me to wrap my head around which way each piece would fall in real time, but I guess that's part of what makes it a puzzle
The controls can be tricky at first, but after a few levels you begin to understand how you can use the unique mechanic in different creative ways. Not only is it a great puzzle game, some precision is definitely needed as well. Well worth the price
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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