
Command your Squad of Survivors in a game where Line of Sight is extremely important, you cannot shoot what you cannot see. Develop your formations, move as a unit and cover every corner. Leave no man behind!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[b]Survivor Squad: Gauntlets[/b] просрал все минералы, которые долгими годами добывал трудолюбивый [url=http://eu.battle.net/sc2/ru/game/unit/probe]проб[/url] со слишком схожим именем – [b]Survivor Squad[/b]. И вроде кажется, что отличия между этими играми минимальны ([url=http://steamcommunity.com/id/FOSTEROK/recommended/258050]про [b]Survivor Squad[/b][/url]), но есть одно глобальное, мать его, отличие – они отказались от последовательного сюжета, разбив игру на десятки этих сраных "гаунтлетов" ([i]насколько знаю "to throw down the gauntlet" – "бросить перчатку", т.е. "бросить вызов", следовательно "gauntlet" в современном мире будет означать "вызов"[/i]). И это рушит тот отличный "[b]Road Movie[/b] в духе [b]Left 4 Dead[/b]", который им удалось создать в первый раз. Мало того, [b]Survivor Squad: Gauntlets[/b] больше похож на редактор для сообщества игроков, которым понравилась [b]Survivor Squad[/b]. Даже несколько карт, входящих в "официальную кампанию", созданы игроками, а не разработчиками. Что они пытались этим сказать? Что это не игра, а фан-сервис? Чёрт возьми, почему об этом не предупреждают? Почему они показывают редактор карт лишь как часть геймплея, хотя он тут поставлен во главу угла? Если бы я знал о том, о чём знаю сейчас, я не стал бы покупать игру, в которой только разочаровался. И это при том, что геймплей и механика у игры стали гораздо лучше. Даже визуально (хотя куда уж тут улучшать, аха) игра похорошела. Но я не могу, чисто физически не могу признать, что игра мне понравилась. Мне претит добывать ресурсы и строить собственное убежище, если это влияет только на очки в таблице результатов. Возможно, когда-нибудь в игре появится адекватная кампания и тогда справедливость моего отрицательного отзыва станет мнимой. Но боюсь, ждать нам придётся очень долго. И если следующей игрой от разработчиков выйдет [b]Survivor Squad: Tetris[/b], мне сразу всё станет понятно. [table][tr][th] [url=https://steamcommunity.com/groups/F_ok][h1]ПОДПИСЫВАЙТЕСЬ НА КУРАТОРА И ВСТУПАЙТЕ В ГРУППУ[/h1][/url] [/th][/tr][/table]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
Survivor Squad的续作 依然是俯视角的RTS玩法 控制最多四个角色挑战,敌人是无穷无尽的僵尸海 弱化了前作中的收集、制作功能,加强了单章地图的剧情玩法 尤其是加入了地图编辑器,可以自定义各种地图构成、敌人种类、事件 总体来说玩法是加强了 但游戏本身的关卡设置不算非常丰富 就5、6章主剧情,其他都是一个个独立的章节构成 主要还是靠其他社区玩家的开发支撑
+20 SOCIAL CREDIT ( ͡° ͜ʖ ͡°) ⣿⣿⣿⣿⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⢁⠈⢻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⡀⠭⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡟⠄⢀⣾⣿⣿⣿⣷⣶⣿⣷⣶⣶⡆⠄⠄⠄⣿⣿⣿⣿ ⣿⣿⣿⣿⡇⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣇⣼⣿⣿⠿⠶⠙⣿⡟⠡⣴⣿⣽⣿⣧⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣾⣿⣿⣟⣭⣾⣿⣷⣶⣶⣴⣶⣿⣿⢄⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡟⣩⣿⣿⣿⡏⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣹⡋⠘⠷⣦⣀⣠⡶⠁⠈⠁⠄⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣍⠃⣴⣶⡔⠒⠄⣠⢀⠄⠄⠄⡨⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣦⡘⠿⣷⣿⠿⠟⠃⠄⠄⣠⡇⠈⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⡿⠟⠋⢁⣷⣠⠄⠄⠄⠄⣀⣠⣾⡟⠄⠄⠄⠄⠉⠙⠻ ⡿⠟⠋⠁⠄⠄⠄⢸⣿⣿⡯⢓⣴⣾⣿⣿⡟⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⣿⡟⣷⠄⠹⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄⠄ +1 WAIFU ⣿⣿⣿⣿⠛⠛⠉⠄⠁⠄⠄⠉⠛⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡟⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡇⠄⠄⠄⠐⠄⠄⠄⠄⠄⠄⠄⠠⣿⣿⣿⣿⣿⣿ ⣿⣿⡇⠄⢀⡀⠠⠃⡐⡀⠠⣶⠄⠄⢀⣿⣿⣿⣿⣿⣿ ⣿⣿⣶⠄⠰⣤⣕⣿⣾⡇⠄⢛⠃⠄⢈⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡇⢀⣻⠟⣻⣿⡇⠄⠧⠄⢀⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣟⢸⣻⣭⡙⢄⢀⠄⠄⠄⠈⢹⣯⣿⣿⣿⣿⣿ ⣿⣿⣿⣭⣿⣿⣿⣧⢸⠄⠄⠄⠄⠄⠈⢸⣿⣿⣿⣿⣿ ⣿⣿⣿⣼⣿⣿⣿⣽⠘⡄⠄⠄⠄⠄⢀⠸⣿⣿⣿⣿⣿ ⡿⣿⣳⣿⣿⣿⣿⣿⠄⠓⠦⠤⠤⠤⠼⢸⣿⣿⣿⣿⣿ ⡹⣧⣿⣿⣿⠿⣿⣿⣿⣿⣿⣿⣿⢇⣓⣾⣿⣿⣿⣿⣿ ⡞⣸⣿⣿⢏⣼⣶⣶⣶⣶⣤⣶⡤⠐⣿⣿⣿⣿⣿⣿⣿ ⣯⣽⣛⠅⣾⣿⣿⣿⣿⣿⡽⣿⣧⡸⢿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡷⠹⠛⠉⠁⠄⠄⠄⠄⠄⠄⠐⠛⠻⣿⣿⣿⣿ ⣿⣿⣿⠃⠄⠄⠄⠄⠄⣠⣤⣤⣤⡄⢤⣤⣤⣤⡘⠻⣿ ⣿⣿⡟⠄⠄⣀⣤⣶⣿⣿⣿⣿⣿⣿⣆⢻⣿⣿⣿⡎⠝ ⣿⡏⠄⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡎⣿⣿⣿⣿⠐ ⣿⡏⣲⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢇⣿⣿⣿⡟⣼ ⣿⡠⠜⣿⣿⣿⣿⣟⡛⠿⠿⠿⠿⠟⠃⠾⠿⢟⡋⢶⣿ ⣿⣧⣄⠙⢿⣿⣿⣿⣿⣿⣷⣦⡀⢰⣾⣿⣿⡿⢣⣿⣿ ⣿⣿⣿⠂⣷⣶⣬⣭⣭⣭⣭⣵⢰⣴⣤⣤⣶⡾⢐⣿⣿ ⣿⣿⣿⣷⡘⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⢃⣼⣿⣿
This is basically an extension of Survivor Squad with the ability to customize missions (gauntlets) to test yourself. I sort of, kind of enjoyed the original, but this really just feels like a lot of extra work on top of what was only a mediocre game to begin with and at a higher price tag. I don't hate the game, I've got the free time to waste on it, but it's really hard to recommend to anyone else, especially due to the lack of quality control and numerous bugs. If you are getting this super cheap or included with a bundle you might find some fun with it, but I would not go out of my way to buy this or at full price. I honestly wish they would have taken the time spent making this and instead invested into making Survivor Squad better, instead they ended up with two "OK" games instead of one good game, and this being the weaker (and yet more expensive) of the two. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
What a buggy mess. I loved the first one, but it's really frustrating when you ufind a bug in every level.
Análise.
Déçu, je m'attendais à avoir les mêmes sensations (positives) du premier jeu mais non. On a ici à faire à une série de scénarios et à un éditeur de niveau, fini la campagne où l'on faisait progresser nos survivants. Ce n'est clairement pas la même approche donc, ici on affronte des "challenges", on essaie d'améliorer son score... dommage, je préférai le côté progression/survie du premier. L'exploration des maps perd d'ailleurs un peu de son intérêt. Pourtant les mécaniques sont sympas, mais bon... je vais passer à autre chose du coup.
I generally like this kind of tactical game. But this one left me cold. So I was trying to figure out why exactly. What does, say, Door Kickers do better than this? And it is hard to point at any one single huge flaw. It is just lots of little things that aren't quite as good that add up. Each mission is surprisingly long (~20 minutes on your first play) and that's without trying to be especially careful. The "default movement" means characters won't shoot when moving. In a game like this that's a strange choice. There's also a "careful move" that is slower but also engages enemies. In general, the characters aren't especially good at it, if left on your own, so you need a fair amount of micro-management. That's probably the biggest negative I have against the game. It ends up feeling more like a real-time strategy game than a pause-able tactical game with that level of micro. The story is also pretty bad. In the second mission your goal is to find the Armory at the police station. Almost immediately afterwards your characters go "I'm almost out of ammo, let's check that other building for more weapons." Hello? Just go back to the police armory? In the next mission the goal is to find a "machine that can turn anything into concrete". Why? Who knows.
I found moving my party around pretty irritating.
Not Recommended
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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