
One of the greatest sci-fi strategy games of all time returns with remastered visuals, online multiplayer and near unlimited mod content from Steam Workshop. Experience thrilling first person action and acclaimed RTS in this explosive alternate vision of the 1960s space race.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.1Kreviews | 91% | — | $633.2K |
| $19.99 | 144ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My perspective on Battlezone 98 is hopelessly biased. I've been playing it since 1998, which means I've spent nearly three decades coming back to the same game. At this point, it feels less like a title I've played and more like a place I've visited repeatedly throughout my life. Even so, I think Battlezone remains one of the most interesting strategy games ever made. Its central idea was remarkably bold: combine a first-person combat game with a real-time strategy game, then force the player to operate both layers simultaneously. You're not sitting above the battlefield issuing orders from a god's-eye view. You're down in the mud, driving a tank, fighting for your life, gathering resources, constructing bases, and directing an entire war effort from the cockpit. What makes Battlezone special is the constant tension between the tactical and strategic levels of play. At any given moment, you're fighting the enemy directly in front of you while also deciding where your scavengers should harvest, what your factories should build next, where your defenses should be established, and how your forces should be deployed. Few games have managed to blend those responsibilities so naturally. By modern standards, the game unquestionably shows its age. Some of the interface conventions are relics of the late 1990s, and there are rough edges that newer players will notice immediately. Yet the underlying design remains remarkably fresh. There is still nothing quite like commanding an army while personally participating in the battle from the driver's seat. Most importantly, Battlezone has that rare quality that keeps pulling me back year after year: replayability. The campaigns remain enjoyable, skirmishes can unfold in countless ways, and the core gameplay loop is as compelling today as it was when I first installed the game. Few titles from 1998 still earn a place on my hard drive. Battlezone isn't just one of them; it's one of the reasons I still believe experimentation in game design matters.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had owned the game, but now I don't. I don't remember why or how. It might have been because I was not good enough to beat the first level, which I don't recall being a problem in the pre-steam days. I am recommending entirely based on the fun I had with the original, and in the hopes that my failures are my own.
Such a good game and a classic. I've played this so much as a kid and now I can as an adult too. It is harder than I remember - and the game is difficult too.
One of the greatest games of all time, in a genre that gamers love but that developers continue to pretend doesn't exist, which includes basically this, to some extent Dragons Dogma, and Mount and Blade. The mixture of FPS and RTS components with a strategy map and story, whether emergent or predefined, is gaming gold. But I guess it takes actual imagination and talent to make games like that, so we should just be grateful we've ever seen anything like them at all.
Its a First Person shooter + Tower Defense + Chess. You build your base up and protect your key pieces then build offensive pieces to attack another base. You can snipe out drivers from opponents tanks or pieces then commandeer them.
The first PC game I ever played - over 20 years later - the game not only holds up - Its Pure class
Quite honestly the original 1998 version of the game was the only game I played as a teenager growing up. I got it for Christmas right after its release and it was the best game I had ever seen graphically speaking at the time and now it is actually way better with the REDUX version. It became a family game between my dad brothers and myself with reverse wired cables between the 2 house computers so we could play without using the old dial-up and tying up the landline. Spent literally thousands of hours playing and have never found another first person strategy that compares to the Battlezone 1&2 franchise. It was and still is quite literally a one of a kind game series that should have been a lot more popular.
great, if only some controls were tweaked this could be a scartcraft but with the player in the field
Can't rebind the 'jump' key to 'space'. I know programmers are not designers or gamers, but is anyone really that stupid? Also, don't seem to be able to bind Mouse1 to fire?
this game is not playable, the horizontal rotation controls dont work, either on the keyboard or on the mouse you will just get endlessly destroyed while trying desperately to rotate your vehicle
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.3K | 955 | 90% | $19.99 | |
| $6.2M | 15.7K | 84% | $19.99 | |
| $2.8M | 35K | 91% | $4.99 | |
| $1.3M | 1.8K | 83% | $24.99 | |
| $1M | 1.6K | 89% | $29.99 | |
| $615.3K | 4K | 92% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $633.1K | 1.8K | 70% | $14.99 | |
| $633K | 1.2K | 78% | $14.99 | |
| $633.6K | 1.8K | 61% | $15.99 | |
| $632.5K | 3.2K | 88% | $5.99 | |
| $634K | 1.2K | 82% | $14.99 | |
| $634K | 2K | 92% | $14.99 |