
The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight
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About
Endure an authentic survival experience unlike any other in The Last Plague: Blight. Carefully tend to your well-being, brave countless threats, and overcome daunting challenges within a disease-ridden procedurally generated open world. Delve into the heart of the Blight and bring it to an end.
An obscure disease known as the Blight has descended upon the land. Barely escaping its devastating effects, you find yourself exhausted, starved, and alone in the wilderness. But when an enigmatic figure emerges from the dark, a glimmer of hope presents itself off in the horizon. Are you willing to risk your life to see the Blight eradicated, or will you allow the disease to consume you?
Withstand a perilous open-world that strives on punishing realism, immersion, and depth. Whether you're cooking, crafting, or gathering materials, every single task eats up precious time. Water needs to be boiled to ensure its safe to drink, and raw materials require the proper treatment before creating the tools necessary for survival. Hunger, hydration, and energy must be consistently kept in check while resting at camp or exploring the wilds. Never let your guard down, as dangers take many forms. Wild beasts and harsh elements persistently threaten your well-being, so do what you must to survive a procedurally generated world that does not want you in it.
Key Features:
Authentic survival experience rooted in realism and immersion
Procedurally generated open world and inhabitants
Co-op multiplayer
Complex cooking, crafting, farming and building mechanics
Dynamic terraforming and shelter building system with walls, floors and roofs that are not locked to a grid
Spatial awareness through a refreshing top down perspective
Upcoming Features:
Continuation of the story and tying in an actual long-term goal to the game
Collaboration and trading with other NPC survivors to rebuild
Fishing
Character customization including gender
Injury and wound system
Controller support
Taming animals
More localized languages (Italian, Chinese, Japanese and possibly more)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best hardcore/realistic survival game out there. A ton of potential. I've never seen a crafting system so detailed and at this level of realism in any other game. If you're into this type of game, go ahead, there's hundred of hours of harsh survival to dive into. If you're not into hardcore survival game, be warned, this is not for everybody and the grind really crazy, this is for true lovers of this genre.
Far too hardcore for me, I find it boring having to wander around collecting 100% of the time, balance is wrong and the survival aspect is tedious. And making the anti blight mushroom soup, jeez just let me hit a button not measure out the ingredients manually gram by gram. Mistake to try this until it is balanced.
I really enjoy sandbox games and this is one of the best I have played so fat.
This is the most addictive survival game I have enjoyed playing in a long time. If survival games are your cup of tea, then i highly recommend this game.
This game is fantastic! I play a ton of OWSC and this is peak.! All the marketing makes it look isometric. Its not. I would have bought it a long time ago had I known. Hard but not too hard. Like Green Hell light. Grindy but addicting. It took me about 20 hours to get my sliders under control and start exploring.
At the moment I have to give it a thumbs down. It has a lot of potential to be a great game, but it needs a lot of tweaking, and some things just don't make sense, they're just dumb.... Fail to start a fire... so you lose all the materials... Smelt iron ore, make molds to create iron tool... nope, it doesn't work that way. Says I need coal to use my bloomery, search all over for it.... oh, I see, there is no coal in the game, use charcoal.... really, why didn't you just note this. I'm sick all the time, no matter what you do, you will get sick and slowly die, it's supposed to make you work faster at finding a cure... not fun at all. And there's no option to turn the plague off, now that's sickening....lol. I get it, the game is about the plague, but they should make a non story mode. So many things like this, it makes the game fell exhausting and not fun. It's just one thing after another that does not make sense.
I play tested early 2022 and was excited to see how much the game has progressed. I am not recommending just because I had too many issues: - Could not "split" stacks - Camera is not for me - so not an "issue" other than you are forced into a perspective that is not just for me - I could not complete the first task of building your roof - as I could not snap the roofing materials on. Maybe this is just me. The Discord is pretty barren and I could not find anything about this being an issue. But I watched someone do it on YT. After multiple restarts and not be able to build the roof, I finally gave up - I also experienced very poor performance. Getting ~40-50fps on a 4070ti. For me personally. One of the worst performing games I've played in a while. YMMV obviously I wanted to like the game as it is one of the only actual survival games on Steam. Just was not for me, sadly.
Not Bad Not Bad at all
Für Freunde des ausgiebigen Sammeln und kleinteiligem Bauen/Erstellen ist das Spiel genau das Richtige. Mal eben so eine Axt machen ist hier nicht, dafür braucht es ne Menge Vorbereitung und Material, es gibt dauernd etwas zu tun, es kommt so keine Langweile auf. Ich persönlich bräuchte die Fäule gar nicht nicht, man hat so schon genug zu tun. Ich würde die Ausbreitung der Fäule gerne abschalten können, um die Zeit zu genießen die das Spiel einem mit Bauen und Sammeln bietet. Bin gespannt was noch alles in das Spiel rein kommt. Keine schweren Bug und erst Recht keine Abstürzte bisher gehabt. Läuft also sehr schön. Kann es nur Empfehlen.
The biggest problem with this game is lack of marketing. How did I not know it existed until now? I've been chewing up and spitting out survival games for years upon years, and I just found this gem a few days ago. It's not for everyone of course, but for those looking for a hardcore experience it's an absolute delight. This is not one of those mediocre "survival" games where you gather materials, press a button and something magically appears. You can't carry 100 logs in your inventory or jump your way to the roof. You don't spam healing potions and make your HP instantly reappear. Clean your wounds and dress them. Don't forget to change that dressing and properly take care of the wound itself. Chop the tree into individual logs, carry them one at a time or load them onto a cart. Everything takes time and involves multiple steps. You don't press a button and magically make a fire...you add kindling, tinder, fuel (sticks, logs, etc) and then figure out how you're going to light it. Did you find a piece of flint? Great! If not, you're rubbing sticks together, and if it doesn't light you're starting again. And you better hope it doesn't rain. After a couple of hours I started thinking like I would in a real survival / rough camping situation, and was delighted to discover that that's exactly how the game is played. Boil your water before you drink it. Watch out for leeches in the river. Apply bug repellent (you'll have to make that yourself) before you go into swampy areas. Don't let your knife and hatchet get rusty. For me? Pure bliss. But if you want to just press a button and have everything done for you...you might not want to get involved in The Last Plague. But then, maybe you might find it scratches an itch you didn't know you had. That it's satisfying in ways that you didn't expect.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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