
Lead a mercenary company in this tactical RPG set in a medieval fantasy world. Chase fame and fortune as you choose where to go, who to recruit, which contracts to pursue, and how to train and equip your men in a procedurally generated open world campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 23 → 9.86/day in the week after.
About
The world is fractured, and the old empires have turned to dust. The dead rise from their crypts and Greenskin hordes gather in the distance, as bandits roam free and Nobles prepare for war – the people are left with no choice but to turn to mercenary bands for aid. Battle Brothers is a turn-based tactical RPG where you lead a mercenary company in a procedurally generated world fraught with dangers of all kinds, and plenty of opportunity for fortune and fame. Decide where to go, which contracts to take on, who to hire, and how to equip your growing mercenary band in this sandbox adventure of grit and valor.

The procedurally generated maps of Battle Brothers feature bustling cities, wandering beasts, unique points of interest, and the freedom to explore and engage with everything as and when you wish.
Travel in real-time across the varied landscapes of the world to visit the settlements and strongholds spread across the realm, offering you everything from respite and rumors at the local tavern to new recruits for your growing band of battle brothers. Visit markets to sell loot and acquire powerful equipment, or speak to the local lord to see what troubles them, and how much they’re willing to pay to have those troubles taken care of.
Settlements and Noble Houses will be your primary source of wealth as they offer dynamically generated contracts of varying difficulty to reflect the coin that comes with completing them – will you take on particularly challenging monsters early in your career to secure greater wealth at the risk of losing your starting sellswords, or will you start focused on local bandits and thieves fleeing justice instead? Be warned – no contract is without consequences, and the quests you take on and how you accomplish them will determine your relationships with the various factions of the world as well as your company’s renown and reputation.
Seek opportunities beyond contracts and quests to deepen your pockets – from profitable trade among the many cities and settlements to the great riches hidden in the wild. Will you pursue the life of a merchant and seek out optimal trade routes to bolster your wealth, focus on mercenary contracts, or strike out on your own and seek opportunity and loot in the crypts, camps, and ruins that litter the world?
Various crises can ignite and fundamentally reshape the landscape, demanding radically different strategies and offering new opportunities as time goes on – how will you adapt to an evolving political situation, and more powerful adversaries? Nobles may start massive factional wars, the undead may rise up, or Greenskins may launch full-scale invasions of the land.

The brutal battlefields of Battle Brothers reward the clever tactician and punish the careless. As you fight intense turn-based tactical battles on battlefields featuring rough terrain, height advantages, and obstacles to use to your advantage, every swing of the blade carries weight. Take on bandits and beasts of all kinds and maul, mangle, and maim your way through combat.
An extremely granular approach to equipment introduces reason to vary your formations and loadouts depending on the team you’ve assembled, and the foe you face – the stab of a spear does little against the fleshless skeleton warriors, while the bludgeoning mace will make quick work of them and their armour. But those very same spears work great alongside shields to keep hungry beasts at bay with their extended reach alongside shieldbashes for those who come close. Meanwhile, though a warhammer could make quick work of a heavily armored bandit, using a dagger to cut between gaps in their protection could leave a very valuable piece of armor intact for you to loot and use.
Initiative and action points are important factors on any battlefield, but in Battle Brothers, fatigue plays an additional key role as more powerful attacks and abilities are quicker to exhaust your warriors, especially when covered in layers of heavy armor. A tired soldier has less of their repertoire available to them, and with enough fatigue accumulated, even moving proves difficult – every step taken, every arrow fired, and every sword swung comes at a price, and sometimes a lightly armoured warrior with a dagger and a net can do more damage than if they were heavily armoured and swinging around a morning star.
Even if the body is willing, the mind may break first – morale is another key factor to manage on the battlefield! If they have little resolve, your own troops may begin to flee under pressure, but most enemies will similarly suffer should momentum swing in your favour. Will you fight cautiously, taking the enemy on one at a time, or will you seek to slaughter them in quick succession in the hopes of triggering a mass rout?
A bad injury – whether temporary or permanent – can quickly end a promising career. While the broken arm that severely reduces combat skills can be healed with rest, a broken elbow joint permanently reduces those very same attributes. From collapsed lungs that make a warrior quick to tire to bruised legs and broken knees that make them slow to act, Battle Brothers’ detailed injury system will break your brothers’ bodies, and keep you on your toes. Keep brothers in reserve when in trouble, and camp and rest to heal over time, but keep in mind that salaries still need to be paid on time and rations are always limited.

A mercenary company is nothing without its fighters – your battle brothers come from all walks of life, grow with experience, and provide unique opportunities for an astute commander. Starting with a small band, you will recruit new procedurally-generated hopefuls to grow your company. Ensure your troops are well fed and well paid, train them in a way that best matches their strengths and weaknesses, invest in their equipment to further their capabilities, and use careful tactics to protect your brothers against the many dangers you face.
From Retired Soldiers and Crusaders to Beggars and Graverobbers, your recruits’ backgrounds will determine countless factors about them, including their starting gear and attributes and the traits they are likely to develop, while also greatly influencing what events might come to pass as your company goes from contract to contract. Cultists might convert brothers to their faith as Thieves attract unwanted attention from the law, while Monks play peacemaker and prevent multiple Hedge Knights in your party from killing each other in duels – backgrounds will trigger opportunities of their own, and will often mix with others for unique events within your party. When faced with the choice, would you rather hire the highly skilled Adventurous Noble that expects a higher base pay and comes with the high resolve that makes for a good sergeant to rally your troops? Or would you rather bring on a Brawler or Farmhand that, while cheap to keep on, is likely to come with higher health and fatigue and room to learn the art of combat and grow into an ideal front-line warrior?
Physical and mental traits further differentiate these individuals, influencing how they may best be used, and potentially changing your plans as new traits develop over time. Athletic warriors are slower to tire, Brutes make better use of certain weapons in melee as they have great skill aiming for the head, and a brother with a Deathwish won’t waver when hurt, often bolstering the mood of his compatriots.
Battle Brothers does away with a restrictive class-based system, instead allowing you to develop each warrior according to what you need and what they’re individually suited for. Each brother is an individual with eight attributes, varied backgrounds, and a multitude of traits they either start with or gain over time, and these will determine the roles they best play. Each individual is inclined towards certain attributes, influencing how you might choose to develop them over time, and a detailed perk tree means you can mold these warriors, and your company, as you like. A middling warrior with the Fast Adaptation perk will increase their hit chances with every miss, and a heavily-armored brother might benefit most from unlocking the Recover skill to quickly reduce accumulated Fatigue – an individual’s role, strengths, and weaknesses can all be influenced by your decisions.
Battle Brothers is a turn-based tactical RPG that prioritizes your freedom of choice as a player – from the way you run your company to the people you fight shoulder-to-shoulder with and the adventures you seek, the world is completely open to your choice. Will you secure a place in history, or will your mercenary company end with a pauper's grave? The decision, the risk, and the reward are all yours.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.9Kreviews | 88% | — | $23.9M |
| $8.99−70% | 739ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably my favorite game on steam. If it's the kind of game for you, you'll absolutely love it. But that doesn't mean it's without flaws. The best part of the game is the battle system. It's very solid, strategic, frustrating at times, but also fulfilling when you manage to win. But some enemies require specific approaches to play around and they will feel unfair if not treated so. There are also RNG elements that will force you to play in a "better safe than sorry" mindset, so if you dislike that, this game might not be for you. The game does require quite a bit of grinding to get your mercenary stronger. Personally, I feel satisfied when I eventually manage to do so. But starting out, you will be very vulnerable and the smallest mistake will punish you dearly. It feels similar to a rouge-like game in this sense. Another thing I love about this game is the random encounters and events. The abundance of backgrounds/traits the mercenaries come from makes each run interesting. But other than the late-game crisis and a couple of quests, the game can feel empty and repetitive without clear objectives. I guess you could argue that's what a sandbox game is, but I would absolutely love some more quests and/or objectives to work towards. This is my main gripe with the game. Overall, the strengths of this game are compelling enough for me that I can look over its shortcomings. I would definitely recommend it to anyone who's a fan of the genre.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $8.99−70% |
| 641ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 461ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b][u]Bottom Line Up-Front[/u]: Highly recommended for fans of squad-based tactics, low-fantasy settings, well-written excerpts, and unique stories crafted by blending player agency with procedural generation and lovingly handcrafted events.[/b] It's gritty. It's brutal. It does very little to hold your hand. Knowledge and strength are won from bloodstained armor, lost limbs and lives, and hard fought experience. Battle Brothers has you fill the boots of a mercenary captain, one who oversees the recruitment, outfitting, and contracting of would-be warriors in a low-fantasy world. There are beasts, bandits, and backstabbing nobles aplenty. Danger looms on every horizon, along every road. Will your Brothers defend the weak? Accept any contract if the coin is good? Double-cross clients? Raid and rob other travelers on the road? Or take on a life of adventuring and exploration in the untamed wilderness? Whether you fill your ranks with only the most seasoned high-born warriors of the city or the beggars and ratcatchers of the slums, you'll need to find ways to overcome all manner of threats. With a wealth of weapon types to wield, specialized training for every Brother, personalized quirks, and terrain advantages/disadvantages, you'll find many strategies and tactics to learn or develop on your own. There's more than one way to kill a troll, but the choice is yours. Through and through, I have enjoyed Battle Brothers most for its ability to craft unique stories through a procedurally generated world with each mercenary company I've created. You can expect stories of peril and trials of hardship, biting back defiantly against overwhelming odds while fighting to the last, or scrabbling together an enduring legacy from a pauper's humble beginnings, then wresting survival while the world burns around you. If there were something I'd like to see more of, it would be another slice of life for the people of this uncertain world. I really enjoy seeing what life is like for others, through the eyes of my mercenaries, even if we don't lead the lives of carpenters, fishermen, nobles, and clergymen ourselves: [list] [*]Perhaps a village we travel to was once the home of our farmer we hired down the road. The village has fallen ill and his family doesn't have enough able hands to work the fields... we have the dilemma of aiding them as extended family through our Brother with altruistic intent, to pragmatically build trust with the locals and make future business easier, or to explore more selfish pursuits. More non-combat options to contract and interact with the cities and villages beyond just delivering messages and escorting caravans would be welcome, especially if they leverage the unique backgrounds of the company's roster. [*]What about the women of this world? Apart from harlots, witches, and tavern wenches, women seldom show their faces to the mercenary companies. It would certainly add more depth and perhaps pull at the heart strings to meet more of the mothers, daughters, and even Battle Sisters of this world. [*]Matters of faith, spirituality, organized religion, or even the communal values of day-to-day life are another facet of the world I've wondered at. How might the monotheistic priest of our band be received upon entering a village of clearly more animistic orientation? Could they provide unusual opportunities/problems at a city chapel? What about in the aftermath of a battlefield where one of our Brothers fell... could a priest or druid put our hearts at ease? In the deep forest, would an uttered prayer fall on deaf ears, or might the ancient rites shield you from the ire of beasts? [*]Could a mercenary band win the trust of craftsmen, pioneers, a guild or a noble house, and then lead an effort to establish new settlements? Even greater efforts to rebuild and bounce back from the verge of annihilation, the collapse of civilization, would make a rewarding continuation for a story of true grit. [/list]
Addicting, hits the Turn-based tactics itch. Only issue I have with this game is the humor is pretty cringey sometimes. Otherwise 10/10 game for what it is
Amazing game! Only three feedbacks: - nerf those pesky unbeatable dragon type units. - Make the world look and feel more 'alive'. - PORT TO MAC OS (please!)
Epic Bacon
10/10. Simple overworld exploration with loose guidelines via ambitions and extremely addictive combat which scratches all of the desired min/max itches of my brain. While it most certainly does not hold your hand, it provides a (in my opinion) very natural progression of difficulty as your campaign progresses. The depth of combat encounters; various bonuses and maluses to your combat effectiveness, injuries, projectiles, and morale (to name a couple) allows for the best kind of min/maxing where each combat encounter becomes a question of problem solving and your approach to said problem can have consequences later on. Do you prevent a brother with later potential from entering the frontline and risk further casualties or do you take the risk that he could be injured and die before he reaches his potential? This game is, frankly, the gold standard of immersive sandbox/management style implementations set in a low fantasy medieval backdrop. The developers are also extremely committed and have added more content to this game than anyone of us who enjoy it could reasonable expect. If you pick this up for anything less than £20, you have a bargain on your hands that you can return to over and over again without fail.
1
nice game with multiple faction and event happening
берешь задание на охту за голожопыми ворами, бежишь по их следу НАТЫКАЕШЬСЯ НА ДВУХ ЛЕНДВУРМОВ... с трудом побеждаешь идешь дальше встречаешь ведьму с 4 кривоеблыми троллями теряешь 3 братков, расстраиваешься но идешь дальше, встречаешь этих уебней а у них есть не кромант а у тебя 3 братка побитые и с разорванными анусами и сухожилиями, если и есть симулятор невезения то это именно эта игра 12 побитых дебилов которые не могут попасть по противнику с 92% шансом из 10
One of the most amazing games I've ever played. Truly a masterpiece of a game not just in terms of how fun it is but also in terms of how well made it is. The devs cooked and I've been playing it for almost a decade. Truly one my favorites of all time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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