
Lead a mercenary company in this tactical RPG set in a medieval fantasy world. Chase fame and fortune as you choose where to go, who to recruit, which contracts to pursue, and how to train and equip your men in a procedurally generated open world campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 23 → 9.86/day in the week after.
About
The world is fractured, and the old empires have turned to dust. The dead rise from their crypts and Greenskin hordes gather in the distance, as bandits roam free and Nobles prepare for war – the people are left with no choice but to turn to mercenary bands for aid. Battle Brothers is a turn-based tactical RPG where you lead a mercenary company in a procedurally generated world fraught with dangers of all kinds, and plenty of opportunity for fortune and fame. Decide where to go, which contracts to take on, who to hire, and how to equip your growing mercenary band in this sandbox adventure of grit and valor.

The procedurally generated maps of Battle Brothers feature bustling cities, wandering beasts, unique points of interest, and the freedom to explore and engage with everything as and when you wish.
Travel in real-time across the varied landscapes of the world to visit the settlements and strongholds spread across the realm, offering you everything from respite and rumors at the local tavern to new recruits for your growing band of battle brothers. Visit markets to sell loot and acquire powerful equipment, or speak to the local lord to see what troubles them, and how much they’re willing to pay to have those troubles taken care of.
Settlements and Noble Houses will be your primary source of wealth as they offer dynamically generated contracts of varying difficulty to reflect the coin that comes with completing them – will you take on particularly challenging monsters early in your career to secure greater wealth at the risk of losing your starting sellswords, or will you start focused on local bandits and thieves fleeing justice instead? Be warned – no contract is without consequences, and the quests you take on and how you accomplish them will determine your relationships with the various factions of the world as well as your company’s renown and reputation.
Seek opportunities beyond contracts and quests to deepen your pockets – from profitable trade among the many cities and settlements to the great riches hidden in the wild. Will you pursue the life of a merchant and seek out optimal trade routes to bolster your wealth, focus on mercenary contracts, or strike out on your own and seek opportunity and loot in the crypts, camps, and ruins that litter the world?
Various crises can ignite and fundamentally reshape the landscape, demanding radically different strategies and offering new opportunities as time goes on – how will you adapt to an evolving political situation, and more powerful adversaries? Nobles may start massive factional wars, the undead may rise up, or Greenskins may launch full-scale invasions of the land.

The brutal battlefields of Battle Brothers reward the clever tactician and punish the careless. As you fight intense turn-based tactical battles on battlefields featuring rough terrain, height advantages, and obstacles to use to your advantage, every swing of the blade carries weight. Take on bandits and beasts of all kinds and maul, mangle, and maim your way through combat.
An extremely granular approach to equipment introduces reason to vary your formations and loadouts depending on the team you’ve assembled, and the foe you face – the stab of a spear does little against the fleshless skeleton warriors, while the bludgeoning mace will make quick work of them and their armour. But those very same spears work great alongside shields to keep hungry beasts at bay with their extended reach alongside shieldbashes for those who come close. Meanwhile, though a warhammer could make quick work of a heavily armored bandit, using a dagger to cut between gaps in their protection could leave a very valuable piece of armor intact for you to loot and use.
Initiative and action points are important factors on any battlefield, but in Battle Brothers, fatigue plays an additional key role as more powerful attacks and abilities are quicker to exhaust your warriors, especially when covered in layers of heavy armor. A tired soldier has less of their repertoire available to them, and with enough fatigue accumulated, even moving proves difficult – every step taken, every arrow fired, and every sword swung comes at a price, and sometimes a lightly armoured warrior with a dagger and a net can do more damage than if they were heavily armoured and swinging around a morning star.
Even if the body is willing, the mind may break first – morale is another key factor to manage on the battlefield! If they have little resolve, your own troops may begin to flee under pressure, but most enemies will similarly suffer should momentum swing in your favour. Will you fight cautiously, taking the enemy on one at a time, or will you seek to slaughter them in quick succession in the hopes of triggering a mass rout?
A bad injury – whether temporary or permanent – can quickly end a promising career. While the broken arm that severely reduces combat skills can be healed with rest, a broken elbow joint permanently reduces those very same attributes. From collapsed lungs that make a warrior quick to tire to bruised legs and broken knees that make them slow to act, Battle Brothers’ detailed injury system will break your brothers’ bodies, and keep you on your toes. Keep brothers in reserve when in trouble, and camp and rest to heal over time, but keep in mind that salaries still need to be paid on time and rations are always limited.

A mercenary company is nothing without its fighters – your battle brothers come from all walks of life, grow with experience, and provide unique opportunities for an astute commander. Starting with a small band, you will recruit new procedurally-generated hopefuls to grow your company. Ensure your troops are well fed and well paid, train them in a way that best matches their strengths and weaknesses, invest in their equipment to further their capabilities, and use careful tactics to protect your brothers against the many dangers you face.
From Retired Soldiers and Crusaders to Beggars and Graverobbers, your recruits’ backgrounds will determine countless factors about them, including their starting gear and attributes and the traits they are likely to develop, while also greatly influencing what events might come to pass as your company goes from contract to contract. Cultists might convert brothers to their faith as Thieves attract unwanted attention from the law, while Monks play peacemaker and prevent multiple Hedge Knights in your party from killing each other in duels – backgrounds will trigger opportunities of their own, and will often mix with others for unique events within your party. When faced with the choice, would you rather hire the highly skilled Adventurous Noble that expects a higher base pay and comes with the high resolve that makes for a good sergeant to rally your troops? Or would you rather bring on a Brawler or Farmhand that, while cheap to keep on, is likely to come with higher health and fatigue and room to learn the art of combat and grow into an ideal front-line warrior?
Physical and mental traits further differentiate these individuals, influencing how they may best be used, and potentially changing your plans as new traits develop over time. Athletic warriors are slower to tire, Brutes make better use of certain weapons in melee as they have great skill aiming for the head, and a brother with a Deathwish won’t waver when hurt, often bolstering the mood of his compatriots.
Battle Brothers does away with a restrictive class-based system, instead allowing you to develop each warrior according to what you need and what they’re individually suited for. Each brother is an individual with eight attributes, varied backgrounds, and a multitude of traits they either start with or gain over time, and these will determine the roles they best play. Each individual is inclined towards certain attributes, influencing how you might choose to develop them over time, and a detailed perk tree means you can mold these warriors, and your company, as you like. A middling warrior with the Fast Adaptation perk will increase their hit chances with every miss, and a heavily-armored brother might benefit most from unlocking the Recover skill to quickly reduce accumulated Fatigue – an individual’s role, strengths, and weaknesses can all be influenced by your decisions.
Battle Brothers is a turn-based tactical RPG that prioritizes your freedom of choice as a player – from the way you run your company to the people you fight shoulder-to-shoulder with and the adventures you seek, the world is completely open to your choice. Will you secure a place in history, or will your mercenary company end with a pauper's grave? The decision, the risk, and the reward are all yours.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.9Kreviews | 88% | — | $23.9M |
| $8.99−70% | 739ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best game i ever played
top game !
игра кривое говно и мне лень расписывать пару листов а4, почему. Не покупайте. Если купили, то играйте на самой высокой сложности за ополчение и нападите на кракена
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $8.99−70% |
| 641ratings |
| 88% |
| #256 |
| not modelled |
| $29.99 | 461ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Divertido e lotado de possibilidades. O problema: RNG extremamente problemático. Eventualmente, você errará 3,4,5 hits seguidos com 60-70% de chance de acerto, outras vezes um inimigo comum vai matar 4 brothers seus sozinho pq despertou o instinto superior e vai acertar/esquivar de absolutamente tudo... sim, você vai encontrar gente na fanbase explicando o pq desse RNG não ser tão injusto quando parece, mas a experiência é definitivamente frustrante em DIVERSOS níveis. Nesse tocante, o jogo é feito pra se jogar no modo "ironman" (inclusive, isso está escrito dentro do jogo), o qual é basicamente um "morreu, acabou" onde não existem saves durante a gameplay (nem automáticos), apenas ao sair de jogo FORA de batalha. Porém, o game te permite jogar com esse modo desligado, liberando o sistema de saves, e é ai que o RNG se mostra ABSURDAMENTE problemático. Pois você irá salvar o jogo antes de um confronto e experienciar de TUDO na mesma batalha: 1- seus bonecos matando todo mundo na maior facilidade; 2- seus bonecos errando TUDO; 3- os inimigos te matando rapidamente; 4- algo equilibrado, etc. Se você ser loading, SEMPRE virá acontecerá novo... é como se o dado decidisse uns 50% do rumo da batalha antes mesmo dela começar. Fora isso: 1- A frustração proveniente de inimigos/batalhas difíceis, emboscadas, desafios concretos e perdas importantes (seu melhor arqueiro morreu numa batalha cansativa, etc.) é bem legal, dá vontade de tentar novamente e buscar melhorar. O problema é quando você tem uma run de horas destruída por uns arqueiros que acertaram 300 hits seguidos da pqp, ou então por seus bonecos terem errado 80% dos hits sem qualquer explicação. 2- Sim, existe um skill gap considerável no jogo, então saber o que está fazendo dentro e fora de batalha faz MUITA diferença... oq seria muito legal se não fosse algo que sofresse tanto com o RNG. 3- As DLCs são bastante legais, mas definitivamente não obrigatórias.
It's very terrifying to play but it is very enjoyable. I don't want to lose my brothers!
Ich liebe die Söldner-Thematik in einem Mittelalter/Fantasy Setting, daher war dieses Spiel oberflächlich schon ein sehr guter Match für mich. Dass ich dann fast 150 Stunden reinversenke, hätte ich nie gedacht. Das Spiel ist herausfordernd, aber nicht frustrierend. Sobald man die Mechaniken ein wenig verstanden hat, fängt man an, erste Erfolge zu feiern und sich so langsam an besseren Loot und eine größere Truppe von Kämpfern heranzutasten. Zeitgleich bleibt es immer spannend, da der Kampfverlauf ganz schnell umschlagen kann, wenn deinem gefeierten, hochgezüchteten Lieblings-Söldner, den du seit Beginn dabei hast und der unzählige Heldentaten auf seiner Kappe hat, plötzlich unglücklich der Kopf von den Schultern geschlagen wird. Wenn es nur noch ein Spiel geben würde, das ich für immer Spielen müsste, wäre es Battle Brothers. Ich würde wortwörtlich dieses Spiel in neuem Gewand immer wieder kaufen.
Esta perfecto en casi todos los aspectos, pero la dificultad es injusta: 1. Los enemigos con un poco de suerte pueden bajar de un golpe a una unidad (los aliados pueden hacer lo mismo, pero se ve muchisimo mas comun en enemigos) 2. Los enemigos siempre tienen alguna ventaja (teleportacion, superfuerza, son esponjas de daño con regeneracion, tienen muchos perks para el nivel que deberian tener, mejor equipo si son humanos, una evasion descomunal donde en un turno tire 8 golpes y ninguno acerto) 3. La economia te fuerza siempre a pelear ya que el comercio es rentable pero escaso 4. Requieres mucho dinero para mantener a los mercenarios, al punto que una batalla que te paga 500 se puede ir en solo reparar armaduras, curar, dar de comer y sueldos 5. Los enemigos pueden ser 15, 20, o hasta 60 pero tus unidades son maximo 12 6. Rara vez hay eventos buenos que sirvan de algo, la mayoria son negativos o con una ventaja tan pequeña que son inutiles Estos problemas se podrian sobrellevar con estrategia o farmeo si no hubiera el mayor problema de todos: 7. Los enemigos con cada dia o nivel (no se que lo determine) se vuelven mas fuertes y/o numerosos
Don't let negative reviews fool you. Yes the game is hard. Yes you need to go online and watch a guide or two. Yes the first 10 hours will be frustrating. But once you get it you will be rewarded with a very deep strategy sandbox which will keep you entertained for hundreds of hours. I'v played for 68 and feel like I'm still scratching the surface. Really great combat system, nice progression loop, a lot of different enemy types with different mechanics and good combat AI. You will love the game and you will hate the game because it's incridebly hard to even get going. But if you get going it feels extremely rewarding. Every fight matters so you will be on the edge of your seat all the time. Even if you are far into the game you still can screw everything up and half of you crew dies. If you lose a fight the run is over. If your best dude dies he is dead. That can be frustrating but also very engaging because the game stays challenging the whole time. And every decision matters. If you like hard strategy games with a lot of depth this is the game for you. If you just want an entertaining game which you can play for a few hours and have a bit of fun. Skip this one.
fantastic turn based battles and longer strategic play
.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $588.6K | 992 | 67% | $19.99 | |
| — | 0 | — | — | |
| $68.1M | 172.2K | 98% | $19.99 | |
| $358.1M | 297.9K | 88% | $49.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $1.7M | 6.7K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24M | 23.2K | 61% | $39.99 | |
| $23.8M | 48.2K | 95% | $19.99 | |
| $24.1M | 31.1K | 81% | $29.99 | |
| $23.8M | 62.4K | 92% | $19.99 | |
| $24.1M | 106.2K | 94% | $5.99 | |
| $24.2M | 18.1K | 72% | $39.99 |