
A PIONEER OF THE BULLET HELL GENRE BY TOAPLAN IS BACK!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely love it! The music is top notch and is a must for those who love shoot em'ups. A rare Sega Saturn gem indeed.
NB to potential Steam Deck players, especially dock users: after selecting a version and going through the intro text, my screen would go black yet audio was fine and the game responded to controls. This was new behavior and other Saturn Tributes presented no issues. I tried different compatibility layers, disabling cloud saves and reinstalling but what ultimately worked was playing the game handheld, where it appeared fine, making it to Screen Settings, and reverting them to default (if you're navigating blind, Screen Settings is 6 taps down on the root menu when you press Back, then tap up once to highlight Default). Changing all these values again afterwards hasn't broken anything so far. Anyway, as I dealt with that I considered asking for a refund and buying Bitwave's release instead but that's no longer necessary. I just have Bitwave's V-V (60 FPS mode on native Linux) to compare to, another Toaplan shooter from the same year, but City Connection's Batsugun on Steam feels only a hair laggier with V-Sync off and uncapped framerate on the Deck. That a basic human like me can perceive a difference at all may already alarm some. Everyone cites [url=https://twitter.com/kimagreGaming/status/1663741785154404352]Kimagre's test of this version[/url] which records an average of 5.5f latency on Windows 11 with a 1080p60Hz display, surprisingly faring worse than PS4's 4.91f and Switch's 5.28f in his setup. For perspective, that's 5.5*(1/60)=92ms. Example controller latency like an Xbox Series pad wired on Win11 adds a mean 6.25ms according to Gamepadla. For a hypothetical average consumer that's right under 1/10th of a second total. Decide for yourself what that means to you. My main controller runs GP2040 and doesn't even register 1ms of input lag so I'm sure that factors into my opinion. I'm not aware of any empirical lag tests for Bitwave's V-V or their Batsugun. As a final note, Sairyou honed his recent world first SDOJ Inbachi clear on the 360 port (4-5f delay) before accomplishing the feat on the more responsive PCB (2f) in two more weeks. The main merit to Boosted and what I suspect is a cost driver is the new soundtrack. This seems to be a little trend in contemporary rereleases that are fuller priced, such as TAKEx0FF's Deathsmiles I・II having the Gomaotsu Respect Arrange which can even be purchased separately. Why City Connection doesn't offer the same for Boosted is beyond me. Changing BGMs is a small way to keep new credits fresh which I realized playing Raiden III x Mikado. You can't assign any track to any stage like in Raiden III so I can't set Shinji Hosoe's Geo Frontier everywhere, however you can pick which arrangement a stage will play. A nice change I don't see mentioned much is the extended score in Special. Many great players have historically counterstopped the arcade 8 digits, so it's thoughtful to add room to distinguish themselves further. There's already a few scores above 100 billion in the rankings. I'm completely ignorant as to whether Bitwave Batsugun does the same as it's not mentioned in the promotional materials or reviews I found. A definite con is that the practice mode for Special only allows you to start on a loop which is, alongside a single save state, minimally adequate but also arbitrary and lazy. Even bomb count is static. Bitwave's V-V, on the other hand, is more granular to the point you can choose which checkpoint to spawn from to learn recoveries. Luckily, Batsugun is not that punishing. You respawn in place and loops get progressively shorter. For the uninitiated, vanilla Batsugun is a 5 stage 20 minute ALL clear. Building on that, Batsugun Special has 4 loops where loop X begins on stage X for a sum of 14 stages and about an hour in playtime depending on how much boss milking you do. If you read up on the level system and how to activate the secret purple pigs for EXP, you'll have a better time starting out. Either of Batsugun or Batsugun Special may not crack your personal top 10, but it's the last hurrah from a cool company that only dedicated shooter and retro fans seem to recognize despite how altogether influential their works and the people who worked on them came to be. So any way someone chooses to experience them, it's neat there's multiple viable and accessible options at all for anyone like me to get into Toaplan. Especially since the ShotTriggers port may not be out before the end of the decade, release in Japan only and won't be on PC anyway (unless...?).
La mejor versión de BATSUGUN que se ha hecho es esta. No dudes en comprarlo.
作为一个打飞机爱好者,这个游戏第一次玩大概是在99年左右,有这个游戏的游戏厅不多,由于能力有限也打不了几关,枪林弹雨却能很神奇地躲过子弹,当时也不明白是为什么,后来街机的回忆就全给了模拟器,再然后就是看到上Steam又买了正版,其实也就是官方模拟器。 Steam上这游戏有两个,本作是复刻土星上的版本(之前我甚至不知道这个版本),并且画面更好一些,设置选项更多一些,价钱也更高一些。 对于像我这种40岁以上的人来说,玩这游戏的意义更在于怀旧和补票,买来之后其实也不怎么玩,收藏的意义更多一些。
作为一款九十年代的飞行射击游戏的移植版本,虽然本作完美还原了游戏颇高的难度,但是也为诸如我的手残玩家们加入了存档、倒带、通过新UI显示经验值和分数、增加投币次数等内容。三种不同攻击方式的战机以及其升级带来的眼花缭乱的不同弹幕,帮助玩家清场的炸弹都将成为玩家通关的关键。注意本作仅支持手柄操作。 [h1]升级!进化!究极战机![/h1] 作为一款制作于1993年的街机游戏,之后更是因为其火爆被移植上了Sega Saturn,而在二十多年后的今天,其带着诸多新的功能登上了PC。 本作最为吸引人的地方无疑是游戏的三个战机以及其独特的升级机制,三种战机分别是以普通导弹、电磁射线、光棱波为自己的攻击方式,并且在玩家通过击杀敌人获得大量经验值之后,战机可以直接升级,其射线数量会呈现飞跃式提升,导弹的升级直接会变成扇形激光导弹,电磁射线会衍生出击中不同的电磁弹幕扇形射击,光波则是同样的加大数量,加大形状。这几种攻击在三级是基本都可以覆盖前方的所有敌人。 同时游戏中还有着三种不同的字母可以让玩家获得加成,“P”增加子弹数量或是威力,“B”增加炸弹上限,“V”增加过关分数,地图上还会出现一些带有箭头的地点,玩家到达这个地点也可以获得一些分数。游戏中的炸弹十分的关键,这给予了玩家在无法躲避弹幕时清屏的机会。 同时在本版本中制作组增加了左边以及右边一些数值、播放音乐显示,极大程度的方便了玩家。当然既然增加了便捷的功能,自然也少不了金手指,游戏的难度在第三关时会出现飞跃式的提升,经常被敌人花里胡哨的弹幕射爆,这时候游戏新增的存档,倒带等功能就尤为重要。 [h1]购买指南[/h1] [olist] [*]独特的升级机制 [*]更加便捷的系统 [*]只支持手柄 [/olist] [h1]结语[/h1] 价格稍贵,没有其他问题,值得打折时一试。 评分8.5/10 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
《疯狂枪支 致敬升级版》是一款街机移植而来的飞行弹幕射击游戏,玩家将在三架不同机体中选择其一,一边级杀敌人一边升级机体增强火力,用眼花缭乱的弹幕和炸弹击溃敌人。游戏采用的是近未来科幻背景,共计6位驾驶员的不同剧情及双人互动算是个不错的添头,诸多模式配合爽到爆的设计体验让本作解压感拉满,不过由于不支持键鼠,需玩家提前准备手柄。 [h1]超超超爽快的打飞机[/h1] 本作的模式就是玩家们对弹幕射击最传统的认知,开飞机打飞机,玩家将在三个不同攻击模式的机体:导弹、光波、射线中选择其一开始自己的战斗之旅,而敌人也是传统的战车、战斗机、机器人等等,既复古又正统,而玩家击败敌人可以获得经验值来升级机体,随着等级的提升玩家的弹幕覆盖范围会不断变大,到后期能极为夸张地覆盖小半个屏幕,另外还有各种字母道具可以提升玩家的火力、炸弹数量等。不过相对的敌人带来的压迫感也很充足难度层层递进,不乏挑战性。 [h1]主线虽短好在角色多[/h1] 作为一款街机移植游戏,本作默认是只能投三个币,当然不管无限投币、减速、存档、低难度等功能还是都配好的,就算是手残玩家也可以尽情享受。相较于其他弹幕游戏,本作的流程短得惊人,只有堪堪五关,不过六位驾驶员的剧情各有不同,同屏双人游玩的话,根据两人的角色还有不同的互动和结局,也保证了多周目的动力,不过对于轻度玩家来说三台机体都试一试,可能三个小时就没什么可玩的东西了。 [h1]总结[/h1] 一款爽快十足的像素打飞机,音乐、画面、特效等内容都完全在线,解压又不乏挑战性,但剧情内容也确实有些不足,相较之下性价比就显得有些低。 以上测评仅供参考,只代表个人意见 [code]欢迎参观我的: [url= https://store.steampowered.com/curator/33626600]养老院评测[/url] 喜欢这篇评论,可顺手点个赞,让更多人方便看到。[/code]
An amazing game and it has very good sound tracks plus it's hard.^__^
This is a great game and being part of the Saturn Tribute is just great. The game is very changeling and well worth the price.
Quando estou numa competição de fazer ports meia-boca e meu oponente é a City Connection: 💀💀💀
레트로 슈팅게임인데 이런장르게임을 할때마다 1945 시리즈가 얼마나 잘만들어진 슈팅게임이라는걸 매번 깨닫는다. 이 게임도 나름 매력은있지만 밸런스가 좋지않다. 적들 미사일이 너무 빠르고 매 스테이지 분량차이가 심하다. 그래도 양심은 있는지 슬로우 모드라는걸 넣어놨는데 적들 미사일이 느려지기는 하지만 우리 기체역시 느려지고 프레임 끊기는듯한 느낌때문에 사용하면 재미가 떨어진다. 캐릭터는 총6명인데 1p 2p 나눠놔서 결국 3명의 기술이 전부다. 미사일이 엄청 화려하긴하지만 그때문에 적들 미사일이 더 안보인다. 종종 에러와 동시에 튕기는 버그가있는데 게임을 접게하게끔하는 치명적인 버그다. 화려함이 있고 스피드한 게임을 좋아한다면 그래도 한번 즐겨볼만한 작품. 평가 : ★★☆
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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