
Stop time and project yourself through space with “Time-stop warp” magic, pass through physical obstacles, dodge incoming bullets and shoot down your enemies! A satisfying shooter, filled with dark humor!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
在开场即被烤成马赛克焦尸后,魔法少女以改造机器人之姿再战江湖——火力是提升了,但好心帮路人挡枪的良善却所剩无几。现在她(它?)会仔细观察、冷静分析,等受害者确实受害之后再果断确信邪恶组织确实在杀人,虽然没什么可以阻止的了但我们接下来可以开始打飞机。打飞机部分只能说混个热闹喜庆凑合能玩的及格分,但无所谓,毕竟每一关前后看魔法少女判断谁是坏蛋保护无辜市民的本格派刑侦探案故事才是重头戏。
[h1]STGとしては独自機能が優秀なのでマイルドに楽しめる[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> アストロポート名物の爆音サウンドは健在。 簡素なオプションは2010年代の国産インディーらしさがたっぷりだ。 グラフィックはチープだがそれを意図したデザインなのがなんとなく伝わるので特には気にならず。 本作独自のワープ機能は画面を一時停止して、移動したい場所を指定するといったものでこれを使うことを前提としたゲームデザインになっている。 ゲームそのものは比較的スタンダードな弾幕STGとなっていて、そこにワープを使った攻略を用いることになっている。難易度については弾幕STGの心得があればノーマルは普通にクリアできると思われる。 またストーリーにもシュールな方向で力を入れていてブラックジョークとえぐさを前面に押し出したノリは苦笑いを誘うが決して嫌いではない。 値段も安く、STGとして完成度もそれなりに高く、ストーリーもノリが合えば楽しめるので、あとは爆音サウンドに我慢することができればおすすめできる。
非常に面白いSTGです、が……オススメ出来るかと言われますと話は別です。 STGは好きですがそこまで上手くはない、エンジョイプレイヤー視点です。 ◎良かった・面白かった ・シナリオのノリがぶっ飛びカオスで非常に良い ・他では見ないワープシステムがとても斬新 ・着せ替えシステムがある ・STGがあまり上手くない私でもイージーはクリア出来た ☓ここがダメ ・イージーでも容赦無く難し過ぎる ・ワープゲージの回復が遅くて乱用不可 ・コンティニューが無い(←個人的に一番致命的) ・初期残機を上げるオプション設定も無い ・着せ替え全解禁するのに全難易度クリアが必要っぽい? ・着せ替えがルーレットと見せかけて解禁順が決まっている可能性? 着せ替えは推測ですが、イージー周回では今の所解禁が進んでいません。 それでノーマルに難易度を変えたらイージーと同じ箇所でルーレット解禁がありました。 ただ上の着せ替えから順番に埋まっているのが気になります、たまたまなのか実は難易度ごとの解禁が決まっているのか……。 同レベルのプレイヤーへオススメ出来るかと考えた時、イージーでも難しい上にコンティニューが無い。 残機アップも無くワープのゲージ回復速度も遅く乱用も出来ない。 STGゲームとして見た場合他人へのオススメはしづらいです。 あまり上手くないエンジョイプレイヤー基準では激しい弾幕、と感じました。 せめて数回でも良いのでコンティニューくらいは欲しかったな、と思います。 シールドはありますが残機消失後の復活時は空なので、ここで被弾し続けると一気にゲームオーバーです。 いくらシナリオがユニークでもクリア出来なければ全部見る事が出来ず、面白くても本末転倒かなと……。 私は面白かったですし楽しめました。 ただSTGゲームとしてシナリオも自力で全部見れるように、コンティニューや残機UP設定は必要かなと感じます。
I've been watching a lot of Electric Underground's videos lately and it got me interested in trying shmups a bit more seriously, so i returned to this one i remembered liking with the goal of completing it in normal mode. After 9 hours i completed my first 1CC in the genre and i have to say i really enjoyed the whole experience, optimizing the pickups, getting a higher score to obtain extra lives, completing the levels without getting hit, seeing my performance get better every time, it's fun and it feels good. I plan to beat it in hard mode next.
ネタゲーと思って購入したら予想外によく作り込まれていました。ワープボタンがあるのも新鮮でSTGとしてはとても楽しく遊べました。 ただ、ステージの合間にあるストーリーにはブラックジョークの要素が含まれていて、これがちょっとひどすぎて笑えるどころか不快感を覚えてしまいました。
Third game developed under the Astro Port banner but only seventh to reach Steam, [b]Meglilo[/b] has the most bizarre premise out of their games: a spin-off of [b]Vulkaiser[/b] where a magical girl, killed while defending the mecha's inventor, is rebuilt by him into a cyborg who fights the Gogoh Army at the same time as Vulkaiser, with a strong dose of dark, cynical humour - see the recurring gag of "Let's wait and see what happens". She even fights a copycat at some point like Vulkaiser did. When a boss fight happens she summons a "Marchen Dimension" that begs many questions about what type of magical kingdom she hails from. The following AP game, ostensibly set in the very same universe thirty or so years later, is [b]Gigantic Army[/b]... In a gimmick I haven't seen in many shmups to my memory, the heroine has no bombs or other special attacks but rather a warp system that, upon use, stops the action and allows to move instantly where indicated, getting safely out of obstacles and bullet barrages that would otherwise be impossible to avoid. It can't be used indefinitely and recharges faster while not shooting, which can get quite difficult at times as enemies may come even in large swarms; learning to confront as much danger as possible without warping is essential. Due to this gameplay that may force fighting into tight spaces, it's no surprise that collectible weapons are mostly focused on covering the sides. The graphics are colorful but look even amateurish at times; given that AP had already made [b]Armed Seven[/b] at this point, however, it's clear it's a stylistic choice. A run of all six levels can be done in 20 minutes but once all lives are lost, there is no continuing; given how combative the final boss can get, it may not be easy to see the end even on Easy. Not one of the developer's best but still a fine little title, with some lack of refinements forgivable given it's one of their earliest. To my surprise but really not much, I found out that [b]Meglilo[/b] originates from one of the early [b]Dezaemon[/b] productions by the developers. The title tune is similar, the premise of the little witch turned cyborg too, but the enemies... well, look for yourself! https://www.youtube.com/watch?v=-PuuopE7QpM
It's a very fun game. A solid shmup, nothing very innovative besides the teleport mechanic, but it's fun and does everything well enough. My only complaint is that there's several instances of questionable level design especially on harder modes. Depending on the powers you have at some points, certain stage sections become absurdly hard, which is a problem, because you don't really have a good control of the items you get. The weapon items you get through the game automatically overwrites a one of your side weapons, and you can't choose which to change, so sometimes you want to change a certain weapon but the game changes the other, which is pretty terrible and honestly a major problem in the game. You should be able to choose which side weapon to change. Worth the price.
Not a bad little game. The engrish is a bit rough and it has a DESPERATE need of a continue feature. but its not totally unfair until the last level
Ha Ha very funny to reset the game if you press 'Space'. Also volume is loud and no way to adjust it. But once you have gotten past this nonsense above there is a tough game here underneath. Typical again that practice is needed if you intend to survive tougher difficulties. You have the ability to stop time and teleport to another direction. Just don't overdo it or you run out of juice for that critical ability and get wrecked by the bullet storm. So yeah practice and patience needed. For me even at bite sizes of this game every now and then is quite enough if i pay the price by getting whacked around level 5 and 6 too easily. But it's still entertaining when you want some of that bullet hell goodness. I wish i would stop grazing them shots though. No Limit breaks, star collecting or grazing counters or anything here but what can you do, habits from other games just don't go away easily.
Vertical cute 'em up with a robot theme. Good controls. Focus and warp mechanics. Upgradable robot parts. Cute presentation, big sprites and bullets. Music is an acquired taste. Funny story. [i]Listed on the [url=https://store.steampowered.com/curator/40858110-Shoot-%2527em-up-Database/]Shoot 'em up Database[/url][/i]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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