
The steel wolf running across the earth × the sonic corpse that buries its prey. DECO shooting game redeployed!
Modeled estimate, not a reported figure. How we estimate →
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About

As a member of the Rohga Team, the player pilots a robotic weapon known as an 'Armored Cavalry' and heads into battle.
Combine three parts?'Body (sub-weapon)', 'Arms (melee attack)', and 'Legs (mobility)'?to build your own custom machine.
Defeat the numerous enemies using a combination of shots, melee attacks, stomping attacks, and sub-weapons.
Even if your mech is destroyed, the pilot can continue fighting. Gather items through valiant efforts, and you can repair your robot and return to the battlefield.
The Saturn version includes exclusive character voices, new actions, and a boss rush mode. Challenge the battlefield as many times as you want!
◆A chase shooting game where you soar across the battlefield with acceleration, deceleration, and command techniques! 'Skull Fang'
As a member of the Gaiga Team, the player pilots a fighter jet and heads out to intercept enemy weapons approaching the defense line.
Select from four pilots, each with different special abilities, and four fighter jets with varying performance.
Controlling the speed of your fighter jet is crucial on the battlefield. Will you take the risk and fly at high speed to rush through, or play it safe by flying at low speed to intercept enemies? Your courage and strategy will be put to the test.
During boss battles, use your control techniques to mark enemy aircraft within your attack range.
The Saturn version features exclusive additional bosses, extra aircraft, and a trial mode.
◆ Includes 'Boosted' arranged BGM by 10 renowned composers!
In addition to the original arcade version and the Saturn version's arranged BGM, this release features newly created 'Boosted' arrangements. Play the game with your favorite soundtrack.
<Composers Participating in the 'Boosted' Arrangements> 
O.T.K.
COSIO
Ayako Saso
Shohei Tsuchiya(ZUNTATA)
HAGANE(steelplus)
Fantom Iris
Shinji Hosoe
MASAKI(ZUNTATA)
Daisuke Matsumoto
KEISHI YONAO
◆ Full player support with the extensive options in Saturn Tribute! 
Even if you make a mistake, you can go back and retry with the 'Rewind' feature or use the 'Save & Load' function.
In 'Wolf Fang', you can change the color of your mech, strengthen its armor, and increase the gauge recovery speed.
In 'Skull Fang', offers infinite continues, simplified commands for special maneuvers, and the ability to change screen orientation and size.
Make use of the options and take on the mission!
*The in-game menu is available in Japanese and English, but some text and audio in the main game will be in Japanese only.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Reviews
Okay so to clarify, since at the time of writing the store page leaves this aspect fairly ambiguous (which I'm sure is completely by accident, wink wink) - this port does not translate a single thing in-game. Aside from their emulator overlay options, everything that's in English in this was already English in the original version. This means that not a single bit of the story dialogue has been translated - normally not a huge deal in a shmup, right? Well, here every level is divided by a series of voiced interactions that are completely unskippable (in WolfFang; in SkullFang they're partially skippable) and fairly slow. Meaning that unless you understand Japanese, you'll just be sitting there for a while, staring blankly, before you get to play again... Fun! After the shockingly high-effort port of Assault Suit Leynos 2, I was kind of hoping they'd translate the text boxes... or, you know, something at least. But nope. This is just the old Japanese originals with their usual emulator overlay. Personally I'd avoid it, but you do you.
サターン版がそうだったからなのかも知れませんが、とにかく「システムボイスが小さいまたは聞こえない」。 中ボス・ボス出現やアイテム取得時のシステム声が明らかにアケ版やPS版に比べ小さいのと、サブウェポンフルチャージ時の「マキシマム〇〇パワー」の声に関しては「無い」。 元々もサターン版でそうだったから、そのまま移植したのかもですが、今回の令和移植にあたってそのあたりを調整なり、システム音・BGM・SEをそれぞれ音量調整するオプション項目追加くらいのことはできたんじゃないかなーというのが一番の不満です。 アケ版ばかりやってるからではあるんですが、アケ版ウルフファングに近い満足度を味わうなら、プレステ版をやったほうが断然いいです。 ただ現状、家庭用の「ウルフファング」というのはプレステ1ソフト、セガサターンソフトでのみ発売されていて、「現行機でウルフファングを遊べる」という点は評価できると思います。 ボス戦のみ連戦できる「ボスモード」もサクッとボス戦を楽しめて良いと思います。 音声関係は今後のアップデート等に期待したいです。
ストア説明には記載ありませんが、ウルフファングSS版特有のBGMブツ切りループ問題解消されてます。 (製作に関わったWASi303さんがTwitterで言及) 現行ゲームハードで遊べるウルフファング&スカルファングとしては非常に良いと思います。 2作品とも元々高難度のゲームなので、EXオプション等で初めての人でもとっつきやすくなったはずです。 ・ウルフファングについて 敵の撃破スコアや行動パターン等が筐体版と異なるのは最初に移植担当した会社の問題なのでレビューの評価に含めていません。 またフルチャージ時の音声抜けについて、そもそも音声データがSS版に収録されてるのか=BGMのループ問題同様に解消可能かを知らないためこちらもレビューの評価に含めていません。 未プレイの人向け補足:このゲームは移植(アーケード筐体からPS1)の移植(PS1からSS)を移植したものです BGM・SE・音声のバランスがおかしい点もSS版の元々の不備だったはずですが、こちらは調整可能な要素のはずなためどこかのタイミングでアプデ改善希望です。
当時はゲーセンでアイアンクロウ以外で1コイン 足は6W knuckle shot NSじゃなくてKSだよな世代 ウルフファング遊びたくて購入。買って遊んだけど返金。 機体の向きをホールドしたままの連射機能がほしい。 ホールドボタンおしても連射ボタン押すと向き変わる。意味がない。 サブウェポンチャージの音声がない。どうしてこうなった。 効果音が大きすぎ。BGM聞こえにくい。 BGM、効果音、キャラクター音声の調整はそれぞれ独立して調整できるようにすべき ミッション開始の小芝居が飛ばせずテンポが悪い。 当時遊んでた人が客層だと思うんだけど今さら一生懸命遊ばないと思う。 当時はゲーセンジョイスティックだからできたけど、パッドで当時のようなギリ回避が 難しい。特に左右の切り返し、しゃがみダッシュが被弾する程度に遅れる。 反射神経が衰えたおっさんでも楽しめるように、自機の攻撃力、僚機の連射力、 もオプションで上方調整できるようにしてくれないかね。
[h2] 奇ゲーで名高いデコだが中身は硬派なメカACT+SHT [/h2] ウルフファング 空牙2001 多彩な機体の和名がなかなかに渋い、√有のマルチエンド 近距離で吐かれた弾の回避やボス弾幕が厳しいが誘導回避等、学習して次のプレイに生かそう SKULL FANG 〜空牙外伝〜 スロットルによってボスとの相対速度が変化するのが特徴のSHT 様々な機体+パイロットタイプによってコマンドによる特殊機動(回避やサイド、バックショットが撃てる)、ボンバー有 こだわり感がよくでているがUI関連で敵弾が隠れたり回避が困難になるのはNGだよなあ デコのRetro Classixシリーズは残念でしたがぜひシティコネで エドワードランディ等、埋もれたデコの名作移植検討してほしいもんです
This is a great Saturn Tribute game. Two great shoots and both play externally well. City Connection has been doing a great job bring us these games. Keep up the great work.
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WolfFang SkullFang Saturn Tribute Boosted, developed and published by CITY CONNECTION, is less a modern reimagining and more a respectful preservation of two distinct arcade-era shooters that carry the unmistakable DNA of 1990s design. By bringing together Wolf Fang and Skull Fang in a single package, this release offers a snapshot of a time when arcade games were built around precision, repetition, and mastery rather than accessibility or narrative depth. It’s a collection that understands its roots and makes only measured concessions to modern expectations, which ultimately defines both its appeal and its limitations. The two included titles approach the shooter genre from very different angles. Wolf Fang is a side-scrolling action game centered around a customizable mech, giving it a slightly more deliberate and tactical feel compared to standard run-and-gun titles. Before each mission, players assemble their machine from different parts, each affecting mobility, firepower, and overall performance. This system adds a layer of strategic planning that carries into gameplay, where combat mixes ranged attacks with close-quarters options in a way that feels grounded and somewhat weighty. The ability to continue fighting on foot after your mech is destroyed adds a small but memorable twist, reinforcing the game’s relentless pacing and refusal to let the action fully stop. Skull Fang, on the other hand, shifts to a vertical-scrolling format that aligns more closely with traditional shoot-’em-up conventions, but introduces its own unique mechanic through adjustable speed control. Players can increase or decrease their craft’s velocity on the fly, which subtly changes how encounters are approached. Moving faster allows for aggressive play and rapid repositioning, but also increases the risk of collisions and mistakes, while slower speeds provide precision at the cost of momentum. This simple mechanic adds a layer of decision-making that keeps the gameplay engaging, especially when combined with multiple selectable pilots and aircraft that offer different strengths and weaknesses. Both games are unapologetically rooted in arcade philosophy. They are built around tight level design, predictable enemy patterns, and the expectation that players will learn through repetition. There is little in the way of onboarding or gradual difficulty curves; instead, the games demand attention, practice, and a willingness to improve through failure. This approach can feel refreshing for those who appreciate classic design sensibilities, but it can also be intimidating for players accustomed to more forgiving modern titles. Success here is earned through familiarity and precision rather than progression systems or upgrades. The “Saturn Tribute Boosted” enhancements attempt to make these experiences more approachable without fundamentally altering their structure. Features such as save states, rewind functionality, and adjustable difficulty options allow players to ease into the challenge or bypass some of the harsher aspects of arcade design. These additions are thoughtfully implemented, providing flexibility without compromising the original experience. Players can choose to engage with the games as they were originally intended or take advantage of these tools to reduce frustration and experiment more freely. Another strength of this release is the inclusion of multiple versions of each game, including both arcade and Sega Saturn iterations. These versions come with subtle differences, such as additional content, voice work, or alternative modes, giving players a more comprehensive look at how the games evolved across platforms. The addition of rearranged soundtracks alongside the original audio further enhances this sense of completeness, offering both authenticity and a slightly refreshed listening experience. However, the collection is not without its drawbacks. One of the more noticeable issues is the lack of full localization, with much of the in-game text remaining in Japanese. While this does not heavily impact gameplay, it does create a barrier for players interested in understanding the narrative context or flavor text. Additionally, the overall presentation remains firmly tied to its origins, with minimal visual or structural updates beyond the added features. For some, this authenticity will be part of the appeal; for others, it may feel like a missed opportunity to modernize the experience more meaningfully. Visually, both games maintain their original pixel-art style, which emphasizes clarity and functionality over visual spectacle. The sprites and environments are clean and readable, particularly during intense moments, but they lack the dynamism and detail of contemporary releases. The focus remains squarely on gameplay, with the visuals serving as a straightforward vehicle for the action rather than a centerpiece. In the end, WolfFang SkullFang Saturn Tribute Boosted succeeds as a curated look at two lesser-known but distinctive shooters from the arcade era. It preserves their original design philosophies while offering just enough modern support to make them accessible to a wider audience. For fans of retro shooters or players interested in exploring the genre’s history, it provides a solid and engaging experience. For those seeking deeper systems, narrative complexity, or modern presentation, it may feel too rooted in the past to fully resonate. Rating: 7/10
最高でした、新しい楽曲アレンジはアガル 他のトリビュートも新しい楽曲が欲しかったな
スカルファングですが画面を拡大してもジャギーとか目立たないし、プレイ感もアーケードに近いのでいいんじゃないでしょうか。アレンジ版BGMもよい。
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