
In this latest chapter from the award-winning studio behind Batman - The Telltale Series, both Bruce Wayne and Batman will be forced into precarious new roles. The Riddler has returned to terrorize Gotham City, but his gruesome puzzles merely foreshadow an even greater crisis.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 8.9Kreviews | 92% | — | $2M |
| $8.99−40% | 125ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 259 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbblurp
What I thought was great about the first Batman Telltale game is only improved upon and brought to even better heights in the sequel. And this time you get not only a malleable player controlled Batman but then a reflective version of the Joker that LITERALLY becomes the villain you make him to be... I mean god, this might be the best concept and rendition of the Joker persona EVER made in Batman Lore. They took that idea that the Joker does not... cannot exist without Bruce and the Batman and this one is just... ugh. CHEFS KISS.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Arabic, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 260 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played alot of games from Telltale that were ♥♥♥♥♥♥, and have been generally opposed to Batman for a very long time. I just don't like how most adaptations of the IP seem to be treading the same ground, making a references that lead to predictable plot elements. It all feels so forced and ostencibly philosophical in a pretentious way. And that is such a shame. Because this game is the best Telltale game I've every played. I should have given this series and it's predecessor a chance sooner. Season 1 of the Telltale is series is very solid, though I do think being a Telltale game confined it to having alot of political subject matter that really goes nowhere for the sake of giving you scenes to select dialogue. I also felt overall vibe of things was too grounded for Batman, especially in terms of who and what Bruce is up against. With every antagonist having political motives that are super surface level, never actually making any sort of political statement. It was refreshing to see a Batman universe so grounded and reserved, but It just didn't work for me. Season 1 could have stood be more tight and less verbosely presented. By contrast, Season 2 makes efforts to have less overtly political themes and settings, and has more conventionally outlandish Batman villians that are introduced by their emotions first rather than motives. Which is far more conventional and advantagious for the sort of Batman story Telltale seemed to want to tell. It doesn't compromise the more Batman parts, and just does what suits a telltale story well. I wasn't expecting much more than Season 1, but this is a suprisingly good redirection.
Batman: The Enemy Within is a strange case of a game that has some of good ideas but struggles to make them work. Telltale clearly wanted to do something different with Batman, focusing less on the superhero part and more on Bruce Wayne as a person, but in the process they often lose what makes Batman compelling in the first place. One of my biggest problems is that the game rarely makes you feel like Batman. Instead of being the person who finds clever solutions, outsmarts his enemies, and maintains his moral compass even in impossible situations, Bruce constantly feels like a pawn being pushed around by everyone else. Waller, Harley, Catwoman, even Tiffany, and others always seem to be several steps ahead, while Batman is stuck reacting to events rather than controlling them. For a character famous for preparing for every possibility and finding a third option when there isn't one, this version of Batman feels strangely powerless. The biggest issue with this is how the game handles choices. Telltale games are built around “difficult decisions”, but it often creates the illusion of choice rather than meaningful consequences, which again isn’t anything new, classic Telltale. No matter what you choose, things frequently go wrong, and the game seems more interested in making you feel guilty than allowing you to actually influence events. Instead of rewarding careful decisions, it often feels like the story is determined to punish you regardless of what you do. That approach works better in something like The Walking Dead, where the entire point is that the world is cruel and sometimes there are no good outcomes. But for Batman, a character whose entire identity revolves around overcoming impossible situations, it creates a strange disconnect. A superhero story where the hero constantly loses control feels fundamentally at odds with the character. Another major problem is the balance between Bruce Wayne and Batman. The idea of exploring Bruce outside the suit is actually a good one, and the first season handled this balance better. There, playing as Bruce and Batman felt like two equally important sides of the character. In The Enemy Within however, it feels heavily tilted toward Bruce Wayne, with roughly most of the game focusing on him rather than Batman. This wouldn't necessarily be bad if the Bruce sections were consistently engaging, but it means the moments where you actually get to experience Batman feel too rare. This is especially disappointing because the Batman sections are the only semi-”strong” parts of the game. The new suit looks fantastic, the combat choreography is much better than the first season, and the QTE sequences feel more satisfying, even if it is repetitive. The detective mechanics were also one of the highlights of the previous game, so reducing them to almost nothing feels like a missed opportunity. The characters are where the game becomes much more divisive. The new interpretation of Joker is probably the most interesting idea in the entire game. Making him someone who sees Bruce as a genuine friend is a creative twist on their relationship, and the idea of exploring how Batman's actions influence Joker seems genuinely interesting… Unfortunately, the execution does not always work. This Joker feels less like the unpredictable criminal mastermind fans know and more like a confused, insecure person searching for approval. Some people may appreciate this different direction, but for me it never fully captured what makes Joker such an iconic character. Harley Quinn is another example of a risky reinterpretation. The idea of reversing the traditional dynamic between her and Joker is interesting, but her portrayal often feels exaggerated. Instead of being a chaotic wildcard, she sometimes comes across as someone who is simply written to always be the smartest person in the room. Similar issues appear with other villains like Bane, who lose much of their intimidation and end up feeling more cartoonish than threatening. That is a bigger problem throughout the game: the dialogue and character behavior often feel too exaggerated. The childish banter, over the top personalities, and unrealistic reactions are common issues in Telltale games, but they stand out more when the setting is Batman. The world of Gotham can be dramatic and stylized, but it still needs to feel grounded enough for the characters to be believable. The story also suffers from pacing problems. There is always a feeling that something major is about to happen, like the plot is building toward a huge payoff, but it never quite reaches that point. There are interesting ideas everywhere, Joker's relationship with Bruce, the Riddler's return, the conflict between Batman and Waller, but many of them feel underdeveloped or rushed. That being said, the game does improve on the original in several ways. The visuals are better, the performance is smoother, and the choices do feel more reactive. Characters acknowledge your actions more often, and there are moments where you genuinely have to think about the consequences of your decisions. Episode 5, especially on the Joker villain route, is one of the strongest parts of both Batman Telltale seasons, and the new take on the Riddler is excellent despite him being removed from the story too quickly. If you are looking for a traditional Batman experience where you feel like the world's greatest detective, this probably will not satisfy you. But if you are interested in a character-focused drama using Batman characters as a foundation, there is still something worthwhile here. It is not a terrible game, and in many ways it is an improvement over the first season, but it feels like a missed opportunity. Telltale had the pieces for something great, a unique Joker story, meaningful choices, and a deeper exploration of Bruce Wayne, but the execution leaves the experience feeling frustrating rather than memorable. 5.9/10
Masterpiece.
Chaos is honest. People are not.
10/10 Possibly one of my favorite Batman and Telltale games of all time.
This game is amazing simply for Telltale's incarnation of the Joker.
я бетмен
Лучше чем 1 часть по всем критериям, жалко джокера он тут как Q-cold
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 18.2K | 88% | $14.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $110K | 1.4K | 62% | $4.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $5M | 18.6K | 84% | $14.99 | |
| $2.2M | 8.2K | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 19.8K | 80% | $4.99 | |
| $2M | 4.2K | 84% | $14.99 | |
| $2M | 3.3K | 96% | $22.99 | |
| $2M | 5.2K | 78% | $24.99 | |
| $2M | 7K | 78% | $14.99 | |
| $2M | 6.2K | 89% | $9.99 |