
A short active incremental game where you stack ludicrous weapons and upgrades onto a tower. Destroy a gigantic evolving horde, unlock new tech, repeat.
Modeled estimate, not a reported figure. How we estimate →
About
//Select a level, and aim your tower's artillery towards incoming enemies. BOOM! Grab any precious resources the enemies drop.
//The tower will inevitably fall. Under your command, it will rise even stronger. Fortify your tower with weapons and upgrades.
//Research new and increasingly powerful tech.
//Defend the Bastion until the end. You and your weapons research program are the last line of defense against the machine army. There's no telling if this reckless operation will allow Humanity to survive. What will happen when the horde becomes insurmountable?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Simplified Chinese, Turkish
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a pretty fun incremental you can finish in an afternoon. The weapons and extra mechanics you unlock become a little more whimsical as you go which keeps things feeling fresh. I like the aesthetic well enough, feels like something out of an old arcade cabinet for the most part. My only "complaint" is that I wish the endgame level had a little more depth/variety to make it more challenging. Especially since once you unlock it, you don't really need to bother finishing the rest of the main levels unless you want to 100% the tech tree (which is not necessary to beat the game)
올만에 재미나게한 인크리멘탈 디펜스게임
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Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is awesome, the UI, the game feel, it really is fantastic.
Really great game. thanks!!!
7 / 10 Incremental.
BastionOS is from the incremental games that i've played one of the best out there. It looks nice, upgrades feel like meaningful upgrades and an incremental game without a prestige mechanic. That doesn't mean this game doesn't have some faults though. I stated before that the upgrades feel meaningful but that isn't 100% true. There are some points in the game (more on this in a bit) where progress slows down and revisiting already cleared levels is required just because the current one doesn't award you enough materials even though the enemies start dropping more and more value. A problem I faced was that I got lucky a few times with crits and abilities that allowed me to clear a few levels beyond what I should have been able to clear (which became evident when I redid these levels afterwards with the same upgrades and couldn't even get close to clearing them) resulting in a slowdown of upgrading making it feel like a bit of a slog for a bit. This is partly however my own fault, I should have just went back to some lower levels to up the upgrades I was going for and trying again. BastionOS also has no creature compendium or the likes so needing to figure out what enemy was what for the achievements was a bit more difficult than I would have liked. Hopefully Feral Paw adds this in an update later. Overall though this is a really good incremental game
Très bon jeu. L'esthétique graphique, la musique, le gameplay, etc... tout est cool
It was fun for a bit, served its purpose for a casual/low cost game...
I loved this. A quick and cheap incremental game. Easy going and not too demanding. Completed it with all achievements in about 5 hours. It has a fantastic art style. The enemies are simple but cool with a great array of weapons. I actually wish you could play it more but as soon as you complete it, there really is no reason to go back once everything's been unlocked
很爽快的增量,基本不会让你卡在一个地方太久,4小时左右足以体验完全游戏,武器种类和升级都很多很爽快[spoiler] 想全成就不想重来的记得开局不要点任何升级进图 [/spoiler]。需要注意的一点就是优先点攻击性的升级,尤其是通关给的星星。汉化有一些很整蛊的翻译。[spoiler] 弹珠更是一点翻译都没做 [/spoiler]
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