
Project: C.E.L.L. is a short arcade incremental about jumpstarting a dying cell. Break glucose, build combos, and unleash special charges inside a retro terminal simulation.
Modeled estimate, not a reported figure. How we estimate →
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Project: C.E.L.L. is a short arcade incremental about jumpstarting a dying cell in a retro terminal simulation.
Move the cursor over glucose and let it attack automatically. Everything you break gets pulled into the cell and turned into ATP.
Break glucose before the combo meter runs out. Keep the chain alive to raise your multiplier and earn more ATP from every cycle.
Some glucose leaves toxic pools. Some splits into fragments, throws lightning across the field, or links nearby targets together. Break the right one and the whole field can go with it.
When the cycle ends, see what you broke, how high the combo climbed, and how much ATP you earned. Spend it, then start the next cycle.
The skill tree is huge and there’s no set path through it. Mix upgrades from different branches and make whatever build you want.
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Languages: English, Turkish, French, German, Dutch, Korean, Russian, Italian, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese +1 more
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $22K | 179 | 97% | $3.30 | |
| $5.2K | 69 | 86% | $3.99 | |
| $3.9K | 28 | 54% | $3.99 |