
BALLIONAIRE is a fast-paced, kinetic roguelike where strategy meets physics to create outrageous wealth! Find and exploit game-breaking synergies as you theorycraft your way to victory. Welcome to the autobonker genre!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1.29/day in the week after.
About
Ballionaire is a physics-driven roguelike full of kinetic chaos! Build the perfect pachinko board and trigger insane combos. Break the game with rule-bending boons. Overcome arduous tribulations as you climb the ranks of the Ballionaires.
Welcome to the autobonker genre!
Bonk Your Way to Victory: Drop a ball to bonk triggers, earn money, and spawn more balls! Draft new triggers each round to increase the chaos and your earnings! Build an overpowered scoring engine or an unstoppable spawn spammer! Or maybe both?
Satisfy the ELDERS’ Monetary Demands: Each run, survive by paying tribute to three ELDERS. They’ll challenge you by introducing devious game-changing TRIBULATIONS. Fail and PERISH. Succeed and you’ll become a BALLIONAIRE - then try a new way to win!
Master Multiple Boards: You've built the perfect layout on the Pyramid, but what happens when up is down on the Danger Wheel? Can you make a skill shot on the Pinball table? Highly varied game boards require fresh theorycrafting! Play your way! Ban triggers or boons to shape your ideal set of score-busting tools.
145+ Triggers, 55+ Boons: Spawn Eggs with a Chicken, cut Coins in half with an Axe, feed a Whale until it blows every ball back out! Get a second chance with the Boomerang, double your bonks with the Eject Button, and keep your board running smoothly with the Air Conditioner. Win with food, win with weapons… whatever you choose, just make sure you appease the Elders!
Play In A Sandbox: Experiment in the Laballatory - hone your theory-crafting before a run, make a meme, or build an impossibly busted board. Share your board with friends and see who can rack up the biggest bucks!!
Mod Support through Steam Workshop: Dream up your own triggers and bring them to life with Ballionaire’s Lua-based custom content API. Share custom starter packs you've found helpful!
Ballionaire is designed to deliver endless replayability and satisfying, brain-tickling fun!
Engagement
Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ballionaire is an unapologetically stylish dopamine-fueling Pachinko-styled Roguelite where you try to make enough of that sweet, sweet dough to impress the other ballers. If you've ever played a Roguelite or another game where you've created a "Proc-Chain," which is a term for when you activate one thing which then activates several other things in succession, you'll be right at home here. It is immensely satisfying to start with next to nothing and turn it into a nearly unstoppable tide of balls going up and down the screen (my personal style is flipping gravity over and over). On top of that, there's plenty of variety in progressive unlocks, levels, and difficulties to keep you here for hours depending on level of self-diagnosed ADHD. My sole complaint of the game is the audio balancing. Certain sounds are significantly louder than others. This IS solved just by turning the sound FX down a bit, but I find myself adjusting the slider back and forth often enough that I consider it to be an issue. That having been said, the game is exactly what you see on the tin, and chances are that if you think you'll like it, you absolutely will.
This game is the reverse of "Nubby's number factory". It's pachinko but you make the rules of the pegs. it's amazing, grab it!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, French, German, Spanish - Spain
Hours played at review time, across 151 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good little roguelite. I managed to break the game to the tune of getting enough coins to beat the hardest difficulty after just a couple rounds every run I've played so far, so it's not particularly hard to break the game. But the art is good, it's beginner friendly, great sound and animation, and interesting synergies. Got it in a Humble Bundle, but I'd probably pay for it now that I know what I know.
還行但也就這這樣
5元以下一般,5元以上不推荐 很无聊 首先,此游戏自己创造了很多词,但又没有解释(但凡学一下其他游戏,做个鼠标悬停给解释的功能呢),只有极少部分词汇给了解释,其他都要自己去猜,有时候玩了好几轮都不清楚那些触发器是干什么用的 其次,反馈感不足,很无聊都要玩睡着了,几个节点过了都没啥感觉,球触发得到金币了也没感觉,就碰撞和生成新球有点意思,其他都很平淡。 太轻松太简单了,拿几个碰撞球堆一下很轻松就能过关,多出来的钱也没什么用,后面就是机械的跳过下球跳过下球 而且有的时候会生成球的触发器生成太多球了,开四倍速都要等好一会,只能盯着屏幕发呆。 各个机制之间很难凑,类似食物、冰球、水球之类的特别少,构建不起来,除非运气爆棚,不然只能靠传送门+碰撞推开球走普通路线,什么都凑一点,总之很无聊…… 同类型还是浣熊推币机好玩一点,虽然那个我也玩睡着过,但是他掉币的反馈感很足,玩起来很爽。这个就全程很平淡的感觉……
bliss
好玩,爱玩,2天14小时全成就通关 我说囤积者+哨子是神
一般 挺无聊 没有正反馈
애매해요 적당히 즐길만해요
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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