
BALLIONAIRE is a fast-paced, kinetic roguelike where strategy meets physics to create outrageous wealth! Find and exploit game-breaking synergies as you theorycraft your way to victory. Welcome to the autobonker genre!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1.29/day in the week after.
About
Ballionaire is a physics-driven roguelike full of kinetic chaos! Build the perfect pachinko board and trigger insane combos. Break the game with rule-bending boons. Overcome arduous tribulations as you climb the ranks of the Ballionaires.
Welcome to the autobonker genre!
Bonk Your Way to Victory: Drop a ball to bonk triggers, earn money, and spawn more balls! Draft new triggers each round to increase the chaos and your earnings! Build an overpowered scoring engine or an unstoppable spawn spammer! Or maybe both?
Satisfy the ELDERS’ Monetary Demands: Each run, survive by paying tribute to three ELDERS. They’ll challenge you by introducing devious game-changing TRIBULATIONS. Fail and PERISH. Succeed and you’ll become a BALLIONAIRE - then try a new way to win!
Master Multiple Boards: You've built the perfect layout on the Pyramid, but what happens when up is down on the Danger Wheel? Can you make a skill shot on the Pinball table? Highly varied game boards require fresh theorycrafting! Play your way! Ban triggers or boons to shape your ideal set of score-busting tools.
145+ Triggers, 55+ Boons: Spawn Eggs with a Chicken, cut Coins in half with an Axe, feed a Whale until it blows every ball back out! Get a second chance with the Boomerang, double your bonks with the Eject Button, and keep your board running smoothly with the Air Conditioner. Win with food, win with weapons… whatever you choose, just make sure you appease the Elders!
Play In A Sandbox: Experiment in the Laballatory - hone your theory-crafting before a run, make a meme, or build an impossibly busted board. Share your board with friends and see who can rack up the biggest bucks!!
Mod Support through Steam Workshop: Dream up your own triggers and bring them to life with Ballionaire’s Lua-based custom content API. Share custom starter packs you've found helpful!
Ballionaire is designed to deliver endless replayability and satisfying, brain-tickling fun!
Engagement
Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
つまらなくはないけど、もう一つ楽しみが足りないような。 だらだらやるにはいいかもしれないけど、おすすめできるかと言うと微妙かも。 買う前に30分くらいはデモ版をやって考えた方がいいと思う。
omoroi
Je ne sais absolument pas ce qu’est ce jeu, ni même ce que je suis censé y faire. Et pourtant, c’est paradoxalement très défoulant et addictif.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, French, German, Spanish - Spain
Hours played at review time, across 151 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/Ak2A_aUA5U4 Lacking enough meaningful decision making provides a overall disengaged style of play.
Amazing gmae BUT the 50% random teleport is BS!!!!!!!!!
DING! DING! DING! DING! DING!
This is not for me. The garish, almost painful aesthetic (not just in the visuals, but in the audio as well) digs a huge hole right from the start. I have played games in the past with aesthetics I thought I would find distasteful only to be proven wrong by actually playing the game (Battle Brothers, Monster Train, and Deep Rock Galactic to name a few), but that didn't happen here. I can only really describe the overall aesthetic here as something between "psychedelic funhouse" and Subway Surfers. I really want to emphasize that the sound effects especially were unpleasant for me. I initially turned them off because they were actively frustrating, though that didn't feel like a perfect solution because I really did want to hear [i]something[/i] when the balls were activating and colliding with things, and not [i]all[/i] the sound effects were awful, so I eventually left them on but with the volume turned very low. In terms of gameplay, the placement of triggers inside the peg structure is very similar in concept and mechanics to Luck Be a Landlord, with all the added "appeal" of trying to constantly jiggle loud, shiny keys in front of my face. I do think that there's at least some fun/interest in building an apparatus that can continue to chain for a long period of time, but even if I felt like playing more of this game, I would just go play more Luck Be a Landlord instead because it doesn't feel like an assault on my senses.
作画有点幼儿园,但是好玩还是好玩。也很魔性。
除了抓娃娃机版小丑牌、老虎机版小丑牌、推币机版小丑牌,又有柏青哥版小丑牌,但是太无聊了,玩几分钟就不想玩了,最无聊的类小丑牌
Good gameplay loop, high quality of production
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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