
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.83/day in the week to Aug 6 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
BALL x PIT is a fast-paced fantasy roguelite where heroes must find the balls to plunge deeper into a seemingly bottomless pit of monsters. Develop arcane ammunition and resources in pursuit of treasure, recruiting additional heroes to aid you in your perilous quest.
Ballbylon has fallen. After a meteoric and completely unexpected event annihilated the great city, all that remains is an ominous, yawning pit. Treasure hunters from far and wide flock to the city’s tomb to seek their fortune, plumbing the depths in search of Ballbylon’s scattered riches. Few return.
The pit plays host to armies of barbaric creatures, hellbent on ending your quest before it even begins. Armed with a growing arsenal of magic-infused projectiles, batter your way through multiple levels of increasingly challenging obstacles to claim the ultimate prizes and rebuild New Ballbylon.
The Ball Fusion system encourages explosive experimentation with over 60 randomized balls to equip and combine during your journey. Discover overpowered combinations and unexpected synergies from hundreds of possible outcomes.
Expand New Ballbylon with over 70 unique buildings that provide gameplay bonuses and unlock further power-ups, new characters, and more! As your community grows, task homebound heroes with automated tasks to keep the resources coming while you dive deeper into the pit.
Face legions of diverse enemies within the pit, battling through barren deserts, frozen caverns, savage forests and more. Each region offers its own unique set of hazards on top of hordes of increasingly challenging foes and mighty, screen-filling bosses.
As you explore the pit you’ll encounter fellow treasure hunters eager to add their skills to your expedition. Each character has unique, upgradable mechanics that totally change the way you play the game. Experimentation and adaptation are crucial to the success of New Ballbylon!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 27.1Kreviews | 95% | — | $9.6M |
| $14.99 | 4.8Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1581 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gir 21 saat oyna çık
Ball x Pit parte de una premisa sorprendentemente original, combinando la esencia de Puzzle Bobble con la estructura de progresión propia de un roguelite. Es una mezcla que, sobre el papel, resulta tan extraña como interesante y que consigue diferenciarse desde el primer momento. El juego encuentra su mayor virtud precisamente en esa idea inicial, construyendo una propuesta fresca que invita a seguir jugando para descubrir hasta dónde pueden llegar sus mecánicas. En lo referente a la jugabilidad, el sistema de builds ofrece un margen de experimentación bastante amplio. La gran variedad de bolas, junto con sus diferentes efectos y sinergias, permite crear combinaciones muy distintas entre sí, haciendo que cada partida tenga cierta personalidad. A ello se suma un elenco de personajes suficientemente variado, cada uno con mecánicas propias que modifican la forma de afrontar las partidas y aportan un grado de rejugabilidad que consigue sostener el interés durante bastantes horas. Sin embargo, el juego comienza a mostrar sus limitaciones una vez desaparece el efecto sorpresa. La estructura de las partidas apenas evoluciona con el paso del tiempo y la variedad de escenarios y situaciones termina siendo más reducida de lo que parecía en un principio. Aunque las builds consiguen aportar diferencias entre una run y otra, la sensación general acaba siendo repetitiva, dejando la impresión de que la propuesta tenía margen para ofrecer mucho más. En el apartado narrativo la ausencia es prácticamente total. El juego no pretende construir una historia elaborada, algo perfectamente comprensible dentro del género, pero en este caso la falta de contexto resulta demasiado evidente. No existe apenas una motivación que acompañe al jugador ni un hilo conductor que dé sentido al progreso, haciendo que la aventura se limite casi exclusivamente a encadenar partidas. Tampoco termina de convencer el sistema de gestión de la ciudad, una mecánica que parece añadida para aportar profundidad, pero que se siente desconectada del núcleo jugable y difícilmente logra integrarse de manera natural en el conjunto. En definitiva, Ball x Pit es un juego entretenido, con una idea muy original y unas mecánicas que consiguen funcionar durante un buen número de horas. Sus combinaciones, la variedad de personajes y el planteamiento híbrido entre puzle y roguelite son argumentos suficientes para recomendarlo, aunque también resulta evidente que la propuesta acaba mostrando pronto sus límites. Una experiencia correcta, con una premisa muy inspirada, pero que difícilmente dejará una huella duradera o pasará a convertirse en un referente del género.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok so this game is absolutely beautiful, colours are great the look is really good and the effects are amazing, actually 10/10 art I have no idea how I could improve it. I only played for like an hour but I got put off by the gameplay loop. It's like brotato but with less randomness, less decision making, and less skill expression. I haven't seen that many of the combos you can make but the idea of having to wait a really long time to see them and then having the combos be limited to 2 at a time felt really weird to me, and the item / ball limit means that you only get to see like 12 balls in a run and 4 items in a run, and you could probably just look up a build that's good and that's it, like the progression ramp is too smooth maybe. Also I was put off by the farming mechanic in between levels like its cute but as a side minigame not something that locks progression. I could see how this would be really fun for some people but its just not for me.
Not a good game; neither game mode is fun or engaging. Not a shooter at all, it's just floppy sloppy slop and you watch your balls bounce around. barely a game. at one point i just realized it was never going to get any better or more interesting, and that was when the spell was broken. i had been doing the heavy lifting hoping something would click, and it never did. i felt used and stupid afterward.
Very rarely do I buy games that then disappoint me. Unfortunately this is an exception to this. BALL x PIT has a great foundation, but it lacks any semblance of balance. For me, it only managed to be compelling at the start of my playthrough (up to about 5 hours). After that, seldom did i really struggle... The last stage was a difficulty spike; the enemies, the environment, and the boss felt harder and weirder - like a departure from what came before, which was GREAT. Although, I believe, this is how every level should be, not just the last one. In most of the levels, the bosses were trivial. Before playing the game I've heard the bosses were quite good, so that not being the case for me, was a major disappointment. The music is great - that is the one preconception I had, coming into the game, that turned out to be true. Lastly, the hitbox of the playable character was unintuitive. Even after completing the game, it didn't feel good moving the character and dodging projectiles. Sometimes the way a shot hit me was really baffling. Overall, the game feels occasionally clunky, almost always too easy, like a mobile game during some parts - but it has great music and a decent artstyle! Try it out, maybe it will be for you
[h1]Mon ressenti sur [i]BALL x PIT[/i][/h1] [b]SYNOPSIS :[/b] Baboulone est tombée. À la place de la tour, il ne reste qu’un énorme cratère dans lequel les explorateurs s’empressent de descendre en quête d'aventure et de gloire. [b]LES PLUS :[/b] ✅Le gameplay malin et accrocheur qui mélange casse-briques et [i]shmup[/i], avec une composante aléatoire et un système d’évolution ; ✅La montée en puissance, le fait qu’on débloque assez vite des pouvoirs et des améliorations qui rendent chaque descente plus facile et plus satisfaisante ; ✅La galerie de personnages, chacun ayant sa propre particularité de jeu, ainsi que les nombreuses synergies et combinaisons de pouvoirs qui peuvent déclencher des pluies d’effets destructrices et très plaisantes visuellement. [b]LES MOINS :[/b] 💢L’aspect gestion de ville moins intéressant et un peu pataud ; 💢Passé un certain cap, le jeu peut lasser et ce avant même de l’avoir réellement terminé (l’argent n’est plus un problème, on a la blinde d’améliorations, les personnages et pouvoirs sont surpuissants…). La promesse d’un nouvel élément de jeu ne suffit pas forcément à relancer l'intérêt. [b]VERDICT :[/b] BALL x PIT est une proposition de jeu résolument arcade : un simple prétexte, des parties immédiates et courtes (comptez une dizaine de minutes pour terminer un stage), et du fun en barre. C’est simple mais terriblement efficace. L’expérience se révèle amusante, offre beaucoup de rejouabilité et devient même un poil addictive. Si chaque descente dans la fosse peut déboucher sur un déluge de feu assez jouissif, la gestion de la ville à la surface laisse à désirer. La navigation y est un peu contre-intuitive, le système de construction des bâtiments est inutilement lourdaud (et il faut le répéter à chaque amélioration d’un bâtiment), tandis que le placement desdits bâtiments façon blocs de Tetris est plus pénible qu’autre chose. Un simple menu ou magasin pour débloquer les améliorations aurait suffit, à mon sens. Du côté des bémols, je relève également une expérience qui peut montrer relativement vite ses limites et le fait qu’elle peut avoir du mal à maintenir ou relancer l'intérêt même si on n’a pas encore tout vu (nouveau stage, nouveau personnage, nouveau pouvoir). Mais ces écueils n’annulent pas pour autant les qualités du jeu. BALL x PIT est une franche réussite si on s’en tient à son idée de base, très maligne et très bien exécutée. Le divertissement qu'il procure est réel et on y passe un véritable bon moment [édité pour correction]
挺上瘾的,机制不错,可惜有了比较强力的Build之后难度就直线下降了
好玩,时不时打几盘弹珠 很快乐:) 局外成长很丰富 .慢慢来 可以陪你玩很久哦~
There is no real challenge and the mobs are just reskins. The only real difference are the end bosses which again are no challenge. At some point you enable auto farm characters who can complete levels while you are afk which is almost what you are doing when playing the game yourself. I enjoyed it at first but by the end I was questioning why I was continuing to play.
An excellent game with a highly addictive formula brimming with possibilities. It blends several genres: brick-breaking, roguelite, and shoot'em up. Each run lasts about 15–20 minutes. You break monsters in form of bricks with 2 sub-bosses and 1 main boss per level. You have to replay each level multiple times with different characters to unlock the next one. The game is packed with options, and it was this abundance of possibilities that I really enjoyed. There are many types of balls you can launch, they can evolve into new types, and when no further evolution is possible, you can still merge your latest creations with one another. On top of that, there are passive abilities, which can also sometimes evolve. Between runs, you have access to a customizable base where you can unlock new characters, boost your stats (Endurance, Strength, Leadership, Speed, Dexterity, and Intelligence), and unlock various other options. One of these options, unlocked fairly early on, lets you play with two different characters simultaneously. This allows you to combine unique traits of the 22 playable characters: such as double shots, gravity effects, fire from the back of the map, turn-based shots, shields, and more... Unlocking a new level also unlocks new balls, passive abilities, and base upgrades. And to avoid getting lost, an encyclopedia lists all the balls/passives and their evolutions. It was also very handy for tracking down evolutions I hadn't discovered yet. There are eight levels in total, each with a distinct theme. Once you beat the final level with eight different characters, the next difficulty tier unlocks. There is also a separately unlocked game speed setting. The difficulty of the game is, in a way, the only weakness of Ball X Pit. It relies more on meta-progression and knowledge of ball evolutions than on the player's skill. During a run, aside from destroying blocks as quickly as possible, dodging enemy attacks isn't particularly difficult (and most projectiles can be countered by your own balls). Losing a run usually comes down to having stats that are too low (due to insufficient meta-progression) or making poor upgrade choices (poor knowledge of ball evolutions). In the end I had a lot of fun with the game because of the myriad of possibilities it offers. And it was only after exploring most of these possibilities that I was able to focus on the fact that the game does indeed suffer from balancing issues. I highly recommend Ball X Pit.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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