
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.83/day in the week to Aug 6 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
BALL x PIT is a fast-paced fantasy roguelite where heroes must find the balls to plunge deeper into a seemingly bottomless pit of monsters. Develop arcane ammunition and resources in pursuit of treasure, recruiting additional heroes to aid you in your perilous quest.
Ballbylon has fallen. After a meteoric and completely unexpected event annihilated the great city, all that remains is an ominous, yawning pit. Treasure hunters from far and wide flock to the city’s tomb to seek their fortune, plumbing the depths in search of Ballbylon’s scattered riches. Few return.
The pit plays host to armies of barbaric creatures, hellbent on ending your quest before it even begins. Armed with a growing arsenal of magic-infused projectiles, batter your way through multiple levels of increasingly challenging obstacles to claim the ultimate prizes and rebuild New Ballbylon.
The Ball Fusion system encourages explosive experimentation with over 60 randomized balls to equip and combine during your journey. Discover overpowered combinations and unexpected synergies from hundreds of possible outcomes.
Expand New Ballbylon with over 70 unique buildings that provide gameplay bonuses and unlock further power-ups, new characters, and more! As your community grows, task homebound heroes with automated tasks to keep the resources coming while you dive deeper into the pit.
Face legions of diverse enemies within the pit, battling through barren deserts, frozen caverns, savage forests and more. Each region offers its own unique set of hazards on top of hordes of increasingly challenging foes and mighty, screen-filling bosses.
As you explore the pit you’ll encounter fellow treasure hunters eager to add their skills to your expedition. Each character has unique, upgradable mechanics that totally change the way you play the game. Experimentation and adaptation are crucial to the success of New Ballbylon!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 27.1Kreviews | 95% | — | $9.6M |
| $14.99 | 4.8Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1569 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im at a point in my life where i dont have the time to play games where you must pay full attention. its much easier to pick up a roguelike that you can drop and get into at any moment rather than a story heavy game or one thats "control heavy". i.e, its super easy to work on something else or eat or watch something while playing a roguelike. but at the same time, because so many roguelikes have come out in recent years i feel like im wasting my time. grinding out a bunch of characters, unlocking stuff thats supposed to keep you hooked but really just ends up with you backtracking to early levels, gameplay differences that are small but enough to make you think of cool builds but not actually get them due to randomization, and finally, huge difficulty spikes that encourage further grinding rather than experimenting with what you already have. additionally, where other game synergies feel more thoughtful, some of these completely remove the identity of the previous items (evolutions) or tend to forget about/downright nerf one of the two fusion components(fusion with things like dark & ghost completely nullify ghost, so why ever try a combo you'd think might be beneficial?) imo, these are the biggest issues with this game. not because the game itself is bad, but because the genre is so tired and this game doesnt improve anything i'm already tired of. if this was sent back 5 or 10 years, i wouldnt think about these issues. in the present, if i had to tell you to play one single roguelike, i might say to play this one at the very least. i just cant help but feel like im wasting my time playing this game, and then stuff like the aforementioned iffy fusions discourages me further to invest. i know the purpose of roguelikes is to adapt and overcome, but im tired of getting shafted by terrible rolls, fusions that dont work, and difficulty spikes that make it hard to want to continue. with the random stats you get from level up the RNG is furthered, some builds will be way stronger one run than another. i realize this is for variety, but it isnt really fun. finally, there are some items that will straight up kill you if you take them, be it by accident or because there are no good options on said roll. i.e, theres items that make your balls go through enemies, which early on will almost always instantly end your run. for the good, its cheap. its another roguelike so it'll be super easy to get into. the art&graphics are very unique and nice(but hitboxes are kinda hard to judge due to them sometimes), its probably super easy to run(but gets my pc hot for some reason where other games do not), the ball thing is satisfying and perfect for tiktok/youtube background footage. pretty much everything you'd want from a cheap game. but in my 10 hours, despite it being appealing on the surface, i absolutely do not want to keep playing it. this is the only roguelike i've ever played a run of and immediately wanted to get off. games like vampire survivors hook you and make you want to keep playing. dont know why that is, but its just how i feel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an extremely fun and addicting indie gem. I highly recommend picking this up. Worth picking up for full price? Yes
Here we go, This game looked promising from the store page and since its steam summer sale 2026 i thought i would give it a try and ooo boy i didnt regret it a single bit. The game is mainly inspired by flipper (atleast i think it is) where you plays as a character trying to fend off enemies coming your way with bouncy balls. Although the gameplay loop isnt impressive but the mechanics balls and passives makes the runs feel unique in a way. Also i like that the game has upgrades that you can use in future runs which for me makes the game feel rewarding trying to max everything out and unlocking and not just playing cuz why not. Although the achievement grinds feels awful since you are strong enough to easily beat it, its just the time that it takes to achieve everything is meh and sometimes even feels like torture. This game is perfect to play in the backgroun because its simplicity and quick runs. 10/10 would recommend for casual players 7.5/10 if you looking to 100% the game
Отличная игра для аутирования. Зашел - отключил мозг - покапал слюнями - довольный. Даже какой-никакой сюжет есть. Со скидончиком вообще кайф. Рекомендую. Музыка приятная и местами очень даже.
BALL x PIT is a very enjoyable little game that combines Arkanoid style gameplay with elements inspired by Vampire Survivors, creating a surprisingly addictive experience. The main idea is simple. Bounce, destroy enemies, collect upgrades, and gradually become stronger. However, the real highlight is the ability to combine and upgrade balls, creating completely wild combinations that can turn your build into an unstoppable machine. Some of these combinations become so powerful that they almost feel like they are breaking the game, and that's part of the fun. The combination of automatic progression, different abilities, and constant upgrades creates a gameplay loop that is hard to put down. Every run feels rewarding, and there is always a reason to try "just one more time" to unlock new upgrades or discover another crazy build. The game doesn't reinvent the wheel, but it perfectly understands what makes this type of game fun. Every run feels rewarding, and there is always a reason to try "just one more time" to unlock new upgrades or improve your build. Pros: + Very addictive gameplay loop + Great combination of Arkanoid and Vampire Survivors mechanics + Crazy builds that can become hilariously overpowered + Simple but satisfying gameplay + Perfect for short gaming sessions Cons: - Gameplay can become repetitive after longer sessions - Simple concept may not appeal to everyone
I like the idea, but unfortunately the game kinda plays itself. All you're doing is upgrade your town (which increases your stats). Build decisions during the actual gameplay don't really matter; all that matters is, have you upgraded the building required for that stage or not. If you have the required upgrades, aim either left or right, and you can go afk and do something fun until the victory screen eventually appears.
Its just more and more numbers going up you rarely feel like you are making any meaningful choices. This game is basically a pill only diet from a sci fi dystopia, sure you will be fed and sure its a balanced diet but seriously there is no love. This game doesn't want its players to deviate from mediocrity ever, every run is the same length and same time. Compare this to a masterpiece like slay the spire 1 and you'll quickly see the curtain pull back.
Great core gameplay and music, but completely ruined by one of the worst progression systems in gaming history. The developers added a weird farming loop where you plant trees, wait out 6-minute timers, and launch your heroes like pinballs into your own crops and buildings just to complete basic upgrades. If you don't hit your own structures with a hero, they don't even finish building. It’s so absurdly tedious that it feels like intentional sabotage by one of the dev team members. Save your money, don't buy this until they completely overhaul these mechanics.
Town Tetris meets, Galaga & Arkanoid's child. I really enjoyed this game, The music is great, the art is great and the gameplay is fun. You have a town and resources you manage, Lots of playable characters each with their particular abilities, lots of balls and evolutions to discover; I really liked it. It can feel repetitive very early if you try to unlock everything there is in a map with every single character you keep unlocking if you don't wait for the updates than can help speed up the process. So there is that, I'd also like for the encyclopedia to be easier to navigate, to be able to identifier easier what combinations you are missing without having to click each and scroll down every single time you click a new one; other than that I do not have any complains, and they are not a big deal to be honest. Overall I recommend the game, you'll have a lot of fun. Tetris town was the best part to me.
Такое мне нравится, но вот персонаж тактик совсем ни к чему здесь (нарушает динамику игры) Совет для начинающих, после прокачки определенного дома, можно брать двух персонажей за раз и не мучаться в прохождении ( особенно 1 уровень за физика)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $3.59 | |
| $355.8K | 976 | 89% | $14.99 | |
| $221.4K | 763 | 83% | $5.99 | |
| $4.2K | 32 | 84% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 9.3K | 88% | $34.99 | |
| $9.6M | 39.4K | 96% | $11.99 | |
| $9.6M | 14.4K | 79% | $19.99 | |
| $9.6M | 79.8K | 84% | $7.99 | |
| $9.6M | 8.5K | 92% | $29.99 | |
| $9.6M | 13.9K | 97% | $24.99 |