
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
BALL x PIT is a fast-paced fantasy roguelite where heroes must find the balls to plunge deeper into a seemingly bottomless pit of monsters. Develop arcane ammunition and resources in pursuit of treasure, recruiting additional heroes to aid you in your perilous quest.
Ballbylon has fallen. After a meteoric and completely unexpected event annihilated the great city, all that remains is an ominous, yawning pit. Treasure hunters from far and wide flock to the city’s tomb to seek their fortune, plumbing the depths in search of Ballbylon’s scattered riches. Few return.
The pit plays host to armies of barbaric creatures, hellbent on ending your quest before it even begins. Armed with a growing arsenal of magic-infused projectiles, batter your way through multiple levels of increasingly challenging obstacles to claim the ultimate prizes and rebuild New Ballbylon.
The Ball Fusion system encourages explosive experimentation with over 60 randomized balls to equip and combine during your journey. Discover overpowered combinations and unexpected synergies from hundreds of possible outcomes.
Expand New Ballbylon with over 70 unique buildings that provide gameplay bonuses and unlock further power-ups, new characters, and more! As your community grows, task homebound heroes with automated tasks to keep the resources coming while you dive deeper into the pit.
Face legions of diverse enemies within the pit, battling through barren deserts, frozen caverns, savage forests and more. Each region offers its own unique set of hazards on top of hordes of increasingly challenging foes and mighty, screen-filling bosses.
As you explore the pit you’ll encounter fellow treasure hunters eager to add their skills to your expedition. Each character has unique, upgradable mechanics that totally change the way you play the game. Experimentation and adaptation are crucial to the success of New Ballbylon!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 27.2Kreviews | 95% | — | $9.7M |
| $14.99 | 4.8Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
로그라이트 장르와 핀볼을 잘 버무린 게임. 기지 내에서의 업그레이드 및 수확, 건축 및 스테이지의 설계도 해금 등으로 성장하는 재미를 챙기고, 스테이지 내에서 각 볼의 특수조합과 융합, 패시브 등으로 빌드 올리는 재미를 챙긴 게임입니다. 각 스테이지 별 지형 컨셉이나 보스 컨셉도 잘 어우러지는 것이 장점입니다. 다만 로그라이트 장르의 도전을 자극하는 요소가 덜한 것이 단점입니다. 일단 업적에 고난도 요소가 없고, 체력퍼센트 딜(심지어 20%)을 넣는 대출혈의 존재로 밸런스가 많이 무너져 있습니다. 체력 비례 딜을 넣는 볼이 2가지 뿐인데, 그 중에서도 수치가 압도적이라서(하나는 3%) 광역딜을 넣는 볼과 조합하거나 대출혈을 여러 볼과 조합하여 모든 볼에 대출혈을 집어 넣을 경우 화면을 보지 않아도 클리어 되는 지경에 이릅니다. 결론적으로, 로그라이트 중에서도 정말 라이트한 로그라이트 핀볼 슈팅 게임입니다. 억까요소를 줄이고, 원하는 빌드를 쉽게 꾸릴 수 있게 해주기 때문에 스트레스 받을 일이 적은 것은 라이트 유저에게 큰 장점이고 가볍게 하기 좋은 게임입니다. 그러나 게임을 오래 즐기거나 파고들기 요소가 없어 난이도 설계 및 밸런스 균형이 미흡하다고 느껴지는 것은 단점으로 보입니다. 더도 덜도 말고 딱 무난히 즐기기 좋은 게임의 위치에 있습니다.
神作 一眼天亮了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.83/day in the week to Aug 6 → 31.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish +4 more
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A complete reimagination of Breakout! Endless classic with new layers of complexity! The design is an absolute gem! Big shoutout to whoever came up with this idea! Love when a classic gets advanced design treatment! All you need to know - this game is fun! Just try it yourself.
It's okay but not as good as I hoped. I'm playing on my Lenovo Legion S go and although it works smoothly on my handheld, the combat feels very repetitive. So far the enemies (apart from the bosses) all look similar and just seem to be damage sponges. Certainly it is a fun game I'm just a bit underwhelmed. Proably still worth purchasing if the style of gameplay interests you.
Fun game.
damn you amos roddy, the songs from this game can NOT leave my brain
玩到停不下來啊
Game so boring and repetitive its the first roguelike where I dont even want to continue my run to see how far I can get after winning. At first the game was pretty fun and felt like it had variety with the first areas boss feeling interesting because you could only hit him in the back so I had to actually aim and he gave you a light bullet hell to dodge so it was a good first boss. And then the next bosses felt like nothing more but bullet sponges trying to look interesting as if you didnt have enough of those already because every stage you fight 2 mini bosses that are just normal enemies with more health that mostly do nothing but waste my time. And then the game becomes repetitive thanks to alot of evolutions feeling too similar and after beating an area for the first time getting a combined total of 4 new items/balls so when I go to the next reskinned area with the same enemies I might get some new combinations. Each run takes 15 minutes without speeding up and you have like nothing to do in that time you can either move a little to the left or a little to the right and most enemies do nothing but walk at you and rarely a special type of enemy spawns that walks at you AND shoots a projectile or two. There is also no reason to play the previous areas because they all feel the same and each area has only 15 blueprints it can give you so after that there is no reward other than MINIMAL stat boosts if you beat the run on a different character. Characters dont feel interesting to play you either dont feel a difference in your character or the character is designed to be boring for example 1 that picks all your upgrades for you... wait a minute thats like the whole game... AND DONT WORRY THERES 2 DIFFERENT CHARACTERS THAT DO THAT EXCEPT THE 2ND ONE ALSO PLAYS SHOOTING PART OF THE GAME SO YOU MIGHT ASWELL GO DO ANYTHING ELSE. After every run you build your town they make you finish building by bouncing your unlocked characters off the structures so it looks satisfying but the town building is tedious and feels unrewarding because you have some buildings with special effects that either buff your characters if their houses are close to it or speed up resource harvesting but the ranges are so small that if you want to actually use the bonus you have to either move your buildings everytime or have a ugly mess as a town that you cant even decorate with anything other than the buildings themselves. The game doesnt feel like something you actively play but also isnt a game that you would put up on another monitor while doing something else. And the all the similar content feels like the devs wanted to say they had more but didnt bother to put any of it in the game. Maybe I would try playing a little more and change my review if my thoughts change but right now this is something I cant suggest to anyone.
muitas bolas
好玩,15个小时初次通关,后面就刷成就
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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