
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
BALL x PIT is a fast-paced fantasy roguelite where heroes must find the balls to plunge deeper into a seemingly bottomless pit of monsters. Develop arcane ammunition and resources in pursuit of treasure, recruiting additional heroes to aid you in your perilous quest.
Ballbylon has fallen. After a meteoric and completely unexpected event annihilated the great city, all that remains is an ominous, yawning pit. Treasure hunters from far and wide flock to the city’s tomb to seek their fortune, plumbing the depths in search of Ballbylon’s scattered riches. Few return.
The pit plays host to armies of barbaric creatures, hellbent on ending your quest before it even begins. Armed with a growing arsenal of magic-infused projectiles, batter your way through multiple levels of increasingly challenging obstacles to claim the ultimate prizes and rebuild New Ballbylon.
The Ball Fusion system encourages explosive experimentation with over 60 randomized balls to equip and combine during your journey. Discover overpowered combinations and unexpected synergies from hundreds of possible outcomes.
Expand New Ballbylon with over 70 unique buildings that provide gameplay bonuses and unlock further power-ups, new characters, and more! As your community grows, task homebound heroes with automated tasks to keep the resources coming while you dive deeper into the pit.
Face legions of diverse enemies within the pit, battling through barren deserts, frozen caverns, savage forests and more. Each region offers its own unique set of hazards on top of hordes of increasingly challenging foes and mighty, screen-filling bosses.
As you explore the pit you’ll encounter fellow treasure hunters eager to add their skills to your expedition. Each character has unique, upgradable mechanics that totally change the way you play the game. Experimentation and adaptation are crucial to the success of New Ballbylon!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 27.2Kreviews | 95% | — | $9.7M |
| $14.99 | 4.8Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
que chingadera mas divertida
god
The idea? Simple. The execution? Flawless. The grind? Never ending. Solid 10/10 game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.83/day in the week to Aug 6 → 31.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish +4 more
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常耐玩~
peak game
Game is Peak drug!
Одна из самых лучших игр в которую я играл... но она меня расстроила. Первые 8 часов - божественны, ты кайфуешь со сложности, разнообразия шаров/синергий и предметов, а также, само собой, героями. Однако, в один момент это всё куда-то пропадает, ПУФ - И ВСЁ, игра начинаетс сдуваться. После прохождения пустыни игра начинает по-тихоньку сдуваться. Внимание, небольшие спойлеры: можно начать замечать на локации грибов, однако там ещё босс более менее нормальный (хотя всё таки скучный). А дальше начинается какой-то позоооооооооор....... ЛОКАЦИИ ПЕРЕСТАЮТ ХОТЬ КАК-ТО ОТЛИЧАТЬСЯ, боссы настолько нишевыми стали, что уступают даже Королю Скелетов, ПЕРВОМУ БОССУ УСТУПАЮТ. Тут главная проблема как по мне состоит в том, что после грибной локи разрабы дико обленились, прям очень, будто задолбались делать игру в какой-то момент. Можно было придумать кучу механик, которые разнообразили геймплей, хоть как-то усложнить битвы с противниками (ну хотя бы сделали бы последних с кадрами неуязвимости чтобы дали возможность по-уклоняться чуть-чуть, хоть я такое не очень люблю). А последняя локация и последний босс... я просто в шоке был, реально, настолько ленивый уровень сделать под конец надо было ещё постараться, просто ужас. Причём это многие люди заметили. Я игру не трогал полтора года, думал: "ща как подожду как вино игру, как разрабы её преобразят, изменят локации, обновят последних боссо, они станут сложными, будут битвы круче" и тд и тп. Но к сожалению они просто ограничи лись добавлением героев, шаров и предметов... нет, это само собой круто, но смысл от всего этого если сама игра никак не поменялась в лучшую сторону? Я всё равно поставлю хороший отзыв, так как приятных впечатлений больше, но я всё равно расстроен... игра останется в таком же состоянии, так как обнов больше не будет. P.S. Игра с одним из лучших OSTов, причём во всех локах, хоть кто-то постарался :D
好玩
씨팔 채집이랑 건설까지 개지랄해야하는거 너무 좆같아
A great little roguelike that borrows ideas from Vampire Survivors, Cult of the Lamb, and of course Breakout. The ball mechanics are... interesting. They make for fun gameplay, but your Breakout skills will not really be relevant as there are always like 100 balls on screen and there are no penalties for letting them fall off the bottom of the screen. Avoid this game if you're only looking for something that IS brick breaking focused. DO get this if you want a deep and challenging survivors-like
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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