
The classic returns! Baldur’s Gate: Enhanced Edition restores the full original adventure and Tales of the Sword Coast, now polished with quality‑of‑life upgrades for a smoother timeless Dungeons & Dragons journey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Baldur’s Gate: Enhanced Edition brings you back to the golden age of 90s cRPGs, steeped in the world of Dungeons & Dragons. Customize your hero, gather a band of memorable companions, and roam the Sword Coast in search of adventure, fortune, and long‑buried truths.
Enjoy over 75 hours of classic Baldur’s Gate gameplay, including the full original campaign, the beloved Tales of the Sword Coast expansion, and a new arena mode for those who crave a challenge.

Classic Campaign: The original Baldur’s Gate adventure, faithfully preserved
Expansion: Tales of the Sword Coast, the iconic 90s add‑on
Classic‑Style Challenges: The Black Pits, a new arena of tactical battles
Refined Difficulty Options: Story Mode for relaxed exploration; Legacy of Bhaal for veterans seeking a brutal, old‑school test
Optional DLC: Siege of Dragonspear continues the saga with a new chapter for those who want more
The Enhanced Edition preserves the depth and charm of a true 90s RPG, offering a rich spread of character options and companions, both iconic and newly introduced, while keeping the focus on story, choice, and timeless role‑playing.

Classic Class Variety: 11 core classes and dozens of subclasses
Legendary Companions: Recruit fan‑favorites like Minsc (and his brave hamster Boo!) and Jaheira—perfect for players who want to discover the roots of their stories after meeting them in Baldur’s Gate 3
New Heroes to Discover: Neera the Wild Mage, Dorn Il‑Khan the Blackguard, and Rasaad yn Bashir the Monk join the adventure
Hero Customization: New voice sets let you shape your character with even more personality
Story‑Driven Play: Your choices matter, shaping your journey across the Sword Coast in true classic fashion
2D Isometric Graphics: The classic perspective that defined an era
Real‑Time‑with‑Pause Combat: Strategic battles in the style longtime fans remember
2nd Edition AD&D Rules: Faithfully adapted for that authentic tabletop‑inspired experience

The 1998 classic returns with thoughtful refinements that make it smoother to play today while keeping its soul untouched.
Thousands of Improvements: Fixes and enhancements to the original game
Modern Display Support: Native widescreen and high‑resolution options
A Classic Reborn: Optimized for modern Windows, macOS, and Linux adventurers
Your journey begins as all great cRPG tales once did: quietly, within the walls of home, before fate tears everything open.
Forced from the safety of Candlekeep under mysterious circumstances, you’re thrust into a conflict that threatens to ignite the Sword Coast. Your world has always been limited to the fortress library’s ancient halls, where your foster father, Gorion, worked tirelessly to shield you from dangers you never understood.
All of that is about to change, setting you on the path that made Baldur’s Gate a legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.1Kreviews | 92% | — | $8.9M |
| $7.99−60% | 2.3Kratings | 82% | #18 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un buen juego, se nota que es antiguo pero me parece el mejor de la saga. Principalmente me gusta la exploración y la abundancia de trampas, aunque para otros esto último podría ser negativo.
I loved this one. The DnD 2nd edition ruleset is a little counterintuitive and can take some initial getting used to (the lower your armor class value, the better!) but it's really not too hard to grasp once you dig into it a little. My main gripe was the janky pathfinding, and while the story's got a lot of flavor, it's not very meaty (don't expect the fleshed out companions found in later Bioware RPGs). But it sells the whole "I'm a greenhorn adventurer starting out on a quest" fantasy really well. Very fun old school CRPG, I had a great time with it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Spanish - Spain, Polish*, Czech, Italian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom
Baldur's Gate is a game that I want to love, but at present I can only just barely like. [i]Disclaimer: I did use some mods for this game, notably the classic cutscenes mod, and the cdtweaks mod. I highly recommend them, but they may have impacted my experience in either a positive or negative way.[/i] The vibes are great, and I think the story is good, if a bit cliché (then again, this is a D&D game from '98, so I'm giving it some slack here). I do think this game is harmed by the way it handled companions, since they are treated more like hirelings than actual characters. They don't really interact with the player outside of their recruitment and personal quest if they have one, with the exceptions of the ones added in the enhanced edition. You can absolutely tell which ones were not in the original game due to the way they are voiced and the way they will sometimes start dialogue with the player on their own. Still, what is here in terms of writing is generally good. I think Sarevok is a fun villain, though I wish we would have gotten more time to interact with him. The story has some twists and turns, and there is quite a bit of stuff happening in the background while playing. The game is more focused on the combat, so the writing, while good, will get a bit sparse by the second half of the game. It runs on the AD&D2e ruleset, which means you have a bunch of convoluted systems like THAC0, different ACs against melee and ranged weapons, and the way class levels work. Thankfully the only thing you really need to care about when it comes to equipment (at lower difficulties) is "if number turns green, then equip". I can definitely imagine the fun you could have putting together builds at higher difficulties. If you're like me and basically only had D&D5e as a reference before starting this game, trust me when I say that that will harm your experience more than you might think. This game was frustrating to figure out for me, and I felt like I was playing against a very antagonistic DM by the end of it (and I've played with a DM that decided to nerf the 5e Ranger. The Ranger!). Granted, this difficulty was probably more of a me issue rather than the game. I, in my eternal wisdom, decided to play a dex-based thief, in melee, and dump strength, while I wanted to use dual longswords. I had read in the manual that dex did add to your "to hit" roll, if it was higher than strength but it didn't contribute to damage. I thought that I could get away with it because I was playing on Normal difficulty. After I'd figured out the system, I realized what a terrible idea it was even on Normal which is lower than the "intended" difficulty. But I had come too far to restart by then, so I powered through until I got to Durlag's Tower, an endgame megadungeon that will rock your ♥♥♥♥ if you don't have a decent build. This is where I turned down the difficulty to easy. Yes, I did it at basically the end of the game. It didn't help that I had seen the achievement you get if you get through the main game without any party member dying, so I had made it infinitely more difficult for me by changing my "failstate" from "PC dies" to "anyone gets downed", for my first playthrough of the game. The game is definitely built around the idea that party members will die and you can resurrect them. (Yes, this was [b]my[/b] mistake, and that's not the game's fault). I can still see what this game could be if you know what you're doing. Edit: Actually, SoD made me realize how unlucky I was with my attack rolls, because the characters got new voicelines that plays when they get a critical miss. This made me remember that I did see the words "critical miss" come up quite often in the main game, and SoD just made this much more obvious. It seems like every other attack any of my party members made was a critical miss, so maybe it wasn't a skill issue as much as a rng issue. Another issue I had, but it's an actual issue with the game this time was the journal. I like the journal, I think it gives you just enough information where you know what you're supposed to be doing, but not so much that it becomes mindless (no quest markers here). My actual issue is that it gets completely wiped every time you finish a main quest (or chapter). This includes finished quests, open quests that you can still finish even if it isn't in your journal, and any other information that you may have saved in it. So, if you're going for 100% completion, I'd suggest a notebook, or just follow a guide. Despite the negativity here, I did enjoy most of the time I spent with this game. It just sucks that it was just the first half of the game, and the last hour of the game. By the time the base game ended, I was ready to just hang in the towel and quit. However, it leads straight into Siege of Dragonspear, and the vibes were immediately different from the first cutscene (and not just because it was animated in a different way to the original). The way the characters were voice acted felt different in a good way, and the vibes of the first area was just immaculate, like I felt similarly to when I first started the base game, and I was hooked and ready to jump in again. At the time of writing, I have not completed SoD, but I will probably write my thoughts on it as well.
Not as good as the second one, but still great
My all time favorite childhood game.
El mejor juego de roll de la historia
Baldur's Gate is a, no "the", classic crpg. You have to play it at least once in your life. I don't like everything in the Enhanced Edition, for example I like the old movie sequences more. But Baldur's Gate EE is the most convinient way to play the game on a modern pc.
Best Game ever.
death to tieflings
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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